This is funny, I actually have screenshots and a beta at the same time!?! :P The map is for a mapping contest, closing date tomorrow. So if you spot any cosmetic/item changes please let me know.
Web:
http://www.simonoc.com/pages/design/maps_q3/focal.htm
Screenshot:
http://www.simonoc.com/images/design/maps_q3/focal1l.jpg
Layout:
http://www.simonoc.com/images/design/maps_q3/focal5l.jpg
Kaz, very nice level, it is coming along really well with the industrial look but I think the lighting needs more colour and contrast. If you any white point lights, replace them with something coloured (even a mild white if nothin else) You also need a strong coloured light source somewhere in the map, either from above, a window or a certain large spotlight.
Are you compiling with any dirty q3map2 settings? you should at least try low values first and start tuning lightmapscale for your shadows.