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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Okay 
bamb is getting the same crash in a different map on a different computer. apparently it's tyrann's fault! 
Lun... 
...as am I. Thank goodness I'm not as stupid as I thought. It crashes out at 12-20 faces for me. 
Mikko 
look up the Quake cheat codes(noclip/notarget), and set sv_altnoclip 1 (works in Fitz and aguirRe�s engine), then you can fly around using the mouse like in Q2. 
Yay! 
Well, the map is finally done and I no longer have to bug you with stupid questions! See the news section for details (well, in a moment at least).

Thank you all for help. 
Ouch! 
Hey guys, I might not hang out here much anymore, but I still take bug reports. Someone email me a map which is killing my light util and I'll fix it. 
So Far All Of Them 
are we using it wrong? 
So 
Send an email 
My Point Is 
he can place a single brush and press 'hollow' and it'll crash his compiler. that's all we've had to do. 
Gravity 
How do I change the gravity for a map in WorldCraft 3.33? 
Worldspawn 
Map, Map properties and then Gravity.

Default is 800, and I think Ziggurat of Vertigo is at 300. 
Takes A Custom Progs.dat Though 
and don't forget to use a towel. 
Yeah... 
custom gravity won't work without custom code...

unless preach knows one of his many secret map hacks :) 
Searching Textures 
I need a texture that looks similar to the clock texture in the rogue missionpack. Does anybody know ewere to find or if such a texture exists?

thanks 
Don't Recall 
the Rouge pack havung a clock texture, but there is one in the Scourge of Armagon pack. It may be worth checking out. 
Dark Artifacts 
I compiled with light options -soft -extra4

http://img442.imageshack.us/img442/5240/ezquake006zp4.jpg
If there is an easy way to get rid of those using compiler options I would love to do it. I won't change anything on the map because it is supposed to be finished. ;) 
No. 
 
I Mixed It Up 
Sorry I meant hipnotic not rogue 
Rudl 
Just open the .bsp with Texmex and it'll extract all the textures. 
Spirit 
If you're using some sort of ETP map format (e.g. QuArK etp or Valve 220), try the -etp option and see if that helps. 
Ijed 
Thanks, but I already have the clock texture, but I need a second one that looks similar.
QuArK can also extract textures 
 
That Shot Looks Interesting 
There are two clock textures in the kingpin wad, although they might not be exactly what you are looking for. 
Fix For The .lit Issue 
New version of my utils with a fix for the (again, silly and obvious) bug when running light with "-lit" is now up.

http://disenchant.net/files/utils/tyrutils-0.4-win32.zip 
Rudl 
That looks nice indeed. I bet there are some wicked clock textures in American McGee'S Alice. There is a wad somewhere if I recall right. 
I'm Mapping Tonight So... 
...hugs and beer to you Tyrann! 
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