Do Not Stop Posting Q3 Stuff Please
#6088 posted by
Spirit on 2009/09/06 21:57:23
Now how do we manage to make Hipshot and sock a couple?
#6090 posted by
JneeraZ on 2009/09/07 13:05:22
Yeah, maps from any game are fine really. As was said, it's fun to look at nicely made stuff regardless of what engine it's in. Quake1 is preferred, obviously, but not mandatory.
\o/
#6091 posted by
inertia on 2009/09/07 14:36:13
Quake1 is preferred, obviously, but not mandatory.
I love that there's a place where that's true!
Oh Interesting
#6093 posted by
grahf on 2009/09/08 03:43:59
I like the arched window detail.
That's Q1 rite? :P
Looks Super Clean
#6094 posted by
Drew on 2009/09/08 04:19:03
and kind of like, drab in a good way.
I Was Gonna Say
#6095 posted by
ijed on 2009/09/08 04:45:59
Put some rubbish mapobjects in the corners - rotting wet newspaper, piles of ash and stones, maybe a scorch mark here or there.
Indeed
#6096 posted by
JPL on 2009/09/08 09:41:28
Very nice ! Add details here and there (crates, pipes, barrels, etc... ) and it will be top notch :)
#6097 posted by
JneeraZ on 2009/09/08 11:09:13
Kind of has an Unreal Tournament kind of feel to it. I forget the name of the map, but I'm thinking of the one in the parking garage...
From Yesterday EVEN BEFORE YOU POSTED HERE HARR!
#6098 posted by
megaman on 2009/09/08 12:12:45
2009-09-08 00:39:25 (@megmn):
http://student.cs.appstate.edu/freemancw/junk/shot0031.jpg
2009-09-08 00:39:36 (@megmn): kaz's latest stuff looks nice
2009-09-08 00:39:40 (@megmn): so solid
2009-09-08 00:39:41 (@Zwiffle): that's pleasant
2009-09-08 00:41:12 (@Fjoggs): looks rctw'ish
2009-09-08 00:41:18 (@Fjoggs): *rtcw
Be Careful
#6099 posted by
megaman on 2009/09/08 12:14:34
with the details though. i like the general sizes of the larger brushwork-the solidness-but the details have a bit of the 'brushes that don't look right' feeling. If that makes sense et all.
What Texture Set Is That?
#6100 posted by
necros on 2009/09/08 19:12:01
reminds me of a cementized version of q1met. :P
Thx For The Replies!
The horizontally ruled cement is from ET, the wood is from RTCW, the rest are mine. Anything not mine will be replaced before anything is re-done before I release anything, I just need placeholders because texture stuff is tedious! :D
I Can't Type
"will be replaced before I release anything." .....
Thanks For The Vis Explanation Way Up There ^
#6103 posted by
mwh on 2009/09/13 10:48:00
I'd always wondered why it was such a cause of pain.
More Wood ...
#6104 posted by
sock on 2009/09/23 16:13:27
Sock
#6105 posted by
Vondur on 2009/09/23 16:15:38
u rock btw, awesome warm looking woods and pro shading
#6106 posted by
JneeraZ on 2009/09/23 16:19:11
The second shot is -spectacular-!
How Much Of That Is Modeled After Reference Photos?
#6108 posted by
megaman on 2009/09/23 18:32:31
Woodwork
#6109 posted by
sock on 2009/09/23 19:36:14
Started with a lift shaft and a junction room and merged them into each other. The woodwork design is based on my memories of wood beam structures in cellars and under floor boards. Took me a long time to find the look I wanted and lighting, many versions. I know it is not perfect, but it is interesting enough for a connecting space.
I Can't Find Any Fault With That
#6110 posted by
ijed on 2009/09/23 20:24:22
Except maybe having a hanging lamp type thing in the centre.
Lovely Lovely Texturing There
#6111 posted by
nitin on 2009/09/24 12:21:59
Another Puzzle Room
#6112 posted by
sock on 2009/09/25 13:54:57