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Okay
#6412 posted by
Lunaran on 2007/09/22 02:38:59
bamb is getting the same crash in a different map on a different computer. apparently it's tyrann's fault!
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Lun...
#6413 posted by
distrans on 2007/09/22 07:16:41
...as am I. Thank goodness I'm not as stupid as I thought. It crashes out at 12-20 faces for me.
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Mikko
#6414 posted by sielwolf on 2007/09/22 19:38:12
look up the Quake cheat codes(noclip/notarget), and set sv_altnoclip 1 (works in Fitz and aguirRe�s engine), then you can fly around using the mouse like in Q2.
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Yay!
#6415 posted by
Mikko on 2007/09/22 23:18:19
Well, the map is finally done and I no longer have to bug you with stupid questions! See the news section for details (well, in a moment at least).
Thank you all for help.
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Ouch!
#6416 posted by
Tyrann on 2007/09/23 04:31:48
Hey guys, I might not hang out here much anymore, but I still take bug reports. Someone email me a map which is killing my light util and I'll fix it.
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My Point Is
#6419 posted by
Lunaran on 2007/09/23 17:37:31
he can place a single brush and press 'hollow' and it'll crash his compiler. that's all we've had to do.
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Gravity
#6420 posted by msd on 2007/09/24 02:04:55
How do I change the gravity for a map in WorldCraft 3.33?
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Worldspawn
#6421 posted by
ijed on 2007/09/24 02:54:30
Map, Map properties and then Gravity.
Default is 800, and I think Ziggurat of Vertigo is at 300.
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Takes A Custom Progs.dat Though
#6422 posted by
HeadThump on 2007/09/24 05:15:17
and don't forget to use a towel.
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Yeah...
#6423 posted by
metlslime on 2007/09/24 06:07:16
custom gravity won't work without custom code...
unless preach knows one of his many secret map hacks :)
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Searching Textures
#6424 posted by
rudl on 2007/09/24 15:14:42
I need a texture that looks similar to the clock texture in the rogue missionpack. Does anybody know ewere to find or if such a texture exists?
thanks
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Don't Recall
#6425 posted by
HeadThump on 2007/09/24 16:56:09
the Rouge pack havung a clock texture, but there is one in the Scourge of Armagon pack. It may be worth checking out.
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Dark Artifacts
#6426 posted by
Spirit on 2007/09/24 17:18:01
I compiled with light options -soft -extra4
http://img442.imageshack.us/img442/5240/ezquake006zp4.jpg
If there is an easy way to get rid of those using compiler options I would love to do it. I won't change anything on the map because it is supposed to be finished. ;)
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I Mixed It Up
#6428 posted by
rudl on 2007/09/24 20:08:36
Sorry I meant hipnotic not rogue
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Rudl
#6429 posted by
ijed on 2007/09/24 21:20:10
Just open the .bsp with Texmex and it'll extract all the textures.
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Spirit
#6430 posted by
aguirRe on 2007/09/25 01:23:30
If you're using some sort of ETP map format (e.g. QuArK etp or Valve 220), try the -etp option and see if that helps.
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Ijed
#6431 posted by
rudl on 2007/09/25 08:58:32
Thanks, but I already have the clock texture, but I need a second one that looks similar.
QuArK can also extract textures
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That Shot Looks Interesting
#6433 posted by
negke on 2007/09/25 09:51:34
There are two clock textures in the kingpin wad, although they might not be exactly what you are looking for.
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Fix For The .lit Issue
#6434 posted by
Tyrann on 2007/09/25 10:11:33
New version of my utils with a fix for the (again, silly and obvious) bug when running light with "-lit" is now up.
http://disenchant.net/files/utils/tyrutils-0.4-win32.zip
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Rudl
#6435 posted by
Spirit on 2007/09/25 10:51:13
That looks nice indeed. I bet there are some wicked clock textures in American McGee'S Alice. There is a wad somewhere if I recall right.
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I'm Mapping Tonight So...
#6436 posted by
distrans on 2007/09/25 10:51:21
...hugs and beer to you Tyrann!