Finally Played It
#51 posted by
nitin on 2012/12/07 12:50:18
style was interesting but overall map felt a bit "put together" rather than a cohesive whole.
Gameplay I did not like at all. no real sense of pacing or flow and felt very stop start.
Nice Map
#52 posted by Orbs on 2012/12/10 16:08:45
and very nice demo mandel, and very nice route! (a.k.a wasted a an hour to coem up with almost the same route to be 1 sec slower) (my dgj was a bit nicer (without a timer aswell) but got stuck a little)
had fun though :)
#53 posted by
Spirit on 2012/12/17 15:38:27
Youtube is really unhappy with it but at some point in the future
https://www.youtube.com/watch?v=IwO-QBN3uuk will display my playthrough.
Youtube Is Retarded So This Is What I Was Going To Say
#54 posted by
Fern on 2012/12/18 04:36:28
1:44 - LOL, never seen a spawn do that. Sorry ;)
2:48 - that switch opens the MH/GL secret but you found that out already
4:40 - emptying the shotgun with 300 nails available...
4:50 - what the hell is that ambient sound? not something I put in.
8:51 - congrats on finding the super-secret! of course, now that you've posted this video, it isn't super anymore
10:22 - you know polyps still take damage when invisible, right? you could have won this fight much easier ;)
10:33 - I had no freaking clue about that HOM on top of the facade!! thanks for using such a weird clearcolor value
12:28 - gotta say, despite your complaints, you've actually played pretty well so far. so many testers died at this spot that I added extra medikits for the gaunt, but you didn't even need them
12:34 - another weird HOM (all of these are just skip textures that I wrongly assumed were invisible)
12:46 - LOL you found the RoS secret and then the flashlight ruined it. I'll make a note of that possibility.
13:30 - no comment on how many people jumped into what is obviously a vat of molten metal expecting something other than third degree burns.
17:30 - again with the weird exit sounds. I thought maybe it was the exit trigger, but it's happening here too. wtf?
18:28 - no one ever took that much damage from polyps before, sorry.
19:39 - ok seriously most of these skip textures just show the geometry beyond them, but whatever engine you are using is turning them into HOM instead! :P
20:26 - ROFL @ missing the megahealth and getting killed for 2hp
20:54 - between all the instakills and the HOM it's obvious this engine hates you
22:52 - just pick up the damn 50 health already and stop trying to be a cowboy ffs :P
end: - still need to add another 100 nails I guess... sigh.
thanks for posting
-Fr3n
Dat Super Secret!
#55 posted by
- on 2012/12/18 10:14:13
...still doesn't explain the mysteries of that room above the slime vat that obviously has a secret but fuck if anyone will ever open it.
Scampie...
#56 posted by
Fern on 2012/12/18 16:24:33
The button that opens that secret has a light AND a texture cue... ;)
Finally Played!
#57 posted by
than on 2012/12/26 08:51:14
Nice map. Liked the non-linearity and loved a couple of the secrets (ring and quad were fun!)
I was never really bothered by the Quoth enemies, though I didn't especially love the section with the torch, though I think that was mostly because I didn't know how to turn it off. Luckily, the section was over before the torch ran out.
The spawns were fun ;)
Anyway, I've uploaded a fitz 0.85 recorded demo here:
http://www.quaketastic.com/upload/files/demos/dom3m1_than.7z
Oh Yeah
#58 posted by
than on 2012/12/26 08:53:07
in case nobody mentioned it, you can get the silver key without getting caught in the cage and moved up on the lift. As far as I could tell, the lift didn't reset either. I used noclip there.
About That...
#59 posted by
Fern on 2012/12/26 15:21:45
the silver key trap actually IS supposed to be skippable (like the cage trap in e2m5) so you could have just kept walking. Thanks for being a completionist about it though. You also figured out the intended use of the RoS secret so bravo :]
The exit originally had the first room on dom3m2 at the bottom instead of a void but I had to simplify it for limits. Maybe if I'd used a screenshot...
And You!
#60 posted by
Drew on 2013/10/20 10:42:09
any progress on the next installment? Or is it
http://www.youtube.com/watch?v=mnjH-ZYe59c ?
Weakling!
#61 posted by
ionous on 2013/10/20 11:24:28
Weakling!
@Fern:
When noclipping around the map, I found some intriguing triggers that prompted center-screen text messages which I found intriguing. Very intriguing indeed. When the episode is released in full, are you planning a more story-oriented approach to gameplay? If so, you created some vivid imagery with a scarcity of words...
Um, Nevermind...
#62 posted by
ionous on 2013/10/20 11:28:26
I just took a second look at them. Now I realize their purpose...