In My Experience, One Thing Never Changes
#6063 posted by Kinn on 2012/07/10 23:40:03
and that is: whoever gets blamed for a game's shortcomings, will always pass that blame onto someone else.
Internally, the blame will be energetically punted up and down the chain of command, and sideways into other departments - until it ultimately runs out of momentum and rolls quietly towards the direction of the publishers.
The devs - now with their hands washed of it - get to their feet, pat each other on the backs, and happily start the next project - where they proceed to either make the same mistakes all over again, or a bunch of entirely new mistakes. Often both.
(Whatever the case, it's never QA's fault though).
COD8
#6064 posted by Shambler on 2012/07/11 11:00:24
New trailer at Blues, much less of the futuristic stuff, much more explosions and nonsense.
#6065 posted by [Kona] on 2012/07/14 05:33:09
Reviewed Darkest Of Days from 2009.
6.5/10, definitely under-rated with a 51% on metacritic.
http://www.etherealhell.com/etherealhell/reviews/2012/darkest_of_days.php
Max Payne 3
#6066 posted by than on 2012/07/15 21:02:55
Was really looking forward to it, but it turned out to be shit. Seriously, fuck that game. Glad I didn't buy it full price - seems almost everything on Steam gets a 50% discount after 2-3 months on sale, and I'm sick of buying full price. Managed to beat it, but it was a real trial to get through for the following reasons:
Rockstar thought they were making a fucking film. Rockstar are usually pretty good at putting a good story into their games whilst keeping the player in control most of the time. Here I was in control about 30% of the time if you ignore all the time I spent replaying the same sections because I died. Far too many cutscenes, far too many times when the controls are removed from you just to show a little fucking animation when it could have easily been part of the gameplay, and to make matters worse, you can't skip cutscenes half the time, or at least it seems rather inconsistent.
The gameplay is worse than Max Payne 2. I loved Max Payne 2, which felt to me like Remedy had taken the things people didn't like about the first game, and improved them no end, whilst adding layers of polish to everything else too. Rockstar clearly knew the source material well, as the gameplay doesn't stray far from the original, aside from the addition of cover (not very well implemented, however), but the things they removed, such as molotovs and grenades, spoil the game somewhat.
It's the most on-rails game I've played in ages. There is almost no freedom whatsoever. There are locked doors everywhere, and those that aren't usually get locked by some kind of mischievous door locking goblin after you pass through them in a fairly non-subtle way. Other scenes just kill you or your partner the instant you go to some area rockstar didn't want you to go to, which makes the game feel like they put up invisible walls everywhere.
Maybe I'm just super shit, but it's really frustrating. Enemies are constantly popping out from corners you don't expect and chipping away at your health, and death comes quickly even if you are turtling. Dying is annoying because there is almost always some little cutscene at the checkpoint that you must watch before you can get back into the action. If you die a lot, the game restarts you with more painkillers and ammo, which is nice. I wouldn't have finished it if it didn't.
Sometimes enemies die really easily, sometimes they just keep getting up. They definitely go down sooner if you shoot them in the head, but sometimes it seems like they are wearing layered helmets, because they just don't stay down. It feels shit when that happens. Again, could be that I'm just shit.
The game keeps auto selecting the pistol. The pistol is a really useful weapon, but you don't want to use it ALL the time. Usually when you come out of a cutscene, even a small one, the game has switched your weapon to the pistol. If you haven't noticed it can be really bloody annoying. Why they did this I don't know, but it seems like a shit design choice.
Bullet time isn't really any fun any more. Just feels slow and shit. There are some scripted events using bullet time that are kind of cool, but I think I would have been happy just playing normal speed. Bullet time does make the game easier though, so I used it a fair bit in the sections where I was dying a lot.
There is some kind of shitty full screen visual effect going on throughout the entire game that you can't disable. It's a kind of colour shift thing that I guess is meant to emphasise Max's whisky and pain killer addled world. It gets annoying pretty damn quick. The camera work in the cutscenes is often really over the top too.
It seems a bit buggy. Sometimes you can't easily pick up weapons, sometimes shit floats in the air, sometimes bad guys spaz out and sometimes the camera sucks and you can't see where you are aiming because Max blocks the crosshair. It's not too bad I guess, but there were a few things that spoiled my "enjoyment" somewhat.
I already wasted over 10 hours of my life playing the game, so I will stop wasting more on it and wrap up my little mini rant with don't bother unless you are a big Max Payne fan and want to follow the story.
#6067 posted by Spirit on 2012/07/15 22:37:25
(shut Up, Czgke)
#6068 posted by Spirit on 2012/07/15 22:40:20
I AM a big Max Payne fan and I simply don't consider this related to "my" Max Payne at all.
Than.
#6069 posted by Shambler on 2012/07/16 10:14:52
Sounds like a lot of issues that are oh-too-familiar with modern gaming. Lots of really fucking bloody obvious issues that would have been so easy to fix/avoid/not bloody put in in the first place, but games devs seems to have a habit of deliberately fucking things up when it would actually be easier not to do so.
Autosave points just before lengthy cutscenes = games devs should be ground down into dog food.
#6070 posted by necros on 2012/07/16 19:19:56
Autosave points just before lengthy cutscenes
I'm astounded that this still gets done. I mean, people have complained about this kind of thing since the dawn of cutscenes.
Dev Angle
#6071 posted by sock on 2012/07/16 19:42:10
"Autosave points just before lengthy cutscenes"
This is usually done for several reasons :-
* The cinematic devteam want to have a save / spawnpoint close to where the cinematic is for testing and tweaking.
* Often the skip function for cinematic's is never added (or very late in development) because (often) the director wants the players to watch every cinematic. Think about the devs for a minute, they have to watch these things as well, except 100s of times!
* Cinematics cost a lot of time and resources to create and some people feel the players should see them all! Crazy attitude ...
Heh
#6072 posted by DaZ on 2012/07/16 20:46:21
That is a list of why cutscenes should NOT be added to a game imo :)
If players want to skip the cinematics, then the cinematics are either boring or the game has failed to make the player care for the story in any way.
Funny that (imo) some of the best games with the best stories had no cutscenes. Half-Life series etc.
#6073 posted by necros on 2012/07/16 22:07:34
Funny that (imo) some of the best games with the best stories had no cutscenes. Half-Life series etc.
Which makes me wonder: if they are so good, why are not most games like this?
#6074 posted by [Kona] on 2012/07/17 01:09:08
I get annoyed when, after sitting through all the loading logos, I then get the game logo with a "press any key" to get to the menu. WTF is the point of this? I know what game I'm playing, just put the logo on the menu! Which it usually is as well anyway. Then if I want to quit the game I get taken back to "press any key" to get to the menu so I can quit!
It's like turning on your television and you get a "press any button" before you're allowed to watch anything. No one would buy that tv.
#6075 posted by necros on 2012/07/17 04:47:03
I then get the game logo with a "press any key" to get to the menu. WTF is the point of this?
Yup, another head scratcher for me. It's just one more extra click for nothing.
There are a lot of bizarre common practice things in games these days. I just don't understand what they accomplish other than mild annoyance.
Press Any Key/start Button
#6076 posted by czg on 2012/07/17 06:03:15
This is a technical requirement from both microsoft and sony. They won't let a game pass certification without it.
Why they want it like that I don't know.
Also; Christ, that is the most insignificant fucking pointless detail ever to whine about.
#6077 posted by necros on 2012/07/17 06:45:20
I think that's why it's so annoying. I mean, there's no purpose for it at all and yet it's there.
#6078 posted by [Kona] on 2012/07/17 08:42:33
Haha yeah but it's just so pointless. At least with a save before a cutscene it's there so they can jam their cutscenes down your throat. It's done for a reason.
Anyway, review of Devil May Cry 4 (which was pretty bad at it's "press any key" and menu design, and overuse of cutscenes). But I enjoyed it 7/10.
http://www.etherealhell.com/etherealhell/reviews/2012/devil_may_cry4.php
Press Any Key
#6079 posted by mh on 2012/07/17 14:55:54
I bet there's a really subtle reason behind that. Like it confirms that the player actually does have a controller connected or something, on account of user testing having shown that this was something people did on a surprisingly frequent basis.
But for crying out loud remove it from the PC version of a game.
Heh
#6080 posted by Kinn on 2012/07/17 16:25:20
A = Time it takes to whinge on an internet forum about the "press any key screen".
B = Time it takes to actually press the fucking key.
Anyone wanna guesstimate what A/B equals?
Rapidly Approaching Infinity
#6081 posted by czg on 2012/07/17 18:19:59
*hugs Kinn*
But Kinn
#6082 posted by rj on 2012/07/17 18:56:29
people enjoy whinging...
#6083 posted by sikkpin on 2012/07/17 19:13:50
I can't believe what I'm reading. Are people here actually defending a useless start screen? Something that serves no purpose in a pc game other than adding another layer between you and the part of the game that you actually play.
And, Kinn, in your equation, B should read like this: B = Time it takes to actually press the fucking key * time it takes for the useless start screen to load * number of times you play the game * number of games you play that have a useless start screen.
#6084 posted by necros on 2012/07/17 19:29:36
Are people here actually defending a useless start screen?
If someone complains, someone will defend, I guess. It must be like an internet rule or something.
Necros
#6085 posted by bal on 2012/07/17 19:44:03
I think you're wrong, that isn't an internet rule at all.
#6086 posted by necros on 2012/07/17 20:29:05
hahaha, touch�. :)
Ah the days of old Playstation games where loading menus took fucking ages, so those extra title screens were just there to piss you off when you left the room to make a cup of tea or something.
These days, far far more things to whine about than that shit. I just got back to playing some Hard Reset and holy shit you move so fucking slowly. Feels like you're waist deep in water. And you can sprint for about a second at a time (and the speed boost is shit).
Pretty game though.
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