Wooden Holes
#6160 posted by
sock on 2009/10/05 22:11:11
@necros, yeah there is a cave like area below with broken walls, plants and a strange blue glow from a portal device at the far end...
No
#6161 posted by
megaman on 2009/10/06 17:33:43
that new stone wall doesn't look right, you lost the brown wood feel.
YES
#6162 posted by
Drew on 2009/10/07 01:17:12
it looks great, you haven't lost the feel at all in my opinion, the thick chords look good - it would look dumb with skinny little wires.
And I totally hope that is a cave.
Count Me In
#6163 posted by
nitin on 2009/10/07 03:23:03
as one of those that preferred the more wood feel. hmm, that didnt come out right. nor did that actually :)
Terrain
#6165 posted by
madfox on 2009/10/07 22:13:37
I'm trying a terrain map with dxf.mdl as hillows.
http://members.home.nl/gimli/terrain.jpg
Yep
#6166 posted by
Drew on 2009/10/07 23:26:07
that definitely looks like a madfox map.
Idle Switches
#6168 posted by
sock on 2009/10/08 15:07:17
Some changes in lighting and detail, I think the map still maintains a nice warm colour palette even with the white stone.
http://www.simonoc.com/images/design/maps_q3/moteof1da1l_1024.jpg
#6169 posted by
JneeraZ on 2009/10/08 15:27:29
Nice, sock! The broken floor is a nice effect.
Different Direction
#6170 posted by
sock on 2009/10/12 22:20:53
Trying a new art direction with some higher resolution photo sourced textures. Any good?
http://www.simonoc.com/images/design/maps_q3/moteof1db1l_1024.jpg
#6171 posted by
necros on 2009/10/12 22:33:44
wood is good
stone step texture is good
square stone floor texture is not. i felt that the orange floor was an integral part of the theme you had going.
Square Stone Floor Texture
#6172 posted by
nitin on 2009/10/13 02:50:15
is good but not for this map IMHO. The standard one worked just fine.
Madfox
#6174 posted by
grahf on 2009/10/13 14:48:29
I'll be your BFF if you can get that to compile.
Mountain Air Freshness
#6175 posted by
sock on 2009/10/13 15:23:50
A quick experiment with Terragen and cloud layers.
http://www.simonoc.com/images/design/maps_q3/moteof1db3l_1024.jpg
necros,nitin: I sort of liked the fact is was not brown! but the photo source had a lot of visual errors so I will create another version.
#6176 posted by
Spirit on 2009/10/13 17:16:23
Those mountains always look like they are from cheap 90s music videos. :(
The clouds are nice though.
The floor might work the other way around, bricks lower and wood on top of it.
Venividifutzi
#6177 posted by
madfox on 2009/10/13 20:29:50
@grahf - It's part of the cave sector in arcus. The mountain thing are dxf.mdl Tried a realvis last night, but instead of 1� houres I woke up unfinnished 8 houres later.
#6178 posted by
necros on 2009/10/13 20:40:06
Those mountains always look like they are from cheap 90s music videos.
yes. :( using the stock procedurals on the heightmap is easily identifiable as just that.
Its The Edge Of Forever
#6179 posted by
meTch on 2009/10/13 21:39:18
put nothing there but sky ... maybe
Sock
#6180 posted by
starbuck on 2009/10/13 23:10:48
you are too good, please stop. I actually liked the new stone texture too. Spirit is right about those mountains though.
HAHA
#6183 posted by
inertia on 2009/10/15 08:23:12
that is so fucking awesome
Madfox
#6184 posted by
megaman on 2009/10/15 12:27:05
should make movies with peter jackson!