 Yes Please!
#568 posted by distrans on 2003/10/20 02:54:11
 Necros
#569 posted by Abyss on 2003/10/20 04:42:19
I have the new version of GTK working fine with Quake, and have found out what I beleive to be causing the problems I have been having with that version of GTK. Basically when GTK 1.3.12 starts up the entity browser has 2 of the 3 main windows collapsed/closed (1 a list of the entities, the next a description plus the keys etc, and the next the values that you entered etc) if I adjust it by slidding down the separator bars so as I can see the other 2, and shut GTK down with the entity browser like that, the next time I start it it will crash, and I will have to reset the registry, then set up my preferences again. But if before I shut down GTK, I put the separator bars back how they were, there is no problem. At least I know how to avoid it now.
 R.P.G
#570 posted by Abyss on 2003/10/20 05:39:50
...except for the clipping bug and annoyances with the surface inspector.
Care to expand? I haven't noticed anything yet.
 M33p
#571 posted by Maj on 2003/10/20 06:49:53
if but some level monkey would take mercy and tell me how it should be designed.
Congratulations, you've just made Worldcraft.
PS: RPG, you fool, I love you.
 Maj
#572 posted by wrath on 2003/10/20 07:45:50
congratulations, you have just jumped to the wrong conclusion.
 Hmm
#573 posted by nonentity on 2003/10/20 08:24:03
 W00t
#574 posted by Maj on 2003/10/20 09:36:26
I win.
 Maj
#575 posted by wrath on 2003/10/20 10:58:59
if by win, you mean something else entirely - then maybe.
 Abyss
#576 posted by R.P.G. on 2003/10/20 11:00:46
When I use the clipping tool, sometimes the 3D view doesn't display which part of the brush it's going to keep after the clipping operation is complete. I have to update the 3D view somehow (like move the camera) and then it will display it.
Also, I used to be able to copy and paste a texture name into the surface inspector window and change a surface's texture that way. Now I can paste it, but when I click "apply" it just reverts back to the old texture name. This is frustrating, because sometimes I spend a lot of time scaling, rotating, and shifting a texture to make it look right, but then I want to try a different texture to see how it looks.
 Gtkradiant Again
#577 posted by wrath on 2003/10/20 14:59:05
so, it's supposed to be really, really sluggish - right? I'm not on a monster system or anything, but with a ti500 and 640 mb ram, it shouldn't go completely aquanox on me just because I have one fucking brush out there. panning and moving around in the 3d viewport is right up there with pounding nails through my cock.
 Sluggish ??
#578 posted by Abyss on 2003/10/20 16:14:21
No, can't say I've experienced that, and thankfully, nor have I experienced your eloquent description of what moving around in the 3D veiwport is like :)
Your Fired !!
 R.P.G
#579 posted by Abyss on 2003/10/20 16:15:49
Oh i see, I haven't had that clipping prob. Don't beleive I have ever done that with the surface inspector, so I would't come across that.
Thanks
 Sluggish Pt2
#580 posted by Abyss on 2003/10/20 16:28:50
You are of course right clicking your mouse in the 3D view, so as you can use 'mouse look' type thingy? (you will get a crosshair in view)It can give a 'sluggish' type effect if you just use your arrow keys to move around there without first right clicking.
 Abyss
#581 posted by wrath on 2003/10/20 16:32:19
I'm right clicking, yeah.
 Oh
#582 posted by wrath on 2003/10/20 16:34:52
also, I'm the head of human resources here, I say who's fired and who's not. Comprende?
 O Rly?
#583 posted by Scampie on 2003/10/20 17:50:48
 Scampie
#584 posted by wrath on 2003/10/20 18:03:33
you got a problem son? take it up with mr. pink slip.
two words for you, government cheese!
 Radiant Was Sluggish For Me
#585 posted by cyBeAr on 2003/10/20 18:30:41
before I spent my last cash to upgrade from a tnt to a geforce!
maybe it's just allergic to people pressing the wrong keys that have been inprinted in their brain from playing around with an ogier too much.
 Cyb
#586 posted by wrath on 2003/10/20 18:35:25
could be. or to people fucking tail pipes.
#587 posted by Vodka on 2003/10/21 00:38:25
To make a good map ed, just let it export 3d max scenes. All in-house tool should have is convinient entity editor and visual scripting
 Wrath
#588 posted by Maj on 2003/10/21 06:19:41
I vaguely remember Radiant having a little OpenGL info in the about box. Check it's not using MS or SGI (i.e. software) OpenGL.
Aside: Since when did Radiant need a 34-fucking-meg installer!
 Maj
#589 posted by wrath on 2003/10/21 07:44:17
nope, that's not it.
re: Aside.
maybe its got spyware?
 Bleh
#590 posted by Maj on 2003/10/21 12:00:25
Can't even get it running here. Bombs out with various gl errors. SPoG hates me :[
 I S4wk
#591 posted by Maj on 2003/10/21 12:12:49
For some bizarre reason my desktop was set to 16bpp. 32bpp fixes it.
It turns out that if you take the error message - radiant.x86:28928): GtkGLExt-CRITICAL **: file gtkglwidget.c: line 225 (gtk_widget_set_gl_capability): assertion `GDK_IS_GL_CONFIG (glconfig)' failed - and translate it into greek, then latvian, then spanish, it becomes GtkGLExt el molto bello you're in 16bpp you spack GDK_EL_LA_GL_CONFIG
 Compilers & A Texture Question
#592 posted by FaTbOy! on 2003/10/21 13:41:25
Just curious if anyone has released newer versions of the standard argh serise of compilers for q1+2 or something completely different?
Also I am trying to convert a modified texture for q1 (its a .bmp) into the .mip format. Any help here would be appreciated. (I have mipdip, but it doesnt seem to support the conversion)
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