W00t
#51 posted by
DaZ on 2015/03/09 15:45:42
Ok. Thanks for the speedy reply. Video will go up when I get back from work!
#52 posted by
JneeraZ on 2015/03/09 16:12:11
Random comment, Daz ... Your video clip where Barney gets wasted by the strider corpse STILL makes me laugh. Every time. Gold...
#54 posted by
JneeraZ on 2015/03/10 00:28:19
Thanks Daz!
Good video and I agree with everything you said. :)
The zombies ARE z-aware but they don't get the chance to really show that off in this map.
The idea at the end was sort of a cathartic release for the player... "Here, blow up some zombies!" ... but it didn't play as well as I'd hoped.
Oh well!
#55 posted by
JneeraZ on 2015/03/31 21:51:13
I almost felt bad about the z-aware ogres watching this. Almost.
https://www.youtube.com/watch?v=DiNZ91jtXRo
#56 posted by
necros on 2015/04/01 01:48:31
god damn, i understand why i hate z-aware ogres now! it's because they don't preserve the usual arch and make the flight time shorter.
it's not that they are z-aware that makes them difficult, it's that the time before you get hit in the face is much shorter because the trajectory is flatter which throws off your timing. that's why it feels unfair and annoying. if the flight time was preserved, I think no one would care if they were z-aware.
at least, that's my delirious epiphany for the day, anyway.
It's the implementation, but being z-aware should have been in the game from the beginning, same with zombie gibs. Having them unable to shoot up stairs is ridiculous.
#58 posted by
JneeraZ on 2015/04/01 02:31:48
I agree. Stairs shouldn't be a shield.