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Other PC Games Thread.
So with the film and music threads still going and being discussed... why don't we get some discussion going on something on topic to the board? What other games are you playing now?
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Unreal2 
Its one of the most underrated games 
WoW 
So I gave in and purchased WoW, currently playing a lvl16 Night Elf warrior on Ravenholdt.





(see you all in 6 months or so) 
Prey 
Ok yeah so I played the demo and gave my thoughts a few posts above. "So far so good" I mused. Then I got the full game.

I'm not sure how far into the game it dawned on me, but when it did, it went something like this:

"Whoa whoa whoa, wait a fucking minute - I can't actually die in this game???."

So I'm playing the game in a thinly disguised God Mode, where "death" is just a minor inconvenience, costing you only a few seconds as you are sent to a brief shooting gallery minigame to raise your health (but even shooting stuff is optional because you're given a nominal amount of health even if you don't hit anything); you can never run out of ammo as it regenerates slightly when you run dry (as does your health just in case being effectively invincible was too much of a challenge). No it's nothing like quicksave/quickload (it has that too btw) - if you "die" halfway through killing a monster, when you "respawn" (in the exact same place you died, conveniently) the monster is still half-dead. This made the first boss encounter laughable as I just stood in the middle of the room shooting him because I wanted to get a close-up look at the cool model, and also I couldn't be arsed to find cover - I only needed to visit the shooting gallery 3 times before he keeled over.

So ok, combat is now trivial and meaningless - what about the rest of the game?

Spirit walk puzzles were fun until I realised that the game tells you exactly when to go into Spirit Mode by conveniently placing a glowing blue "Go Into Spirit Mode Here" decal anywhere you needed to use it (do you see a pattern emerging here?). I had to groan when they started using this to do crap Doom3-style "find the access code" puzzles to open doors.

Portals are cool I guess, but they're just teleporters - even Unreal had the ones like here where you can see through to the other side - so I'm not going to get too excited about them.

Gravity dickery is the only real innovation here and it is cool - makes for some very confusing navigation in parts, but sadly it does little to disguise the fact that the game progression is still mind-numbingly linear.

So yeah - who's the target audience for this game? There's a big red 18 certificate slapped on the box - I guess because they wanted the player character to say "fuck" a lot (he does), and they wanted gibs and gore, but the difficulty level surely means that only casuals and those new to gaming will get any lasting satisfaction from playing this. 
You Have Won A Tee 
Y'know, Kinn... 
...it's weird, I can't really argue with any of the facts you've pointed out, and yeah, in a way all those things do make the game sorta weak and hand-holdy (which I normally despise), but all that being said, I'm still really enjoying the game.

I know that the wall-walking/gravity tricks are at least a good chunk of it--I love shit like that, and I love creative level layouts and lots of vertical and so forth, but...I dunno. Maybe I'm just getting less critical in my old age. It's a fun, pretty game and I like it.

Anyone know the status of an editor? I'd love to make a map with lots of gravity stuff that will make people projectile vomit five minutes after the match starts... 
Hmm 
About Unreal2: I thought this was really a horrible game, gameplay was just awful, and the story is insultingly stupid, they make you play a complete idiot. Only some of the visuals were ok.

About Prey: I totally agree with Kinn, but I still kinda enjoyed it. A shame they didn't use the spirit walk and death thing in a more interesting manner (like requiring you to use up spirit energy to come back from the dead maybe, and making more interesting secrets with spirit walk, for instance opening up areas to attack enemies from more a more advantagous area or something).

pjw, type editor in the console. =) 
Heh. 
I don't have the game handy; how do you bring up the console? I tried hitting tilde, and when nothing happened, couldn't be bothered to mess with it further and went back to playing the game...

Or is it some config setting, allowconsole 1 or something...? 
Pjw 
You can make a new short Prey.exe shortcut, but add "+set r_fullscreen 0 +set r_brightness 1 +set r_multiSamples 0 +wait +wait +wait +editor" after the prey.exe, without quotes.Really all you need is +editor, but the other stuff is supposed to help out too. I stole that from doom3world.org or 3drealms forums or something. It's basically the Doom3Editor (sad face.)

Kinn: You are right about everything really. That's one reason the game is so short - because it's just overly easy. The "self-adjusting" style of difficulty has, at least in my experience, never been pulled off well. After a while, the spirit walking puzzles basically just got tedious, as they all became "walk through barrier, push button, /spiritwalk." The level design was never fully realized imo, they could've done a lot cooler puzzles and everything.

Still, this is probably my new favorite game. I had a total blast playing it. 
I'm Curious... 
This sounds like a situation where our preconceptions about what makes a game good or bad (saving, death, puzzles) fails to explain whether the game is actually fun. So what is it about Prey that makes it fun even though it shouldn't be fun based on our pseudoscientific analyses? Is it the medal-of-honor effect where all you need is a lot of flash and sizzle and "cool moments" to ignore that it's shallow, or unchallenging, or overly linear?

(note: i haven't played it myself.) 
 
Thanks Zwiffle!
(I should have known...) 
Metl 
atmosphere (ie. graphics), fuckedupness. That's about it.

I still don't get why not being able to die is a BAD thing though - if you're not exploiting it like kinn did (the game should punish you for that). I still try to stay alive, and i think prey isn't easy at all. Although a lot of that accounts to hitscan allways hit enemies..

Just occured to me while playing: even though they have larger and more complex rooms than d3, they dont use em for nice gameplay. 
 
What do you mean by nice gameplay? I thought some of the bigger areas had really awesome gameplay - snipers spawning in, flying monsters ,etc. But yeah, not being able to die contributes significantly to the shortness of the game. I do think the afterlife was a nice addition, but maybe should have let you come back only a certain number of times (lives/continues/whatever) per level. That would have made the gameplay a little more challenging. 
Portals 
Prey had this type in 1997, so I don't know why they didn't put a portal gun in the final game...

http://xboxyde.com/stream_2793_en.html

That's how Portals should be used. 
Than 
Wow, nice trailer !! 
Whoa 
what tricksters could come up with that?
Someone make a fps puzzle game with push / pull guns and that portal gun. :) 
Okay 
I'm not a Valve fan, but that looks fuckin sweet. I may have to reinstall HL2 if that's a mod. Nice find. 
Tipped From Qexpo 
Wtf 
Zwiffle 
nah thats a new valve game called "portal" (heh).

Its ships with HL2 episode 2 and is basicly a huge puzzle game from I know. There is a full quality trailer available on steam, looks frikkin messed up :D 
Did We Already See This Yet? 
 
jfioafj
gh 
 
jfioafj
gh 
Yeah 
what 83.249.224.159 said, the mirrors are probably congested.
Maybe this works
http://www.fz.se/filarkiv/?file=mov/team_fortress_2/tf2_teaser01_720p.wmv 
Titan Quest 
http://www.titanquestgame.com/ Look very nice and have read nuthing but good reviews from most places. Dungeon Siege esque, how can it not be good? Has anybody here tried this game and is it worth shelling out the �17.99? 
 
i'm planning on getting that soon... i'll let you know when i do. :) 
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