Re: Backstory
#6078 posted by megaman on 2009/09/05 01:27:34
i think it isn't important if the player "gets it". It's important for the mapper, so he doesn't just throw random shit around. Makes stuff way harder though.
#6078
#6079 posted by metlslime on 2009/09/05 02:51:30
Exactly, and the player does actually benefit from this, because the world is coherent even if it's not all explained directly to the user. This coherence makes the immersion stronger.
Guesswork
#6080 posted by sock on 2009/09/05 11:51:10
Umm, I was certainly expecting some odd comments but no one really hit the nail on the head and said battery, which is what I was aiming for. I am really tempted to take my gf suggestion and simply write 'Duracell' down the side in a gothic font, but I will try some more visual clues instead.
Doh
#6081 posted by sock on 2009/09/05 11:53:11
It seems I am going blind and necros mentioned battery, oh well maybe time for some fresh air and a walk outside my cave ...
#6082 posted by Hipshot on 2009/09/06 15:45:09
http://zfight.com/misc/images/maps/m8/m8_15_hq.jpg
Style's on the inside is pretty much locked now. Palette and color-vise that is. problem is now, that the outsides looks pretty so-so, mostly because of lightning, that's is what's holding the public alpha off release.
@ Sock, you know, why don't you create a small Duracell rabbit, in your color style and place it on the batteries? =)
Wagh
#6083 posted by ijed on 2009/09/06 17:14:31
That looks good.
And Sock, maybe make the batteries at the back wider, with more of the vertical slat pieces on the front - to suggest car battery more.
Just an idea.
Hipshot
#6084 posted by Zwiffle on 2009/09/06 17:15:37
That is the best Quake 1 Singleplayer episode I think I've ever seen. Good work. Because it BETTER BE A QUAKE 1 SINGLE PLAYER EPISODE. No more Quake 3 maps. Thx. :D
Zwiffle
#6085 posted by Hipshot on 2009/09/06 20:32:52
Haha, don't worry- Good thing I don't post that often =)=) I guess =)
To be honest, it feels a bit bad posting Quake3 stuff here, it's like posting HL2 stuff on a HL1 forum...
Nah
#6086 posted by necros on 2009/09/06 21:34:53
i mean, a lot of us would prefer if it was q1 because then we'd actually be able to play it as opposed to just looking around, but it's always nice to see well-made stuff, regardless of what game it is.
It'll Be Going
#6087 posted by ijed on 2009/09/06 21:51:00
On my office lan
Do Not Stop Posting Q3 Stuff Please
#6088 posted by Spirit on 2009/09/06 21:57:23
Now how do we manage to make Hipshot and sock a couple?
I Assumed
#6089 posted by Zwiffle on 2009/09/07 00:05:41
they already were <3
#6090 posted by JneeraZ on 2009/09/07 13:05:22
Yeah, maps from any game are fine really. As was said, it's fun to look at nicely made stuff regardless of what engine it's in. Quake1 is preferred, obviously, but not mandatory.
\o/
#6091 posted by inertia on 2009/09/07 14:36:13
Quake1 is preferred, obviously, but not mandatory.
I love that there's a place where that's true!
A Map Yo
Oh Interesting
#6093 posted by grahf on 2009/09/08 03:43:59
I like the arched window detail.
That's Q1 rite? :P
Looks Super Clean
#6094 posted by Drew on 2009/09/08 04:19:03
and kind of like, drab in a good way.
I Was Gonna Say
#6095 posted by ijed on 2009/09/08 04:45:59
Put some rubbish mapobjects in the corners - rotting wet newspaper, piles of ash and stones, maybe a scorch mark here or there.
Indeed
#6096 posted by JPL on 2009/09/08 09:41:28
Very nice ! Add details here and there (crates, pipes, barrels, etc... ) and it will be top notch :)
#6097 posted by JneeraZ on 2009/09/08 11:09:13
Kind of has an Unreal Tournament kind of feel to it. I forget the name of the map, but I'm thinking of the one in the parking garage...
From Yesterday EVEN BEFORE YOU POSTED HERE HARR!
#6098 posted by megaman on 2009/09/08 12:12:45
2009-09-08 00:39:25 (@megmn): http://student.cs.appstate.edu/freemancw/junk/shot0031.jpg
2009-09-08 00:39:36 (@megmn): kaz's latest stuff looks nice
2009-09-08 00:39:40 (@megmn): so solid
2009-09-08 00:39:41 (@Zwiffle): that's pleasant
2009-09-08 00:41:12 (@Fjoggs): looks rctw'ish
2009-09-08 00:41:18 (@Fjoggs): *rtcw
Be Careful
#6099 posted by megaman on 2009/09/08 12:14:34
with the details though. i like the general sizes of the larger brushwork-the solidness-but the details have a bit of the 'brushes that don't look right' feeling. If that makes sense et all.
What Texture Set Is That?
#6100 posted by necros on 2009/09/08 19:12:01
reminds me of a cementized version of q1met. :P
Thx For The Replies!
The horizontally ruled cement is from ET, the wood is from RTCW, the rest are mine. Anything not mine will be replaced before anything is re-done before I release anything, I just need placeholders because texture stuff is tedious! :D
I Can't Type
"will be replaced before I release anything." .....
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