:)
#36 posted by Vondur on 2004/03/07 04:21:57
:)
Sorry For Ruininining Your Thread, Vondur :(
#37 posted by czg on 2004/03/07 05:01:42
It's still a great map. With Scary Zombies.
Nice Map
#38 posted by Mike Woodham on 2004/03/07 05:34:03
After watching the demos of Vondur's map I now know that I need to make my own maps a lot harder!
Hehe
#39 posted by Vondur on 2004/03/07 07:57:42
well i've got some angry mails regarding my main secret. fek u dunno what to do. some ppl find it easily others complain about too many windows to shoot. sigh.
i'll try to explain: this kind of puzzle is for those who enjoys walking in the quake dimension. just walking and admiring brushwerk.
others, who like rushing through the map can exit w/o finding this secret or noclip to it w/o probs. sorry, this map (puzzle) is for true quake lovers....
;)
yeah, czg, you kinda ruined it, but i blame scampie....
I Love You Vondur
Nice one Mr Svetlichny, keep 'em comming.
Awesome
#41 posted by Kay on 2004/03/08 17:45:51
Great map. Wide, bunny friendly, doesn't feel cramped in any particular place, and still manages to confuse me with it's complex construction. 10/10.
Yay For Me!
#42 posted by Scragbait on 2004/03/09 23:17:26
I found the Super Secret in the manner that Vonder expressed 3 posts up. I had to go back and find a couple I missed but overall, I'm pleased. I got 3/4 secrets and hope to find the 4th.
Vondur - I recorded my 1st run demo. It's 4Mb zipped. Should I mail it to you? Should I DZip instead?
Great Quake crawler map and I play the way it's meant to be played - fight - explore - look around - no rush. My demo is very long.
Review Is Posted At My Site:
Er...
Scragbait
#45 posted by Vondur on 2004/03/10 01:26:34
ya, try dzipping, it shoule be less in size and mail to von@vondur.net :)
Great Map!
#46 posted by FaTbOy! on 2004/03/10 23:47:48
Im not big on SP, but I really like the author's deathmatch maps. So I figured what the hell... I wasnt disappointed. I actually nabbed all his SP maps while I was on his site.
Keep up the good work!
Good One Von
#47 posted by LTH on 2004/03/11 13:25:16
Took me 55 minutes...
AC Demos
#48 posted by TeamSDA on 2004/03/13 06:00:17
Demo
#49 posted by pushplay on 2004/03/13 18:58:15
This is actually the demo of my second run. I had just gotten up from a nap when I made the first and it was cut short.
http://www.cursesandepithets.com/quake1/push-flecksp1.dz
#50 posted by pushplay on 2004/03/13 18:59:37
Hey guess what? I'm a moron.
:)
#51 posted by Vondur on 2004/03/14 03:45:14
hehe
Text Adventure
#52 posted by pushplay on 2004/03/14 04:11:08
You come to a sign on the road. It says: "Do not smile at the moron." You are likely to be eaten by a grue.
#53 posted by LTH on 2004/03/14 07:43:09
Go North
#54 posted by LTH on 2004/03/14 07:43:24
Go North
#55 posted by LTH on 2004/03/14 07:43:39
Moving around in the dark is dangerous!
You die.
Bah
#56 posted by Fern on 2004/03/14 22:54:01
Layout was so confusing I found a bunch of secrets before stumbling across part of the intended route. Never located a grenade weapon so I had to gun my way through the zombies. Gave up locating the silver key and settled for a trick jump instead. Etc. etc. etc.
But it's a good map.
#57 posted by Blitz on 2004/03/14 23:33:44
How did you miss the grenade launcher seeing as it's in the same room as the zombies you had to gun down??
Heh
#58 posted by Vondur on 2004/03/15 01:29:07
he meant the zombies that are in the spiral tower. and if to access blue key with sillye trickjump you won't get grenadelauncher yes.
Great Level Vondur! :)
#59 posted by Shadowalker on 2004/03/17 18:56:53
I'm at 159 enemies and stuck. I got to the silver key area. I'v shot every window and enemy, I could find. I'm at 63 mins. Any hints?
Love the cool huge structure of the map. Great gameplay, kept me guessing the whole time.
as
#60 posted by xen on 2004/03/18 09:59:11
Few things annoyed me about this map...
First thing, silver key. Now I know the trick jump was obvious but I always like to play maps fully and properly before raping it with shortcuts etc... but I gave up looking for it in the end, took the obvious route & travelled back to see where the entrance was. Was kinda annoyed on finding it since I'd been in that room before and thought it was merely a route back to the beginning via that underwater tunnel; the lighting was deceiving. Maybe that was intended but it niggled me nonetheless.
I also managed to shoot all the windows... but travelled back through the map for at least 10-20 mins and still couldn't find the rest of the monsters/hidden doors. Being able to exit without completing the mission was an innovative twist but I felt it could've been pulled off better.. more clues (like monsters perhaps) leading to where the hidden doors were, wherever they are (still not found them yet) would've made it less frustration. Don't get me wrong I like a bit of exploration, but in moderation, not scaling every last corner of a map this size :-p
Gripes over though, the layout/architecture/general atmosphere was top notch & the gameplay without flaws; nothing imbalanced. Rated it highly, took 45 mins to complete.
The way the rooms contain well crafted architecture yet still manage to blend smoothly & consistenly together was very impressive; perhaps not quite as much as say, GMSP2 was, but certainly one of the best I've seen. With regards to personal taste I prefer layouts which contain giant spectacular areas which integrate with rocky surroundings, and would have preffered some of that in here to give it more variation, but it's still a superb job. Well done, Vondur.
|