#6395 posted by JneeraZ on 2013/03/20 17:26:10
sock
I'll give you that modern games are generally too easy. They are films in disguise, really, with the barest amount of player interaction and thinking they can get away with and still be called a game.
Gears is as guilty of this as any other franchise. I think we hold the players hand way too much...
"More Straightforward And More Understandable"
#6396 posted by negke on 2013/03/20 19:07:46
In other words: QTE.
#6397 posted by Spiney on 2013/03/20 20:50:32
Why did those even became a trend? It boggles my mind.
#6398 posted by metlslime on 2013/03/20 20:55:42
Because some devlopers want to make cinematic games, and they don't want to be constrained by their own game systems. QTE allows you to make any old "epic moment" you want, and not worry that there is no system for players doing the activity depicted in the cinematic. Just throw a button prompt halfway through your scripted movie so players think they are still playing a game.
#6399 posted by JneeraZ on 2013/03/20 21:09:49
Right, and most are completely pointless. If you don't hit the button, the game doesn't adapt or change to reflect that result. No, you just get to start watching the cut scene again and try to do it right this time. It's busy work.
#6400 posted by [Kona] on 2013/03/21 09:03:36
i'm happy with easier games and the way games are now. games that are too hard just piss me off, i don't have time to replay shit over and over because it's too hard.
dark souls sounds off-putting so maybe i'll just put cheats on when i do eventually play it.
Cd Games
#6401 posted by ijed on 2013/03/21 12:34:40
Like Dragon's Lair started the trend.
Justification of technology, reducing the interactivity of the game as a side effect.
Things like Heavy Rain are sort of justifying the genre I suppose, but I don't have the patience to play it for more than 30 seconds.
#6402 posted by starbuck on 2013/03/21 17:36:26
I'm with the rest of you old-timers RE: having no time for games, and pining for my lost childhood.
For me, difficulty isn't a problem though. I like the idea of rock-hard roguelikes. A massive 30 hour campaign is daunting, but 90 minutes and then either winning or starting a new game isn't. I haven't played Dark/Demon's Souls, but if it's possible to sabotage a playthrough of a full-length game by angering an NPC, then it's not my cup of tea.
Let Me Guess
#6403 posted by Kinn on 2013/03/21 18:33:23
I bet Demon's/Dark Souls also has a "permadeath" option, right?
#6404 posted by rebb on 2013/03/21 19:04:40
Dark Souls currently 50% off on Steam, btw.
Praise the Sun.
Amazing chest ahead.
Death Is Part Of The Gameplay In Dark Souls
#6405 posted by czg on 2013/03/21 20:58:20
Just Looked Up Dark Souls
#6406 posted by nitin on 2013/03/22 03:48:47
bit expensive for me to get right now but screenies seem to support what czg said above re design. Will definitely put it on the list to get.
Potato
#6407 posted by Killes on 2013/03/23 07:53:39
Hmm wondering if I should play Dark Souls on Xbox360 or PC...
PC : graphics better ok. Xbox360 : couch, large screen.
As the game is recommended to be played with gamepad...which I dont really like...
Anyone played it through with mouse keyboard ?
Besides graphics PC has no other extra features right ?
#6408 posted by Killes on 2013/03/23 07:55:39
Nitin, Dark Souls is half price on Steam right now.
#6409 posted by Killes on 2013/03/23 07:58:01
Doh, didnt read up, sorry. Can delete that
Killez
#6410 posted by rebb on 2013/03/23 12:10:46
Mouse and Keyboard is very possible, i finished the game with it ( not started NewGame+ yet ).
You do need a mod to improve the mouse movement and some other things though : http://pages.cs.wisc.edu/~petska/
The PC Version has the Artorias of the Abyss DLC ( new areas, enemies, bosses etc ) already included which i believe you have to buy separately on consoles.
Second Life Anyone?
#6411 posted by Fat Controller is still dead on 2013/03/25 05:47:22
Ever since I discovered this shared virtual world I've been into it like Dracula into a throat.
Sure, it hoovers up memory and the graphics are relatively pants compared with modern games, but the people and building tools are quite nice. Sometimes they're sane.
Mind you, I spend more time as a DJ on there than a builder. I've got a project on but the scripting is making me bonkers.
( Here's a pic demonstrating some old building I did a few months ago, as well as referencing the DJ business.)
Yours from the unfashionable end of the Interwebs,
Martien Pontecorvo, Precipitate Flood & Maku Ibn-Selat
The Second I Read "Second Life" I Knew It Was A Spammer :P
#6412 posted by Spiney on 2013/03/25 12:16:03
Spiney Fail
Lol
#6414 posted by Kinn on 2013/03/25 13:44:35
And in an ironic twist, it turns out that Shambler is a legit viagra salesman.
Not Very Legit...
#6415 posted by Shambler on 2013/03/25 13:52:25
Fair Enough. Besides...
#6416 posted by Kinn on 2013/03/25 14:28:02
Why would we need viagra when quake already makes our dicks harder than damascus steel?
Dead Space 3
#6417 posted by Vondur on 2013/03/25 15:33:30
just finished this lengthy game (17 hrs). at first it was hard to get used to good old xenomorphs again, but after a while the game started to go smooth. very detailed and atmospheric levels, proper no less epic ending and of course curved corridors by metlslime.
recommending this game!
Oops
#6418 posted by Spiney on 2013/03/25 15:47:17
Apologies! I iz teh fail! :C
Space Marine
#6419 posted by Shambler on 2013/03/25 16:07:23
+ Ruined forgeworld background is good
+ All weapons useful, satisfying and characterful (apart from GL)
+ Bomb squigs very cute, Bloodletters very cool
+ Violence is great- lots of blood and flying bodies
+ Very true to 40k universe
+ Intense gameplay, requiring a good mix of aggression and caution.
+ Progress and missions pretty smooth and natural.
- Very clunky controls and running screenshake annoying.
- Utterly on-rails progress (it's like a FPS side-scroller as far as lack of interaction with the cool backgrounds)
- No interaction with anything nearby either.
- Graphics strictly previous generation and quite bland.
- Checkpoints often before cutscenes / a long way before tough fights
- Save points at boss battle so bad I didn't complete the game
- Voices boring and Ork voices grating.
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