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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Those mountains always look like they are from cheap 90s music videos.

yes. :( using the stock procedurals on the heightmap is easily identifiable as just that. 
Its The Edge Of Forever 
put nothing there but sky ... maybe 
Sock 
you are too good, please stop. I actually liked the new stone texture too. Spirit is right about those mountains though. 
Cheap 80's Videoclips... 
...gotta love them! 
Tjeap? 
HAHA 
that is so fucking awesome 
Madfox 
should make movies with peter jackson! 
Yeah 
Thats a madfox video alright...

Love it 
Tarantino 
reservoirdogs - shot in stomach didn't do it
pulpfiction - cleaning up the body garage
city of sin - the quark thing castrated
hellboy - wait my ceberius gets kittens
http://members.home.nl/gimli/q3atrium.jpg
undead knights have foun my OrbFactory! 
Is That 
a tron bit in the teleport? 
Cool 
I like how what you're gonna do next is so unpredictable Madfox. Looks cool, vaguely doom1ish scifi (perhaps influenced by your hangar conversion). 
Grrl's Place 
After a big round I took the startlevel of Quake3 and converted it into Quake1. So in fact it is only the place where the first income of Quake3 starts.
This with the thing in mind, that if I want to use Orb, it must have found a way to get to Quake 1.
In this way I use the Q3 start level (make it more look like Q3 but those low bit tex), to get to the orbetrayel Q2 start level into Q1.

In addition I made a kind of factory where the Orb is constructed in parts. (thanks Wazat!)

@meTch- that's an nanimation with stars, no teleporter. I know it looks that way, but I admit it is hard to recognize the Q3 startlevel with other textures. 
 
I really like the look of this.
Its a style that I would like to perfect. 
Sock. 
Sock, there's a couple of points where the joins on the front of the step textures don't match up with the top of the step textures. Just FYI. Obviously it looks great in general. 
 
Screen shot of where the new version of my editor is headed:

http://wantonhubris.com/blog/wp-content/uploads/2009/10/Screen-shot-2009-10-20-at-6.02.12-AM.jpg

Floating texture browser and additional control schemes are my current focus... 
Now That Is Good News! 
Ssssexeee!!! 
 
additional control schemes will be nice :) i had a hard time getting used to the default one and never really liked it much. 
Just More Experimentation... 
http://www.youtube.com/watch?v=VK2BNn9Qk-I

this is actually the same ne_melee mod from before with the sword. there's 3 classes now, this one is of the archer/healer. 
That's Pretty Cool. 
Awesome how the gameplay feels so different than q. The player model has nice animations, just the walk-in-a-circle animation sucks ;-) 
Nearly Finished ... 
Hi, here are some screenshots of the map I'm still working on from time to time.
It's nearly finished.

Tower 1

Plasma Gun area

Yellow Armour area

Rocket Launcher area

Haste area

Red Armour area

Railgun area

Tower 2

It's a FFA / TDM map for 3 to 12 players. 
Qfraggel4!! 
looks ace, although very reminiscent of qfraggel 2 and 3. deliberate?? 
Textures 
:) Yes, nobody else is using my texture set, so I thought I'll reuse it. I pimped the textures a little bit though and created a few new ones. I just don't have the time to do a totally new texture set at the moment ... 
That Looks Fucking Cool :D 
Nice work 
Comments On Above Map 
The brushwork looks cool, the color choices I pretty much completely disagree with though. 
True 
I think I've only seen one other map with that texture set apart from qfraggel3.

But some of the brushwork reminds me of qfraggel2 too. 
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