Hmm
#6070 posted by nonentity on 2009/09/04 14:56:44
I'm not sure I approve of pandering to idiocy and an inability to process non-spoonfed concepts...
#6071 posted by JneeraZ on 2009/09/04 15:00:22
I think we're off track. What I'm saying is that people like to process things visually. Show me blood splattered on the walls, some dead bodies, a shattered computer monitor and a word scrawled in blood - I'll figure out what happened. I don't want to read a text file explaining what happened in that room, necessarily.
How is that pandering to idiocy?
I Wrapped
#6072 posted by ijed on 2009/09/04 15:34:05
What I had for warp up and bundled it anyway. The kind of elaborate set pieces you describe were missing though. I'd see that as more Doom3 territory - drag marks and so on.
Having said that I'm experimenting with some npc ideas, and map objects are always useful.
What Do You Think ...
#6073 posted by sock on 2009/09/04 21:07:05
Large screenshots so you can have a good look.
http://www.simonoc.com/images/design/maps_q3/moteof1ca1l_1024.jpg
http://www.simonoc.com/images/design/maps_q3/moteof1ca2l_1024.jpg
(take off the _1024 for smaller)
What do you think the central object is?
I ask this question because the object does have a function as part of a puzzle but I have been trying for several days to make it graphically recognizable to its purpose. (This is version 3 btw)
So what is it? What do you think it does?
Err
#6074 posted by DaZ on 2009/09/04 21:12:04
My guess would be that you need to "use" or shoot the 2 generators in order to open the door?
Still looking nice sock :)
#6075 posted by inertia on 2009/09/04 21:21:30
Clearly there's that little plus sign up top, is that an electrical thingy? So you have to turn off the other Frankenstein thing on the side to make ...something... happen?
My advice is to make it as fantastical and devilish as possible. Unfortunately, most interesting generating equipment is behind a steel plate or in multiple levels of containment (fission reactors) and they just don't look exciting!
#6076 posted by necros on 2009/09/04 21:52:01
looks like some kind of battery or something. i can see wires from the other electrical things going into it, but it's hard to see in just a screen shot. sound effects and any animation helps a lot on puzzles.
i see another wire going to the big portcullis so i would assume whatever the machine is, it controls the door.
the texture on the central battery is very dark so i can barely see any details on it. consider a lighter shade of gray metal?
Gas Oven
#6077 posted by megaman on 2009/09/05 01:26:44
Re: Backstory
#6078 posted by megaman on 2009/09/05 01:27:34
i think it isn't important if the player "gets it". It's important for the mapper, so he doesn't just throw random shit around. Makes stuff way harder though.
#6078
#6079 posted by metlslime on 2009/09/05 02:51:30
Exactly, and the player does actually benefit from this, because the world is coherent even if it's not all explained directly to the user. This coherence makes the immersion stronger.
Guesswork
#6080 posted by sock on 2009/09/05 11:51:10
Umm, I was certainly expecting some odd comments but no one really hit the nail on the head and said battery, which is what I was aiming for. I am really tempted to take my gf suggestion and simply write 'Duracell' down the side in a gothic font, but I will try some more visual clues instead.
Doh
#6081 posted by sock on 2009/09/05 11:53:11
It seems I am going blind and necros mentioned battery, oh well maybe time for some fresh air and a walk outside my cave ...
#6082 posted by Hipshot on 2009/09/06 15:45:09
http://zfight.com/misc/images/maps/m8/m8_15_hq.jpg
Style's on the inside is pretty much locked now. Palette and color-vise that is. problem is now, that the outsides looks pretty so-so, mostly because of lightning, that's is what's holding the public alpha off release.
@ Sock, you know, why don't you create a small Duracell rabbit, in your color style and place it on the batteries? =)
Wagh
#6083 posted by ijed on 2009/09/06 17:14:31
That looks good.
And Sock, maybe make the batteries at the back wider, with more of the vertical slat pieces on the front - to suggest car battery more.
Just an idea.
Hipshot
#6084 posted by Zwiffle on 2009/09/06 17:15:37
That is the best Quake 1 Singleplayer episode I think I've ever seen. Good work. Because it BETTER BE A QUAKE 1 SINGLE PLAYER EPISODE. No more Quake 3 maps. Thx. :D
Zwiffle
#6085 posted by Hipshot on 2009/09/06 20:32:52
Haha, don't worry- Good thing I don't post that often =)=) I guess =)
To be honest, it feels a bit bad posting Quake3 stuff here, it's like posting HL2 stuff on a HL1 forum...
Nah
#6086 posted by necros on 2009/09/06 21:34:53
i mean, a lot of us would prefer if it was q1 because then we'd actually be able to play it as opposed to just looking around, but it's always nice to see well-made stuff, regardless of what game it is.
It'll Be Going
#6087 posted by ijed on 2009/09/06 21:51:00
On my office lan
Do Not Stop Posting Q3 Stuff Please
#6088 posted by Spirit on 2009/09/06 21:57:23
Now how do we manage to make Hipshot and sock a couple?
I Assumed
#6089 posted by Zwiffle on 2009/09/07 00:05:41
they already were <3
#6090 posted by JneeraZ on 2009/09/07 13:05:22
Yeah, maps from any game are fine really. As was said, it's fun to look at nicely made stuff regardless of what engine it's in. Quake1 is preferred, obviously, but not mandatory.
\o/
#6091 posted by inertia on 2009/09/07 14:36:13
Quake1 is preferred, obviously, but not mandatory.
I love that there's a place where that's true!
A Map Yo
Oh Interesting
#6093 posted by grahf on 2009/09/08 03:43:59
I like the arched window detail.
That's Q1 rite? :P
Looks Super Clean
#6094 posted by Drew on 2009/09/08 04:19:03
and kind of like, drab in a good way.
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