#6192 posted by JneeraZ on 2009/10/20 15:25:14
Screen shot of where the new version of my editor is headed:
http://wantonhubris.com/blog/wp-content/uploads/2009/10/Screen-shot-2009-10-20-at-6.02.12-AM.jpg
Floating texture browser and additional control schemes are my current focus...
 Now That Is Good News!
Ssssexeee!!!
#6194 posted by necros on 2009/10/20 21:08:36
additional control schemes will be nice :) i had a hard time getting used to the default one and never really liked it much.
 Just More Experimentation...
#6195 posted by necros on 2009/10/21 01:14:25
http://www.youtube.com/watch?v=VK2BNn9Qk-I
this is actually the same ne_melee mod from before with the sword. there's 3 classes now, this one is of the archer/healer.
 That's Pretty Cool.
#6196 posted by megaman on 2009/10/21 12:26:23
Awesome how the gameplay feels so different than q. The player model has nice animations, just the walk-in-a-circle animation sucks ;-)
 Nearly Finished ...
#6197 posted by T_Creutzenberg on 2009/10/22 13:06:41
Hi, here are some screenshots of the map I'm still working on from time to time.
It's nearly finished.
Tower 1
Plasma Gun area
Yellow Armour area
Rocket Launcher area
Haste area
Red Armour area
Railgun area
Tower 2
It's a FFA / TDM map for 3 to 12 players.
 Qfraggel4!!
#6198 posted by nitin on 2009/10/22 13:16:18
looks ace, although very reminiscent of qfraggel 2 and 3. deliberate??
 Textures
#6199 posted by T_Creutzenberg on 2009/10/22 13:25:06
:) Yes, nobody else is using my texture set, so I thought I'll reuse it. I pimped the textures a little bit though and created a few new ones. I just don't have the time to do a totally new texture set at the moment ...
 That Looks Fucking Cool :D
#6200 posted by RickyT33 on 2009/10/22 14:23:48
Nice work
 Comments On Above Map
#6201 posted by Jago on 2009/10/22 15:33:18
The brushwork looks cool, the color choices I pretty much completely disagree with though.
 True
#6202 posted by nitin on 2009/10/22 15:44:00
I think I've only seen one other map with that texture set apart from qfraggel3.
But some of the brushwork reminds me of qfraggel2 too.
#6203 posted by necros on 2009/10/22 20:03:17
looks good to me, but i'm not a fan of those light sprites that simulate lens flare. :S
 Cheers
#6204 posted by T_Creutzenberg on 2009/10/22 20:42:03
Jago: Yes, I know it's not everybodies taste, but mine ;)
necros: The lens flares only show in lightmap mode.
 Wut?
#6205 posted by necros on 2009/10/22 23:58:59
it's quake 3 right? what other lighting technique is there?
 Lighting?
#6206 posted by T_Creutzenberg on 2009/10/23 04:02:32
Necros: It's just vanilla Quake 3 Arnea lighting (q3mapo2 though). Nothing else. It's just the textures with prerendered lighting. And they are quite a few years old.
 I Think He Was Referring To Your Comment
#6207 posted by nitin on 2009/10/23 10:55:31
that you only see lens flares in lighmtap mode and was asking what other mode of display there is in q3. I assume you were referring to vertex lighting or whatever the crappy lighting mode is in which the lens flare wont show.
 Oops ...
#6208 posted by T_Creutzenberg on 2009/10/23 13:48:24
Thanks nitin, you're right.
necros: Sorry man, and yes, there is lightmap mode and vertex lighting.
I'll post a beta on quake3forum the next days I think if somebody wants to have a look.
 Texture/lighting Update
#6209 posted by sock on 2009/10/27 22:59:23
 Heeh
#6210 posted by DaZ on 2009/10/28 01:43:36
Looks like a UT map now, thats a good thing :)
 Those Broken Bricks Are A Nice Touch
#6211 posted by nitin on 2009/10/28 02:42:31
thats not texturing is it?
 Confused
#6212 posted by sock on 2009/10/28 13:08:41
@Daz, Im not sure I understand, it looks like a UT map? because of the textures? architecture? lighting?
@Nitin, Im confused again, what broken bricks? Are you talking about the last screenshot I posted?
 Sock
#6213 posted by nitin on 2009/10/28 14:51:02
wall to left of archway. And it's also in the wall behind the archway.
 Nitin
#6214 posted by sock on 2009/10/28 15:35:26
Yeah that is texture detail, I have nearly replaced all the ID textures with my own photo sourced (they are not from cgtextures) ones. A new collection of stone, metal, wood and marble. I just got a couple left and the 2 light fixtures.
 Mmm
#6215 posted by starbuck on 2009/10/28 20:08:37
i'm digging your photosourced textures, very crisp and fresh. I wanna bang that screenshot like a screen door in a hurricane.
 Hmmm
#6216 posted by DaZ on 2009/10/29 15:42:58
I think its a mixture of the lighting and textures, it all looks very Unreal Tournament alike, hard to put a finger on what it is exactly, but when I look at screenshots of a map without hud/weapons shown, I can pick out the UT engine map before any others, as they have a certain "vibe" to them.
Your map has this vibe also. Its like its clean and clinical while still having broken and rough edges.
Looking forward to having a run around
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