Zwiffle
#618 posted by DaZ on 2006/07/19 10:49:08
nah thats a new valve game called "portal" (heh).
Its ships with HL2 episode 2 and is basicly a huge puzzle game from I know. There is a full quality trailer available on steam, looks frikkin messed up :D
Did We Already See This Yet?
#619 posted by metlslime on 2006/07/20 00:20:08
#620 posted by anonymous user on 2006/07/20 01:39:58
jfioafj
gh
#621 posted by anonymous user on 2006/07/20 01:39:58
jfioafj
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Yeah
#622 posted by bambuz on 2006/07/20 01:59:53
what 83.249.224.159 said, the mirrors are probably congested.
Maybe this works
http://www.fz.se/filarkiv/?file=mov/team_fortress_2/tf2_teaser01_720p.wmv
Titan Quest
#623 posted by GibFest on 2006/08/02 12:09:45
http://www.titanquestgame.com/ Look very nice and have read nuthing but good reviews from most places. Dungeon Siege esque, how can it not be good? Has anybody here tried this game and is it worth shelling out the �17.99?
#624 posted by necros on 2006/08/02 12:52:23
i'm planning on getting that soon... i'll let you know when i do. :)
Titan Quest
#625 posted by DaZ on 2006/08/02 15:18:18
Aye its good, its more Diablo than dungeon siege though (which is great!).
I currently have a level 24 elementalist, and I can see myself replaying this game a lot, as you can only choose 2 skill professions per character (and there are 8 (??) professions in the game) and each one is very cool and different.
Basicly if you loved Diablo you will like this a lot, I would say its not *quite* as good but its sure worth a look.
One thing that has really irritated me so far though is that 90% of the *good* loot that drops is for warrior type characters, ie. damn good armour pieces and huge swords, so my lonely little mage is feeling mightly left out, maybe its just bad luck I dunno but its getting tiresome :)
Also its just too damn easy (im playing on normal though...), my character seems to nuke everything (literally lol) usually before they reach me, and if they do my core dweller soon stomps on them :D
DaZ
#626 posted by R.P.G. on 2006/08/02 20:45:57
Funny how you went from paragraph 4 to paragraph 5. Surely the irony there is intentional.
Just Started Playing Today..
#627 posted by necros on 2006/08/03 00:04:47
i had one of the ice mage style chars, but it felt really weak, so i restarted as a fire/earth magey char, and this guy is crazy now...
most of the spells one or two shot the mobs, and i just got this elemental beast thing... my minion can pretty much solo a large group of mobs on it's own, so i just send him in and use aoe bombs. whee... :P
hopefully it gets harder later on, but after reading Daz's post, i'm a little worried. :)
game runs pretty well, but there are some odd bugs like some parts of the sound (music and some battle sounds) cutting out for a few seconds, followed by some dumb ai pathing so that when my minion can't make it to a mob, instead of giving up, it makes the game get really choppy until you kill the mob to make the minion stop trying to path to it.
i've heard it crashes a lot, but haven't had it crash on my yet in about 3 hours of play.
anyway, mroe later when i get furthur in, i suppose.
i'm taking this as a good warmup since i plan to renew my WoW subscription again.. 9_9
Hmm
#628 posted by inertia on 2006/08/03 00:26:07
what's with everyone playing mmorpgs? it seems counterproductive to me, since the game is obviously only designed to get you to play nonstop (so blizzard can get your monthly [rent] money).
Inertia
#629 posted by Jago on 2006/08/03 00:58:24
Playing computer games in general has never been exactly productive,
But You Forget One Thing, Jago
#630 posted by czg on 2006/08/03 01:03:08
Inertia is a pro qw player!
He has a strategy for aerowalk!
Serious business!
But Mmoopropgsgs?
#631 posted by than on 2006/08/03 01:28:20
Well, I guess they are kinda like irc, only with fancy graphics, and silly quests to do when you would be idling and doing something more productive if you were in irc.
Anyway, I don't think I only speak for myself here, but playing Quake hasn't exactly been unproductive, since it has led to a lot of other stuff. Playing WoW would surely just make me have less money, time and perhaps more internet friends... whooopie!
Seem like a waste of money to me.
If there was a pay by the minute option, where each minute cost around 1/40,000th of the regular monthly subscription, then maybe I would bother, but as I am a value for money man, I wouldn't be getting perceived value from a mmopoioreiopppgg unless I played it all the time.
#632 posted by Trinca on 2006/08/03 02:13:28
the only game besides quake that bring some atencion was enemy territory fortress :) love that one a lot!!! bunny jumping and rocketjump very good.
in 1998 i was a quake fortress player also :)
#633 posted by gone on 2006/08/03 02:43:22
I had to erase q2 cause it was killing my time
A Rocket By Any Other Name
#634 posted by R.P.G. on 2006/08/03 07:48:41
inertia: I decided the samething about watching TV.
Jago: true, but with Quake you're not paying a monthly fee to be unproductive.
czg: lawl. Will you be my friend?
Mmorpgs
#635 posted by GibFest on 2006/08/03 08:00:52
Wow was really interesting for about a year but then it`s just the same old stuff over and over. I just lost the time and patience to sit there 4-8hrs at a time doing 20-40man instances, with some angst teenager shouting bullshit over ventrillo at you.
I don`t think I`ll be subscribing to another mmo, single player is where it`s at.
Hmmm, how about Mmo quake?
WoW
#636 posted by necros on 2006/08/03 09:40:20
i'm not sure exactly what keeps bringing me back to WoW... i like the challenge of the endgame content; the competitive nature between guilds to be the first one to kill a certain boss. i like the teamwork involved. i like to pvp a lot too, although a lot of people are disappointed with the BGs and the new world PvP stuff coming out in 1.12 look pretty stupid.
I've Been Having Wet Dreams
#637 posted by Text_Fish on 2006/08/03 09:46:33
about a Quake MMO for some time. I picture the coming together of all three Quake legends [General Quake's Minions, the Strogg and the Vadrigar]. It could be some sort of fourway war spread out through various different galaxies and dimensions.
Character levelling elements would have to be kept to a minimum to maintain Quake's simplicity, but perhaps higher 'level' characters could carry different default weapons, stronger armor, higher ammo capacity etc.
It would be a gigantic team coop game.
Mmmmm.
#638 posted by mwh on 2006/08/03 09:51:41
I don't know what netcode, server architecture etc etc etc would have to be arranged, but the idea of having about 30 or 40 players cooping on a map a bit like marcher.bsp but EVEN BIGGER is almost more than I can cope with.
(my brain is bent out of shape from programming to hard right now though)
^^
#639 posted by Blitz on 2006/08/03 12:59:28
If I recall correctly, LordHavoc is working on some kind of MMOFPS...not sure if he's using some kind of modified Quake engine as the framework for it (probably not) but I know he mentioned that as being one of his current projects.
Everyone I know has been saying Titan Quest is an excellent game and therefore I think it is probably well worth �17.99. Most of these same people spent between 50-70 hours just getting through all the content the first time around.
I think MMORPGs are a pretty transparent money grab and as such I have never played one. I love single player RPGs because you get a nice smattering of story along with your combat and you enjoy spending time with the carefully (or sometimes not carefully) crafted characters. In an MMORPG I don't get to spend time with carefully crafted characters -- I get to spend it with annoying people who will e-yell at me because I'm not "aggro" enough or I haven't spent 200 hours mining for gold some shit like that.
The other thing I like about RPGs is that they have an end. Even if a book was the most engaging thought provoking book in history, I would want there to be an end at some point so I could dwell on it and be satisfied with having finished it.
#640 posted by Trinca on 2006/08/04 02:28:39
where can i get this MMORPGs???
There Is At Least One Way
#641 posted by bambuz on 2006/08/04 03:35:10
a massive multiplayer quake could be done. Quakeworld servers with deathmatch=0 and spprogs.dat (so it becomes coop-like) and teleports leading to other servers. Would require some customization of course, and I don't know if the game dynamic is plausible at all, how you would design the maps etc, and how you would "score" the progress etc.
Yea',
#642 posted by Text_Fish on 2006/08/04 03:53:27
I was thinking something along those lines. A modular system like GuildWars, so you could have non-combat maps [such as a quake/strogg/marine/vadrigar HQ] where players meet up and discuss tactics etc. before jumping through a slipgate or on to a spaceship to go to a battle map and meet a set of players from an opposing force. Upon winning a battle, the team wins something or other for their HQ. Quakes forces might win Runes, whilst the Strogg could take back the corpses for energy, etc. etc.
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