#36 posted by necros on 2014/12/03 20:55:43
that makes sense though. the engine will process the commands in the order it receives them, so if you put your +map in there, it will load the map first (using the default setting for skill) and then change the skill setting after the map has loaded.
#37 posted by metlslime on 2014/12/03 22:06:55
+ commands are just stuffed into the console in the order given, after the game is initialized
- commands are handled in a predefined order regardless of the order in the command line, during initialization
#38 posted by MaxED on 2014/12/03 22:59:39
Thanks for clarifying this stuff.
Changed "skill" and "map" commands order in 1.08.
Download
Source
#39 posted by parubaru on 2014/12/03 23:18:09
Thanks to all for the quick reaction.
Additional thanks to MaxED for
the swift update.
Glad if I could be of any help.
Necrobump
After a post over at Quakeone I thought someone should bump this thread, if for no other reason than to say the latest version (though a year and a half old) is now 1.09.
Personally, I'd like to see the program get a more prominent home. It's really handy for newbs trying to get into Quake... Anything that makes that easier can only be good for the community. :)
#42 posted by TERMiNAL on 2017/02/24 17:38:02
I like this little program a lot.
I download the .zip files and load the maps with the SQL.
To me it's better than all the typing in the console, and also better than quake injector which is clunky.
@Terminal
Agreed. It takes a little while to load and I wish there were a couple more features like load .dem and profiles. Haven't found a better launcher yet.
I also use Nercos' compiler to launch the game a lot by hitting Ctrl+R ;)
Just Tried This. It's Good Stuff
#44 posted by Kinn on 2017/02/24 19:08:15
Couple of suggestions:
1) Currently - if map is set to [no map] it forgets this when restarted - ideally it should remember to keep the [no map] preference.
2) Please include a tickbox to optionally include all maps in id1/maps as well as the mod-specific maps when you have a non-id1 mod set.
Map Names
#45 posted by Jago on 2017/08/26 14:19:16
Is map names not being read/displayed correctly a known problem: http://imgur.com/a/dgJTS ?
SQL V1.10:
#46 posted by MaxED on 2017/08/28 02:00:30
Fixed long startup times when Quake directory contained lots of maps/mods.
Map titles are now displayed more accurately.
Map titles from BSP2/2PSB maps are now displayed.
Download
@MaxED
THANK YOU!!!!!!!
I've been hoping someone would come along and make some tweaks to this.
Great Stuff!
Pretty glad to see you update this super handy tool.
Top Stuff MaxED!
#49 posted by Lo Frag Traff on 2017/08/29 21:10:55
i can load quake stuff manually, but if i go away for a few months, i9 tend to forget how to do it!
QI is pretty good, although it's not perfect.
i will definitely be using this to load up stuff after i complete all the arcane dimensions maps ;)
it looks super intuitive!
Err...
#50 posted by Jago on 2017/08/30 04:37:37
So instead of fixing how the map names look, you have now hidden them altogether?
Maxed
#51 posted by yhe1 on 2017/08/30 08:18:44
Sorry to bring this up here, but how is the Quake 2 n64 to PC thing going?
#52 posted by MaxED on 2017/08/30 10:53:58
So instead of fixing how the map names look, you have now hidden them altogether?
Unless a map is in a .pk3 archive, it's name should be displayed. If it's not, I'd like to see that map.
How is the Quake 2 n64 to PC thing going?
Slowly. You can play the current build (has 7 finished maps ATM) by downloading it from the github, extracting the contents of "Mission64-data-master" folder into "KMQuake 2/Mission64" folder, then running "Launch.bat" from said folder).
Was It Really A Problem To Begin With
#53 posted by negke on 2017/08/30 11:07:10
The map titles in question use special characters to appear as colored letters and symbols in game which usually conflict with regular OS expressions. I'd argue it's not worth the effort of manually adding all those characters to the tool just because very few maps, this case deathmatch maps exclusively, use a non-standard naming scheme; a wildcard character like "?" seems just fine.
#54 posted by MaxED on 2017/08/30 11:38:03
Yeah, except I've already added all those characters to the tool :)
Map Names
#55 posted by Jago on 2017/08/30 15:36:31
Unless a map is in a .pk3 archive, it's name should be displayed. If it's not, I'd like to see that map.
All of them: http://imgur.com/a/sAHAX
#56 posted by MaxED on 2017/08/30 16:05:58
Your version is outdated. Download the current one.
Oh
#57 posted by Jago on 2017/08/30 16:23:47
I had some version already on my system already installed and after reading about a newer version downloaded one in the original post, which apparently was OLDER. Heh. Now the names look correct :)
Maybe Shambler Can Update The Download Link In The OP
#58 posted by negke on 2017/08/30 16:36:27
Custom Resolutions?
#59 posted by mgtroyas on 2017/08/31 10:08:11
Awesome tool. I suggest allowing to edit the resolution apart of selecting one of the predefined ones. I need 1680x1050.
@mgtroyas
You can add the custom resolution toward the bottom in the additional command line box. -width 1680 -height 1050
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