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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Textures 
:) Yes, nobody else is using my texture set, so I thought I'll reuse it. I pimped the textures a little bit though and created a few new ones. I just don't have the time to do a totally new texture set at the moment ... 
That Looks Fucking Cool :D 
Nice work 
Comments On Above Map 
The brushwork looks cool, the color choices I pretty much completely disagree with though. 
True 
I think I've only seen one other map with that texture set apart from qfraggel3.

But some of the brushwork reminds me of qfraggel2 too. 
 
looks good to me, but i'm not a fan of those light sprites that simulate lens flare. :S 
Cheers 
Jago: Yes, I know it's not everybodies taste, but mine ;)

necros: The lens flares only show in lightmap mode. 
Wut? 
it's quake 3 right? what other lighting technique is there? 
Lighting? 
Necros: It's just vanilla Quake 3 Arnea lighting (q3mapo2 though). Nothing else. It's just the textures with prerendered lighting. And they are quite a few years old. 
I Think He Was Referring To Your Comment 
that you only see lens flares in lighmtap mode and was asking what other mode of display there is in q3. I assume you were referring to vertex lighting or whatever the crappy lighting mode is in which the lens flare wont show. 
Oops ... 
Thanks nitin, you're right.

necros: Sorry man, and yes, there is lightmap mode and vertex lighting.

I'll post a beta on quake3forum the next days I think if somebody wants to have a look. 
Texture/lighting Update 
Heeh 
Looks like a UT map now, thats a good thing :) 
Those Broken Bricks Are A Nice Touch 
thats not texturing is it? 
Confused 
@Daz, Im not sure I understand, it looks like a UT map? because of the textures? architecture? lighting?

@Nitin, Im confused again, what broken bricks? Are you talking about the last screenshot I posted? 
Sock 
wall to left of archway. And it's also in the wall behind the archway. 
Nitin 
Yeah that is texture detail, I have nearly replaced all the ID textures with my own photo sourced (they are not from cgtextures) ones. A new collection of stone, metal, wood and marble. I just got a couple left and the 2 light fixtures. 
Mmm 
i'm digging your photosourced textures, very crisp and fresh. I wanna bang that screenshot like a screen door in a hurricane. 
Hmmm 
I think its a mixture of the lighting and textures, it all looks very Unreal Tournament alike, hard to put a finger on what it is exactly, but when I look at screenshots of a map without hud/weapons shown, I can pick out the UT engine map before any others, as they have a certain "vibe" to them.

Your map has this vibe also. Its like its clean and clinical while still having broken and rough edges.

Looking forward to having a run around 
 
clean and clinical while still having broken and rough edges
that doesn't make sense, lol! :D
but to me, the map looks well-made, and cleanly contructed (which is maybe what you meant, daz?).
even though there will be nothing to kill, i'm eager to play it in q3 anyway just for the puzzles and such (and to see all the cool sights, of course) :) 
At The Clinic 
Ummm, well the map does not have any litter or dirt in corners, so I suppose it is clean for a castle environment. Partly my own fault by changing the textures to something more realistic, the colour tone and detail has changed the mood of the map. Maybe it is time for me to start creating decal textures! :)

Yeah there is nothing to kill, just puzzle machinery and exploration. It certainly won't be everyone's cup of tea but hopefully there are a few people here who like puzzle stuff. 
More Stone 
 
i don't know why, but the wood under the windows in the middle looks awful to me. like it's really low rez and fuzzy or something.

either turn it into stone, or make it look more weathered/old. 
 
I don't mind the wood under the windows so much as the windows themselves. I don't think they fit stylistically.

The roofs and the trim under the roofs are bad ass though, very cool. 
Hmm 
Good eaves.

And I like the windows. A bit square of frame maybe, but the style works well. 
Yeah 
i didn't mention it, but the trim all around the lower edge looks great. i love that kind of technical attention to detail. 
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