News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
My 
Comment before aobut having a chandelier type structure was to avoid the classic hex light textures you've got there. They don't look bad, but I've seen them so often that the make me think 'basic map' when the geometry you've got says exactly the opposite.

Maybe just changing the texture would work - how about Q1 runic ;) 
Cosmetic Textures 
Just a quick update on the visuals, trying to reduce the overall brown/dark palette of the level with lighter stone and make the cables more obvious so that the player can hopefully realise they are a visual clue. The level is mostly finished at this point, just need to fix up all the cosmetic stuff before a public beta.

http://www.simonoc.com/images/design/maps_q3/moteof1cy1l_1024.jpg 
 
Brilliant. I like the contrast in texture and feel. 
 
Still looking great, but I think the wires are too thick. Maybe they're meant to be like huge thick bundles of wire or something but they look a bit odd. 
Large Is Better! 
@zwiffle, I know you are going to groan but the cable size and the oversize giant machinery is all by design. I wanted to create something where the people that built the place have worked out high tech but not been able to shrink anything down to micro sizes. Door, switches, pipes are all crazy big and made of large amounts of wood!

@willem, thanks :D 
Zwiffle 
What, those wires transport some fuckton of energy. I guess you are just jealous seeing those thick lines. 
Excellent 
i can see everything clearly, whether it was intentional or not. :)

i have no problem with the thick cables and i'm a big fan of the sort of 'old stuff and someone built new stuff in it' type of theme.
great detailing on the bricks, having them broken up and different heights like that.
is that a cave under the wooden circular floor? 
Wooden Holes 
@necros, yeah there is a cave like area below with broken walls, plants and a strange blue glow from a portal device at the far end... 
No 
that new stone wall doesn't look right, you lost the brown wood feel. 
YES 
it looks great, you haven't lost the feel at all in my opinion, the thick chords look good - it would look dumb with skinny little wires.
And I totally hope that is a cave. 
Count Me In 
as one of those that preferred the more wood feel. hmm, that didnt come out right. nor did that actually :) 
As Long As 
the barks don't touch! 
Terrain 
I'm trying a terrain map with dxf.mdl as hillows.
http://members.home.nl/gimli/terrain.jpg 
Yep 
that definitely looks like a madfox map. 
$Null Posted At Q3w 
Idle Switches 
Some changes in lighting and detail, I think the map still maintains a nice warm colour palette even with the white stone.

http://www.simonoc.com/images/design/maps_q3/moteof1da1l_1024.jpg 
 
Nice, sock! The broken floor is a nice effect. 
Different Direction 
Trying a new art direction with some higher resolution photo sourced textures. Any good?

http://www.simonoc.com/images/design/maps_q3/moteof1db1l_1024.jpg 
 
wood is good
stone step texture is good
square stone floor texture is not. i felt that the orange floor was an integral part of the theme you had going. 
Square Stone Floor Texture 
is good but not for this map IMHO. The standard one worked just fine. 
 
wish i lived there 
Madfox 
I'll be your BFF if you can get that to compile. 
Mountain Air Freshness 
A quick experiment with Terragen and cloud layers.

http://www.simonoc.com/images/design/maps_q3/moteof1db3l_1024.jpg

necros,nitin: I sort of liked the fact is was not brown! but the photo source had a lot of visual errors so I will create another version. 
 
Those mountains always look like they are from cheap 90s music videos. :(

The clouds are nice though.

The floor might work the other way around, bricks lower and wood on top of it. 
Venividifutzi 
@grahf - It's part of the cave sector in arcus. The mountain thing are dxf.mdl Tried a realvis last night, but instead of 1� houres I woke up unfinnished 8 houres later. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.