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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I experimented with Delay last night. I had never really used it before except for simulating sky light (Delay 2, Wait .25 - .4, Light 25-50). A few of those up high can give a soft skylight effect over a large area.

Maybe I'm just too used to the way the original Quake levels look, but when I tried Delay 2 for indoor lights it just didn't look right to me. The "hot spot" was too hot and the fall off extended too far causing a sort of "minlight too high" effect.

Delay 1 was a lot better looking to me, I can see using it some, but the hot spot effect is still distracting. There just seems to be too rapid of change in light level between the core and the falloff.

I tend to make mostly indoor type maps with relatively small rooms and lots of obvious light sources, so that probably has something to do with it.

What ended up looking best to me was Delay 1, Wait 2, Light 80, but I'll probably end up sticking with my usual 200-250 (sourced) Lights with lots of 125-175 (Wait .5-.8) fill lights to simulated relected light and such. 
 
Everyone who plays with lights, make sure you use an engine with Overbright support like Fitzquake. 
Need Someone With UnrealED3 (UT3) 
Crossposting from the Mapping Help thread:

I need someone with UnrealED3 (the UT3 version) installed to take a brief look over a map I have been slowly working on for a loooong time now to help me decide whether I should continue slowly building upon it or whether I should just put it out of it's misery.

Download it HERE
DoW2 Map In Progress 
http://h.imagehost.org/0281/Mirage_1.jpg
http://h.imagehost.org/0576/Mirage_2.jpg
http://h.imagehost.org/0484/Mirage_3.jpg

From the other day, just showing the layout
http://h.imagehost.org/0454/OasisOfWar2.jpg

Much detailing still to be done, but it's coming along quite nicely. It's theme is unique to DoW2, being a mashup of Desert and Jungle enviroments to make a somewhat Tropical Paradise. This will be me entry to the Community Map Creation Contest run by Relic.
http://www.gamereplays.org/dawnofwar2/portals.php?show=page&name=dawn-of-war-2-map-competition 
 
lol i dont even know what is doW... doW2? roulf

look like a far cry map but with no details! 
Hmm 
Dawn of War 2.

Looks nice scamp, good fusion of themes. When I saw the game screens I was imagining something more beachy tho (compared to the layout shot), I'm aware you need to keep gameplay balanced between sides, but possibly have sea as one of the shared outer edges of the map (ie, top or bottom). Sand/beach in the middle of green hills seems strange...

And good luck with the contest :) 
 
Oh I fully relieze the strangeness. Originally thought of making the entire map an island, but a problem I would've had to deal with was hiding the edges of the map if you tilted the camera to a low angle. Instead, I decided 'fuck reality' and went full bore with something as unearthly as a landlocked beach. 
Probably In The Plan 
But more buildings - stuff without human sized apertures / dimensions. 
 

look like a far cry map but with no details!

Haha, indeed.

So just make it an island in a crate! Like that toilet map of yours, only 'used' this time.
(Ok, if you must, maybe in a Borg cube then, to comply with the scifi setting...) 
So 
Noone has UnrealED3 (UT3) installed? 
 
jago what for?

pure crap ~:p

please come back to Quake

enought of wasting your time! 
Trinca 
Sure, when it does 80k tris at 100+ fps on mediocre hardware and comes with a nice assortment of prebuilt meshes. 
Jago 
I have it installed, and I could run it, but I haven't used it in quite a while and am not really inclined to since I have no plans to map for or play UT3. My condolences. 
Last Time I Checked 
the world was pretending UT3 doesn't exist. 
I Quite Like The Game 
 
I Don't Get It. 
All the weapons feel flimsy and the visuals have so much 'cyber-punk' grime and lens flare shoved on top that it's nigh impossible to tell what's going on. 
 
maybe screenshots for us who don't have ut3? 
Screenshots 
Alright then.

Note that the red brick texture obviously isn't final, its something I just use to block out things, there isn't any real lighting, its all in-editor and very very WIP, well you get the point:

http://jago.pp.fi/images/wip/ut3test001.png
http://jago.pp.fi/images/wip/ut3test002.png
http://jago.pp.fi/images/wip/ut3test003.png
http://jago.pp.fi/images/wip/ut3test004.png
http://jago.pp.fi/images/wip/ut3test005.png 
 
I like the basic structures and things. Looks like some fun fighting areas there. As you said, very WIP but promising! 
 
i don't think the red brick is that bad, honestly. is there a dirtier version of that texture though? the metal looks pretty grimy but the bricks look pretty new. course, it depends on what look you're going for. full on tech, yeah, you probably want metal walls but if you want industrial, bricks aren't a bad choice.

second and third shots have a nice look to them. i think keeping the amount of symmetry low would be good (but shot 3, for example, should stay symmetrical for contrast)

my only beef is that the map is so full of mesh objects it's hard to see what the underlying brushwork is, but on the other hand, i know that's pretty much how all modern maps are made these days so it's not really a valid complaint. it's just that, for example, shot 1 is basically a square room. the machine mesh objects don't really seem part of the room. 
 
look nice and i�m pretty sure will look much better with lights!

now make a Quake remake to :p 
Yep 
just need a dirtier brick texture IMHO. DOesnt have to be red but something like a higher res kingping texture. 
Kingpin 
that's exactly what i was thinking about, now you mention it :)
like it's got 50 years of soot and grime built up. 
Nice Shots ! 
I love the architecture, particularly the mix in between old school bricks and techno-pillars... I'd really like to see it ingame with the real lighnings now ;) 
UT Stuff 
@Jago, I like the first screenshot, are those standard mesh objects or something you have created yourself? Sorry not that familiar with UT yet.

@Scampie, Are you going to create any building objects yourself or just terrain and prefabs? 
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