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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Until it is. I can see the risk aversion. It only takes once... 
 
in the unlikely event someone cares, you'll get a C&D before anything resembling a lawsuit happens. 
On Behalf Of The Modder Community 
I hereby order a Cease and Desist of premature, unnecessary Cease and Desisting. 
Moving On 
Would this mean no fancy document for the readme?
Probably not, the readme file does contain a ton of stuff about the new features and the special fgd/def files have full details of all new parameters. There is also all the test maps (source included) that can be loaded in any Quake editor.

So it's more another case of sock overreacting than an actual problem found or caused by ModDB?
There are plenty of trolls on ModDB that love to stir up trouble and I did not want to argue over "other" content when in theory its wrong. I would prefer to move on and concentrate my energy on new projects!

I understand the moddb thing, but why would you take it off sites 'personally connected to you'?
I don't need to host it anymore, its available on Quaddicted (main file+patches). I don't always host all my work on my site; speedmaps, jams and retrojams are not on my site either! 
 
Congrats on taking control! That's awesome. 
Sock 
fair enough.

As long as there will be new projects and you are not put off the whole idea because of ModDB trolls :) 
AD Made Me Reconsider My Position On Copyright 
I've always been a pretty strict copyrightarian in my other endeavours (Doom, Debian) but AD has made me reconsider things a little bit. I mean I own the other games anyway, and having the assets reused and remixed with the incredible original content is basically giving a new breath of life to these old games gathering dust on my shelf. (or shoebox in the attic, more realistically). At the end of the day I guess AD would not exist and I would not be enjoying it if it hadn't lifted some models from hexen2, etc., and I'm glad it does exist, because the whole is greater than the sum of its parts, and those old assets are honoured by their inclusion IMHO. 
... It Is Even More Than That! 
-AD and the other mods, the alleged infringers, are in reality the only reason why people still buy quake today.

- the fact that AD contains some assets from hexen2, etc, but only need a purchased version of Quake to run, might be consider a copyright violation, but on the other hand, the copyright owner still benefits from the infringer.

- even if purchased, these games do not run on a modern machine, they need modern engines, developed by the same infringer community.

a very nice case 
Yep 
People complaining about copyright infringement can fuck off.

Copyright is supposed to protect entire products from being stolen and resold at another's benefit.

Modding is by definition based on others work, for a non profit end. 
I'm Not So Drastic 
the right of the copyright owners should be protected. Especially if money are involved.

but alleging copyright infringements on a 20 year old game(s), after that the source code was licensed under the GPL on 1999, is something different. Especially a case like this one, in which the owner can only benefits from the situation; even more, these benefits seem to be the real intent behind the decision of the GPL licensing. 
 
You guys are arguing from an emotional and logical point of view. The legal view is the one that matters. 
Logic Can Shape Law 
 
True 
But money makes the world go round :)

If the return on prosecuting / ordering a cease and disist on a modder isn't going to cover the lawyer's salary then they don't bother.

My point was more about internet denizens trying to spoil things for everyone else. 
Hmmm 
If the various sounds, models and textures from other games were slowly replaced with community made versions, would that make everyone shut the fuck up about this?

That alone sounds like a good motivation for a community project.

Sounds, textures - that would be pretty easy. Models not so easy, but I'm sure there's room to use re-skins of existing monsters in place of new ones to cut down on some of the work? 
I Had The Same Thought 
But not the energy to go through with it. 
 
Just for the record I don't believe any lawyer will ever give even a single solitary fuck about what we are doing here...

but if it means we don't have to endure pages and pages of this tedious shite everytime someone releases a map with a hexen 2 model in it, then I think it's worth doing for the long-term good of the quakery. 
 
I think we'd need a solid modeller/animator for that kind of work. Those guys tend not to stick around for too long, no idea why but it's probably because they're usually replacing assets and not creating new stuff (which is the best thing about modding). Plus you usually have to couple them with a good programmer to enjoy the fruits of the labour. 
Exactly. 
 
Http://i.imgur.com/lxQ9O.jpg 
for kinn 
Spirit 
fuck you that's worse that goatse, tubgirl and motorcycle.jpg all combined

trigger warning that shit, maybe? 
Are Those Wookies? 
Maybe shaved wookies? 
 
"Looks good to me" -half of the regulars of func in 2016 
Swan Song 
As long as there will be new projects
Not from me, AD was my swan song, it has all the textures, models and code I have created over 3 years rolled into one big package!

because the whole is greater than the sum of its parts, and those old assets are honoured by their inclusion
My thoughts exactly, I spend ages trying to glue it all together into one package. Its certainly not perfect but modding never is!

If the various sounds, models and textures from other games were slowly replaced with community made versions, would that make everyone shut the fuck up about this?
That is a lot of extra work, there is the Minotaur, Golem, Skull Wizard, Spiders, Scorpions and Wraith that would need to be replaced and there is also textures and misc (skull, tree and statue) models!

if it means we don't have to endure pages and pages of this tedious shite everytime someone releases a map with a hexen 2 model in it
People are people and people love to complain! :D

The AD project was always about sharing and re-use of assets as long as it did not involve any money. Anybody here in the community can re-use these assets however they want in their Quake projects!

Just remember the Quake community is a bubble and beyond the walls is a crusading copyright army waiting to wag the finger! Just don't make the mistake I did and try to market your work to the Internet! :) 
Sock, Goddammit ! 
Please, don't stop making stuff for that awesome great game Quake1 is !

Even by today's graphics standards and ultra-realistic games, I think Q1 (and also Q3) is still a better game to play.

I've tried many other recent games during the last years, and none has the nice set of features that Q1 has.

You are a quake God, and I'll praise that you still do more maps for it !

P.l.e.a.s.e !?

Or I'll create a new Sock Gayatri Mantra to be played in Quake Temples for Eternity ! 
 
Should ... should we be watching this? I mean ... 
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