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Posted by metlslime on 2004/04/14 03:11:11 |
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod. |
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#613 posted by Kinn on 2016/06/22 14:27:58
Has anyone posting seriously in this thread ever *not* been trolled?
I Wish The Guy Luck.
The thing is, I would actually send him some work. I'm just not good enough.
There are plenty of mappers here who are good enough, although posting their own maps as inspiration probably isn't the best way to woo them. I'm not sure if he personalised the pitch for this audience, but the pitch seems a little (for lack of a better phrase) cut and paste?
At the end of the day, money talks. And if he is offering reasonable cash for the work he wants done, then I'm sure he'll get bites.
Good Question Kinn
#615 posted by metlslime on 2016/06/22 17:14:42
Is the topic of this thread basically a lie since anyone who asks for help always ends up getting a negative response or no response?
#616 posted by bal on 2016/06/22 17:41:43
There probably shouldn't be any "discussion" in this thread, or at most only requests for additional information on an offer.
No response in the thread shouldn't always mean no actual response though, most people interested should follow up by email.
Metl
#617 posted by Kinn on 2016/06/22 17:43:37
Well, in the 12-year history of this thread, has there even been a single instance of anyone being recruited to a mod team or a paid job from this thread? if not, maybe it's time to update the OT with a link to this image: http://i.imgur.com/atDWHJC.jpg
Me
#618 posted by adib on 2016/06/27 17:45:27
DO A BARTER
Who can help me to make a progs.dat with rogue(doe) and hipnotic(soa) entities?
I don't have money or something, but I can make music with keyboard effects and guitar, using garageband and sibelius.
Ask to me if you want.
Zwiffle
#623 posted by Mugwump on 2016/08/21 16:10:58
If you're still looking for employment, I hear Monolith is looking for employees. Must be nice working for the guys who made Blood, NOLF and all those great games. Check their website.
#625 posted by NewHouse on 2016/09/05 02:14:35
Only thing that actually might push out current mods having a 'good' content is to offer "free" ideas, actual help, thoughts or even concept art. I'm sure we all can agree that mods like AD would benefit much more having more similar like enemy models we see on original quake, but just bit modernize them 'new ones'.
One of the concepts that John Romero and id back then kind of over-watched was fantasy theme combined with technology, and by that I mean we can see only Ogre resembling that idea. Ogre is only monster-like creature that uses technology as a weapon (grenade launcher). And in Doom we see a lot of creatures/monsters that had part of mechanism under their skin..
There is nothing bad of having a lots of pure medieval creatures, don't get me wrong. But idbase, mechanical hell theme (which I haven't seen yet). There is not much medieval theme combined with technology in same sense(madness) like doom did, after all I think Quake is almost as abstract as doom in design, but only darker?
Maybe everything similar can be done, but more in serious way, because after all Quake is very 'dark' game.
Tomorrow I can share couple concept arts I made for Quake 1 about half a year ago, if anybody is interested. It is basically something that Quake 2 should have had as enemies (artist's wishful thinking), enemies that are more fantasy/imagination than just cyborgs.
NewHouse
#626 posted by Mugwump on 2016/09/05 03:05:51
I think your headache might be playing tricks on you, as you apparently have posted this in the wrong thread.
Concept art: At least Madfox should be interested, he's a modeller (among many other things).
#627 posted by NewHouse on 2016/09/05 03:17:41
I just thought they would hire me through this post session ;) (wishful thinking)
#628 posted by Mugwump on 2016/09/05 03:34:08
Reading through the thread, apparently it's useless to hope for any actual job in here. If you want to do some work for AD or other mods, I think it's best to contact the project leads directly. For AD, it's Sock. He's currently working on v1.5 of the mod, with new maps included, so if you have something for him before he's done, you might feature in the next version.
#629 posted by NewHouse on 2016/09/05 11:45:06
Welp, always I can try.
#630 posted by lpowell on 2016/09/06 05:10:15
I was actually wondering if anyone could come work on my project. Haven't really started it yet, but it's a stealth ARPG bullet hell sim racing game with dating sim elements. I need coders, mappers, texture artists, modelers, concept artists, writers, a project manager, director, and producer. Will pay in Safeway coupons. Thanks.
NewHouse...
#631 posted by Mugwump on 2016/09/06 12:59:18
You heard the guy.
Ipowell
#632 posted by Newhouse on 2016/09/07 12:01:53
I appreciate your passion and energy, but I'm personally more into horror/action games that aren't trying too much. Looking forward where this in going to lead though, but as a designer you need to put all in. Concepts are always just concepts, before someone puts more information and idea behind them and demonstrates it in a way it doesn't end up feeling vague for the most people.
It is always good to know, what are your keys features you can put on this project, and how to help others do their jobs well, so everyone is a sense what is going on.
There has to be group of specific people (mostly leader of different teams, if teams has more than one member), who will mindstorm together and cut off unnecessary ideas that doesn't benefit game's main goals at all OR features that are hard to pull off and still doesn't add much to the gameplay. Team needs outsiders too, for testing purposes, QE testing.
Team needs money, because rarely people work without money (unless hobbiest project that is meaningfull for the most parts), team also needs softwares, good management, healthcaring etc. all the little things. For example if you hire only one programmer, it is quite big risk from himself and to the company. Every resource needs management & caring. There shouldn't be no doubt about what project is trying to achieve from every aspect.
Fixing Couple Typos..
#633 posted by Newhouse on 2016/09/07 12:14:09
..is in a sense of what is going on*
..(mostly leaders from different teams like: art team, code team, QE testing team etc.)*
..hire only one programmer, it is quite big rick for himself/herself and to the company - but same goes to other members as well.*
Not Sure If It Was A Joking Response Or Not
#634 posted by dwere on 2016/09/07 12:30:45
This Forum Has Become Really Weird.
#635 posted by bal on 2016/09/07 14:19:39
#636 posted by Newhouse on 2016/09/07 15:53:52
Maybe my sentences doesn't make sense, but personally I don't want to mock other peoples if they have dreams and so on.
#637 posted by ayy lmao on 2016/09/07 17:39:41
Dear NewHouse,
Greetings of you. I am a Nigerian prince and would like to deposit $40 million into your personal bank account, but first you must open a Nigerian bank account with at least $100,000 in it to be a qualified foreign recipient of the funds. If you would like to share in this marvellous opportunity, please immediately send me an email indicating your interest in this matter.
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