News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Err 
My guess would be that you need to "use" or shoot the 2 generators in order to open the door?

Still looking nice sock :) 
 
Clearly there's that little plus sign up top, is that an electrical thingy? So you have to turn off the other Frankenstein thing on the side to make ...something... happen?

My advice is to make it as fantastical and devilish as possible. Unfortunately, most interesting generating equipment is behind a steel plate or in multiple levels of containment (fission reactors) and they just don't look exciting! 
 
looks like some kind of battery or something. i can see wires from the other electrical things going into it, but it's hard to see in just a screen shot. sound effects and any animation helps a lot on puzzles.

i see another wire going to the big portcullis so i would assume whatever the machine is, it controls the door.

the texture on the central battery is very dark so i can barely see any details on it. consider a lighter shade of gray metal? 
Gas Oven 
 
Re: Backstory 
i think it isn't important if the player "gets it". It's important for the mapper, so he doesn't just throw random shit around. Makes stuff way harder though. 
#6078 
Exactly, and the player does actually benefit from this, because the world is coherent even if it's not all explained directly to the user. This coherence makes the immersion stronger. 
Guesswork 
Umm, I was certainly expecting some odd comments but no one really hit the nail on the head and said battery, which is what I was aiming for. I am really tempted to take my gf suggestion and simply write 'Duracell' down the side in a gothic font, but I will try some more visual clues instead. 
Doh 
It seems I am going blind and necros mentioned battery, oh well maybe time for some fresh air and a walk outside my cave ... 
 
http://zfight.com/misc/images/maps/m8/m8_15_hq.jpg

Style's on the inside is pretty much locked now. Palette and color-vise that is. problem is now, that the outsides looks pretty so-so, mostly because of lightning, that's is what's holding the public alpha off release.

@ Sock, you know, why don't you create a small Duracell rabbit, in your color style and place it on the batteries? =) 
Wagh 
That looks good.

And Sock, maybe make the batteries at the back wider, with more of the vertical slat pieces on the front - to suggest car battery more.

Just an idea. 
Hipshot 
That is the best Quake 1 Singleplayer episode I think I've ever seen. Good work. Because it BETTER BE A QUAKE 1 SINGLE PLAYER EPISODE. No more Quake 3 maps. Thx. :D 
Zwiffle 
Haha, don't worry- Good thing I don't post that often =)=) I guess =)
To be honest, it feels a bit bad posting Quake3 stuff here, it's like posting HL2 stuff on a HL1 forum... 
Nah 
i mean, a lot of us would prefer if it was q1 because then we'd actually be able to play it as opposed to just looking around, but it's always nice to see well-made stuff, regardless of what game it is. 
It'll Be Going 
On my office lan 
Do Not Stop Posting Q3 Stuff Please 
Now how do we manage to make Hipshot and sock a couple? 
I Assumed 
they already were <3 
 
Yeah, maps from any game are fine really. As was said, it's fun to look at nicely made stuff regardless of what engine it's in. Quake1 is preferred, obviously, but not mandatory. 
\o/ 
Quake1 is preferred, obviously, but not mandatory.

I love that there's a place where that's true! 
A Map Yo 
Oh Interesting 
I like the arched window detail.

That's Q1 rite? :P 
Looks Super Clean 
and kind of like, drab in a good way. 
I Was Gonna Say 
Put some rubbish mapobjects in the corners - rotting wet newspaper, piles of ash and stones, maybe a scorch mark here or there. 
Indeed 
Very nice ! Add details here and there (crates, pipes, barrels, etc... ) and it will be top notch :) 
 
Kind of has an Unreal Tournament kind of feel to it. I forget the name of the map, but I'm thinking of the one in the parking garage... 
From Yesterday EVEN BEFORE YOU POSTED HERE HARR! 
2009-09-08 00:39:25 (@megmn): http://student.cs.appstate.edu/freemancw/junk/shot0031.jpg
2009-09-08 00:39:36 (@megmn): kaz's latest stuff looks nice
2009-09-08 00:39:40 (@megmn): so solid
2009-09-08 00:39:41 (@Zwiffle): that's pleasant
2009-09-08 00:41:12 (@Fjoggs): looks rctw'ish
2009-09-08 00:41:18 (@Fjoggs): *rtcw 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.