My Point Is
#6419 posted by
Lunaran on 2007/09/23 17:37:31
he can place a single brush and press 'hollow' and it'll crash his compiler. that's all we've had to do.
Gravity
#6420 posted by msd on 2007/09/24 02:04:55
How do I change the gravity for a map in WorldCraft 3.33?
Worldspawn
#6421 posted by
ijed on 2007/09/24 02:54:30
Map, Map properties and then Gravity.
Default is 800, and I think Ziggurat of Vertigo is at 300.
Takes A Custom Progs.dat Though
#6422 posted by
HeadThump on 2007/09/24 05:15:17
and don't forget to use a towel.
Yeah...
#6423 posted by
metlslime on 2007/09/24 06:07:16
custom gravity won't work without custom code...
unless preach knows one of his many secret map hacks :)
Searching Textures
#6424 posted by
rudl on 2007/09/24 15:14:42
I need a texture that looks similar to the clock texture in the rogue missionpack. Does anybody know ewere to find or if such a texture exists?
thanks
Don't Recall
#6425 posted by
HeadThump on 2007/09/24 16:56:09
the Rouge pack havung a clock texture, but there is one in the Scourge of Armagon pack. It may be worth checking out.
Dark Artifacts
#6426 posted by
Spirit on 2007/09/24 17:18:01
I compiled with light options -soft -extra4
http://img442.imageshack.us/img442/5240/ezquake006zp4.jpg
If there is an easy way to get rid of those using compiler options I would love to do it. I won't change anything on the map because it is supposed to be finished. ;)
I Mixed It Up
#6428 posted by
rudl on 2007/09/24 20:08:36
Sorry I meant hipnotic not rogue
Rudl
#6429 posted by
ijed on 2007/09/24 21:20:10
Just open the .bsp with Texmex and it'll extract all the textures.
Spirit
#6430 posted by
aguirRe on 2007/09/25 01:23:30
If you're using some sort of ETP map format (e.g. QuArK etp or Valve 220), try the -etp option and see if that helps.
Ijed
#6431 posted by
rudl on 2007/09/25 08:58:32
Thanks, but I already have the clock texture, but I need a second one that looks similar.
QuArK can also extract textures
That Shot Looks Interesting
#6433 posted by
negke on 2007/09/25 09:51:34
There are two clock textures in the kingpin wad, although they might not be exactly what you are looking for.
Fix For The .lit Issue
#6434 posted by
Tyrann on 2007/09/25 10:11:33
New version of my utils with a fix for the (again, silly and obvious) bug when running light with "-lit" is now up.
http://disenchant.net/files/utils/tyrutils-0.4-win32.zip
Rudl
#6435 posted by
Spirit on 2007/09/25 10:51:13
That looks nice indeed. I bet there are some wicked clock textures in American McGee'S Alice. There is a wad somewhere if I recall right.
I'm Mapping Tonight So...
#6436 posted by
distrans on 2007/09/25 10:51:21
...hugs and beer to you Tyrann!
So...
#6437 posted by
distrans on 2007/09/25 10:56:30
...what is the relationship between fog and minlight?
American McGee's Alice Wad
#6438 posted by
negke on 2007/09/25 12:11:30
I've never seen an alice.wad so I quickly compiled one. Many textures look horrible in the Quake palette but there are also many nice ones.
http://shub-hub.com/files/textures_wads/alice_tex.rar
Spirit: please mirror it at quaddicted.com/wads
Fog / Minlight
#6439 posted by
Tyrann on 2007/09/25 13:34:13
Fog and minlight have nothing to do with each other. Unless I don't understand the question...
#6440 posted by
Spirit on 2007/09/25 15:11:12
neg|ke: done
aguirRe: Thanks, didn't help in this case though. The map is done now. :)
NegIke
#6441 posted by
rudl on 2007/09/25 20:37:18
Thanks cool textures, but I need something more Quake like.
I already try to modify the texture of the missionpack a bit.
Woo!
#6442 posted by
Lunaran on 2007/09/26 01:47:24
thanks tyrann! works a peach.
Is There Any
#6443 posted by golden_boy on 2007/09/26 05:43:58
limit to how many monsters I can have visible on screen at the same time? I need something that looks like an army.
What would happen if it's too many? What breaks first?