It's Nice To See Some New Spq, But......
#1 posted by leviathan on 2003/02/03 16:12:55
Madfox, did you play this map before you released it?
If the more than obvious errors were fixed, it would probably stand up as a decent way to spend 15 minutes.
Yet i'm not even sure how to find the exit.
I Understand Your Concern...
#2 posted by Madfox on 2003/02/03 17:44:49
I posted the level with a bug in the startscene.
Some "enforcer" was shooting through the walls.
I was three days "bussy" telling the "folks" at FilePlanet I had an update.
So the file "trail68.bsp" is the wrong one!
Try "trail69.bsp", and tell me again what the obvious errors are.
It could help me improve the level.
And of course, I played the level...
Madfox
I Get The Feeling You Didn't Beta Test It...
#3 posted by
necros on 2003/02/03 19:38:46
you should come here (or any board, really...) and ask some dudes to beta test for ya. they'll play it through before you release it and tell you any bugs that crop up during play...
Review Soon
when i am can find the time.
Just A GreenHorn...
#5 posted by MadFox on 2003/02/03 23:42:49
I was trying to submit "crumb", another level.
When I screwed up, to load another one, I had the unluck that it slipped through.
Sure true, I didn't thougouhly tested it, but it's the 17th in line.
I'm still working to get the other 16 in line, good for two episodes of eight.
Don't suspect to much, 'cause I'm only a
greenhorn in leveling, with kno-one to try them out.
But if you like beta testing, I could send some levels.
MadFox
16 Levels :)
since you have so many levels you should release them together (e.g. at the same time) as proper episodes, not just release 1 map at a time.
Its more fun for players that way, and more satisfying for everyone i think. :).
You could indeed release them as two episodes of 8 with a overall story/theme/title and make sure the order of the levels is good, with the easier ones first and progressively getting harder (Possibly, doesnt HAVE to be this way).