Abyss
#576 posted by R.P.G. on 2003/10/20 11:00:46
When I use the clipping tool, sometimes the 3D view doesn't display which part of the brush it's going to keep after the clipping operation is complete. I have to update the 3D view somehow (like move the camera) and then it will display it.
Also, I used to be able to copy and paste a texture name into the surface inspector window and change a surface's texture that way. Now I can paste it, but when I click "apply" it just reverts back to the old texture name. This is frustrating, because sometimes I spend a lot of time scaling, rotating, and shifting a texture to make it look right, but then I want to try a different texture to see how it looks.
Gtkradiant Again
#577 posted by wrath on 2003/10/20 14:59:05
so, it's supposed to be really, really sluggish - right? I'm not on a monster system or anything, but with a ti500 and 640 mb ram, it shouldn't go completely aquanox on me just because I have one fucking brush out there. panning and moving around in the 3d viewport is right up there with pounding nails through my cock.
Sluggish ??
#578 posted by Abyss on 2003/10/20 16:14:21
No, can't say I've experienced that, and thankfully, nor have I experienced your eloquent description of what moving around in the 3D veiwport is like :)
Your Fired !!
R.P.G
#579 posted by Abyss on 2003/10/20 16:15:49
Oh i see, I haven't had that clipping prob. Don't beleive I have ever done that with the surface inspector, so I would't come across that.
Thanks
Sluggish Pt2
#580 posted by Abyss on 2003/10/20 16:28:50
You are of course right clicking your mouse in the 3D view, so as you can use 'mouse look' type thingy? (you will get a crosshair in view)It can give a 'sluggish' type effect if you just use your arrow keys to move around there without first right clicking.
Abyss
#581 posted by wrath on 2003/10/20 16:32:19
I'm right clicking, yeah.
Oh
#582 posted by wrath on 2003/10/20 16:34:52
also, I'm the head of human resources here, I say who's fired and who's not. Comprende?
O Rly?
#583 posted by Scampie on 2003/10/20 17:50:48
Scampie
#584 posted by wrath on 2003/10/20 18:03:33
you got a problem son? take it up with mr. pink slip.
two words for you, government cheese!
Radiant Was Sluggish For Me
#585 posted by cyBeAr on 2003/10/20 18:30:41
before I spent my last cash to upgrade from a tnt to a geforce!
maybe it's just allergic to people pressing the wrong keys that have been inprinted in their brain from playing around with an ogier too much.
Cyb
#586 posted by wrath on 2003/10/20 18:35:25
could be. or to people fucking tail pipes.
#587 posted by Vodka on 2003/10/21 00:38:25
To make a good map ed, just let it export 3d max scenes. All in-house tool should have is convinient entity editor and visual scripting
Wrath
#588 posted by Maj on 2003/10/21 06:19:41
I vaguely remember Radiant having a little OpenGL info in the about box. Check it's not using MS or SGI (i.e. software) OpenGL.
Aside: Since when did Radiant need a 34-fucking-meg installer!
Maj
#589 posted by wrath on 2003/10/21 07:44:17
nope, that's not it.
re: Aside.
maybe its got spyware?
Bleh
#590 posted by Maj on 2003/10/21 12:00:25
Can't even get it running here. Bombs out with various gl errors. SPoG hates me :[
I S4wk
#591 posted by Maj on 2003/10/21 12:12:49
For some bizarre reason my desktop was set to 16bpp. 32bpp fixes it.
It turns out that if you take the error message - radiant.x86:28928): GtkGLExt-CRITICAL **: file gtkglwidget.c: line 225 (gtk_widget_set_gl_capability): assertion `GDK_IS_GL_CONFIG (glconfig)' failed - and translate it into greek, then latvian, then spanish, it becomes GtkGLExt el molto bello you're in 16bpp you spack GDK_EL_LA_GL_CONFIG
Compilers & A Texture Question
#592 posted by FaTbOy! on 2003/10/21 13:41:25
Just curious if anyone has released newer versions of the standard argh serise of compilers for q1+2 or something completely different?
Also I am trying to convert a modified texture for q1 (its a .bmp) into the .mip format. Any help here would be appreciated. (I have mipdip, but it doesnt seem to support the conversion)
FaTbOy!
#593 posted by nonentity on 2003/10/21 15:19:47
FaTbOy!
#594 posted by Miniwood on 2003/10/21 15:39:57
Wally?
#595 posted by FaTbOy! on 2003/10/21 16:33:06
I didnt think wally worked for q1 textures.
Yeah It Does
#596 posted by starbuck on 2003/10/21 16:48:53
it does a pretty good job, but i'd recommend TexMex over it for what you want to do
Groovy!
#597 posted by FaTbOy! on 2003/10/21 20:08:00
I am downlaoding it now thanks for the advice!
Compilers...
#598 posted by necros on 2003/10/21 21:34:57
Thanks Necros...btw
#599 posted by FaTbOy! on 2003/10/21 21:45:48
I was reading some stuff on this board and came across a post you had made about replacing a single texture without recompiling the map. Did texmex work for this? If not there is a utility you can get off "the forge" called updbsp. Its DOS based but does the job.
Ohh one more thing, those utils look like they were made for QuArK will they work with WC also?
Thanks Necros...btw
#600 posted by FaTbOy! on 2003/10/21 21:56:04
I was reading some stuff on this board and came across a post you had made about replacing a single texture without recompiling the map. Did texmex work for this? If not there is a utility you can get off "the forge" called updbsp. Its DOS based but does the job.
Ohh one more thing, those utils look like they were made for QuArK will they work with WC also?
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