Ouch
#588 posted by mankrip on 2016/04/03 02:17:17
Heh
#589 posted by killpixel on 2016/04/03 03:55:05
splash damage
So, Rogue-Likes...
Are all technically based off of the game mechanics of on singular game that started it all, Rogue. Those who use Linux can play it by getting the BSD games package. It was a very simple game that used D&D like methods for random events. What made it really important for Linux though is that it invented an early version of NCURSES, which allowed for it's grid-ascii style of gameplay. This would lead to graphical-text programs being developed that allowed unexperienced users to quickly do something in the system without using the command prompt. You were a player with stats based off D&D that went around a dungeon fighting monsters trying to get an amulet, then leave. What made the game special is that the dungeon was different every time, which was super innovative for the time. So go ahead and try it out, I'm pretty sure there is a windows version of it somewhere, but idk. Short warning: IT'S REALLY FUCKING HARD.
Cool Story Bro
#591 posted by PepeLord86 on 2016/04/03 18:45:02
Thanks for the info. Also, I keep hearing people around here talking about some game called "Quake" - anyone know what that is?
Whats Your Salt With Me Bro? @PepeLord86
I know some of the stuff I say goes off topic, but seriously, why are you targeting me?
@SpecialBomb
#593 posted by PepeLord84 on 2016/04/06 20:46:14
Please excuse my younger brother, PepeLord86. I have asked him to review his recent comments in light of your grievances, and he will be unavailable to comment for a while. In the meantime I, PepeLord84, will be posting in his stead until further notice.
#596 posted by Zwiffle on 2016/05/05 14:23:18
If any of you pros know of any decent company hiring level designers, hmu please and thank you.
Send Romero Your Folio
#597 posted by Kinn on 2016/05/05 16:24:01
he'll need some if slackroom takes off
#598 posted by Zwiffle on 2016/05/05 18:55:54
I already joked about going to work on Blackroom with some guys of the guys from work. I found it funny, not sure they did.
Zwiffle
#600 posted by Ruin on 2016/05/27 02:11:01
Just curious...How much pay would you expect if a freelance game developer wanted to commission you to create a large scale Quake map?
I would like to know, just in case in the future I need to have someone create levels for a future project.
Zwiffle
#602 posted by adib on 2016/05/27 20:31:55
#603 posted by Zwiffle on 2016/05/28 22:22:37
Ruin: I probably wouldn't work on a quake map except for fun and personal satisfaction, sorry.
Adib: Thanks, but I'm not sure I would be willing to move to Malaysia. :)
Zwiffle
#604 posted by adib on 2016/05/29 06:22:11
I totally understand you, I'm coming from Brazil. What can I say? It's been an adventure to tell my grandchildren. And mapping for a new game in the process. So far, so awesome.
Need Generalists Artist For New Indie Retro FPS
#605 posted by zrg on 2016/06/20 01:50:36
I've posted a help wanted ad on polycount (see link below), but I wanted to repost it here since the art I need is very much in the vein of the Quake era of games.
http://polycount.com/discussion/172352/generalist-artist-wanted-for-indie-retro-fps/p1
#605
#606 posted by ayy lmao on 2016/06/21 17:13:59
"The game's theme is Dark Fantasy / Gothic / Lovecraftian horror."
"Reference Art:"
[link to google image search for "arcane dimensions quake"]
ayy lmao
WOW!
#607 posted by anonymous user on 2016/06/21 19:28:21
But there is no general art "direction" in AD, really.
Just wow again.
Guys Im Making A Game
Its gameplay and story is similar to this: http://199.101.98.242/media/images/34559-Megaman_X_(USA)-3.jpg
but way less good
but with graphics rendered like this: https://cdn0.vox-cdn.com/uploads/chorus_image/image/23024277/bubsy.0.png
All I need is 4 million bucks via my kickstarter and we'll be good. What could possibly go wrong?
Shamblernaut
#609 posted by ayy lmao on 2016/06/21 20:23:51
looks good i'll donate
...but's what's really important are the pixels and the polygons, not the style (as long as it still looks like AD and makes me moneys though)
#610 posted by Joel B on 2016/06/21 22:42:31
Why so salty?
No Kidding
#611 posted by killpixel on 2016/06/21 22:48:49
posts #606 - #609 are pretty cringy.
I Don't Have A Problem With Post 605
I was just shit posting about the "mighty no. 9".
Post 605 just gave me a good segue to do so :)
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