News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
looks good to me, but i'm not a fan of those light sprites that simulate lens flare. :S 
Cheers 
Jago: Yes, I know it's not everybodies taste, but mine ;)

necros: The lens flares only show in lightmap mode. 
Wut? 
it's quake 3 right? what other lighting technique is there? 
Lighting? 
Necros: It's just vanilla Quake 3 Arnea lighting (q3mapo2 though). Nothing else. It's just the textures with prerendered lighting. And they are quite a few years old. 
I Think He Was Referring To Your Comment 
that you only see lens flares in lighmtap mode and was asking what other mode of display there is in q3. I assume you were referring to vertex lighting or whatever the crappy lighting mode is in which the lens flare wont show. 
Oops ... 
Thanks nitin, you're right.

necros: Sorry man, and yes, there is lightmap mode and vertex lighting.

I'll post a beta on quake3forum the next days I think if somebody wants to have a look. 
Texture/lighting Update 
Heeh 
Looks like a UT map now, thats a good thing :) 
Those Broken Bricks Are A Nice Touch 
thats not texturing is it? 
Confused 
@Daz, Im not sure I understand, it looks like a UT map? because of the textures? architecture? lighting?

@Nitin, Im confused again, what broken bricks? Are you talking about the last screenshot I posted? 
Sock 
wall to left of archway. And it's also in the wall behind the archway. 
Nitin 
Yeah that is texture detail, I have nearly replaced all the ID textures with my own photo sourced (they are not from cgtextures) ones. A new collection of stone, metal, wood and marble. I just got a couple left and the 2 light fixtures. 
Mmm 
i'm digging your photosourced textures, very crisp and fresh. I wanna bang that screenshot like a screen door in a hurricane. 
Hmmm 
I think its a mixture of the lighting and textures, it all looks very Unreal Tournament alike, hard to put a finger on what it is exactly, but when I look at screenshots of a map without hud/weapons shown, I can pick out the UT engine map before any others, as they have a certain "vibe" to them.

Your map has this vibe also. Its like its clean and clinical while still having broken and rough edges.

Looking forward to having a run around 
 
clean and clinical while still having broken and rough edges
that doesn't make sense, lol! :D
but to me, the map looks well-made, and cleanly contructed (which is maybe what you meant, daz?).
even though there will be nothing to kill, i'm eager to play it in q3 anyway just for the puzzles and such (and to see all the cool sights, of course) :) 
At The Clinic 
Ummm, well the map does not have any litter or dirt in corners, so I suppose it is clean for a castle environment. Partly my own fault by changing the textures to something more realistic, the colour tone and detail has changed the mood of the map. Maybe it is time for me to start creating decal textures! :)

Yeah there is nothing to kill, just puzzle machinery and exploration. It certainly won't be everyone's cup of tea but hopefully there are a few people here who like puzzle stuff. 
More Stone 
 
i don't know why, but the wood under the windows in the middle looks awful to me. like it's really low rez and fuzzy or something.

either turn it into stone, or make it look more weathered/old. 
 
I don't mind the wood under the windows so much as the windows themselves. I don't think they fit stylistically.

The roofs and the trim under the roofs are bad ass though, very cool. 
Hmm 
Good eaves.

And I like the windows. A bit square of frame maybe, but the style works well. 
Yeah 
i didn't mention it, but the trim all around the lower edge looks great. i love that kind of technical attention to detail. 
I Love It 
Thats all I got to say. Great work sock. 
Give Me That Thing! 
something yells inside me for that rich detail you come up with that Q3engine and the perfekt way you make profit with it sock!

otherwise I thank myself for permitting me only to Q1 mapping because for the benefit of getting that final touch I blame myself a lot of learning before giving advise.

uh..., pfew..., Gaudix? 
Yeah 
I agree with Orl and Madfox :)
V. nice work. If anything the wood could look as old/dark as the windowframes. But really it looks fantastic. The Tudor style architecture looks fantastic 
Thanks 
Wow a lot of comments, this screenshot for me was about the new stone bricks, the rest of it I've seen for a while now.

@necros, The bit under the windows is seating, can't really see from this angle, but at player height it is a lot better, less fuzz.
@madfox, I am not sure what you are saying, you seem excited about q1? /shrug
@nonentity, yeah the eaves are a good design, probably the strongest part of the screenshot.
@rickyT23, yeah I like, Tudor style :D 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.