Are We Really Arguing About This? :P
#5895 posted by DaZ on 2012/05/22 03:10:19
I think the defining thing about Deus Ex, the thing that makes it fantastic, is that it is whatever game you want it to be.
I'm playing dx:hr again at the moment and I decided to go through as a social/hacking/stealth master this time around, I just got to China without killing anyone and it's been just as fun as my first time through where I was some kind of blood crazed madman :)
Meh.
#5896 posted by Shambler on 2012/05/22 10:02:38
I am trying to be a blood crazed madman. Unless I start shooting police and civilians, there really isn't much option (earlier missions were better, at least there was an option there).
Also I have done turds with more personality than "Jensen".
#5897 posted by JneeraZ on 2012/05/22 11:10:28
Right. This isn't the game for you.
Deux Ex
#5898 posted by Killes on 2012/05/22 17:13:12
The protagonist of the new Deus Ex puts me the fuck right off.
Havent tried it yet even though there is no greter Cyberpunk fan than I. Why does it have to be a macho moody puurdy groomedy beard shite head, why not something truly cyberpunk - gender bent/less ?
Because thats taking risks and fuck that.
Prolly just gonna replay a jazzed up version of the original Deus Ex instead...when I have time... which is prolly not for quite a long while.
#5899 posted by Text_Fish on 2012/05/22 17:46:31
TBH I don't think any game would benefit from gender bending purely for the sake of taking a risk. Deus Ex has a story to tell (it's quite good -- no novel, but still a lot better than most action RPG's) and it would be derailed if you started throwing in questions about Jensen's sexuality or gender because that drastically effects relationships with other characters. It's only really possible to do that sort of thing in a more sandboxy RPG like Mass Effect, and such a gameplay approach would surely have ruined some of Deus Ex's excellently balanced level design by diluting the developer's sense of focus.
Deus Ex may not tick all of the traditional cyberpunk boxes, but then cyberpunk isn't as "edgy" and "underground" a concept as it once was, so perhaps it's good that people are changing it up a bit.
As for whether Deus Ex is an action game or not ... well ... it's certainly not a point and click adventure. There are moments of explosive action, but it's strengths are its stealth sections imho -- which is also action, of a sort.
/rambling
Demon's Soul's
#5900 posted by sock on 2012/05/22 19:37:07
It seems the servers are going to shutdown at the end of the month (may 31st 2012) and if you have not tried the game yet, it might be a good time to try before the servers go offline. They have also turned all the worlds to white difficulty which makes the game slightly easier. After playing dark souls I had forgotten how hard the original was, crazy boss fights but an amazing game for melee combat systems.
Does That
#5901 posted by ijed on 2012/05/22 19:41:47
Mean that the game can't be played after the server are offline?
Never tried any of the series tbh, though a lot of people have recommended them.
Demon's Soul's
#5902 posted by sock on 2012/05/22 19:52:37
The game is certainly better with online server elements (co-op, world messages, world status) The game can be played offline, but maybe harder if you don't know what you are doing.
When you connect to the servers the world status (black-grey-white) is reset to the server average which can help with difficulty of the game. It is very easy to end up with pure black world if the player dies a lot. When you kill a boss the world shifts towards white (this is the only event when this happens) Certain places and events only unlock when the world is a certain colour.
If you want to see the game, I highly recommend you try it before May 31st, the worlds are set to white (easier) and there is a lot of players around to co-op with.
Will Try
#5903 posted by ijed on 2012/05/22 20:10:46
to fit it into the schedule...
How Does Deux Ex HR
#5904 posted by nitin on 2012/05/23 14:56:17
run on a few yrs old PC an equipment (GTX 465 if you are wondering)
Nitin
#5905 posted by DaZ on 2012/05/23 16:45:09
I have an i7 3.0ghz and a gtx 460 and I'm running it with everything on max with no issues.
Thanks Daz
#5906 posted by nitin on 2012/05/23 16:47:49
will pick it up.
No Demon Souls For Me
#5907 posted by ijed on 2012/05/23 20:06:22
Because another legendary trilogy I never played is on sale: Thief.
The first 3 games for 15 USD.
$13.49
#5908 posted by ijed on 2012/05/23 20:06:39
And When You're Done With Those
#5909 posted by quakis on 2012/05/23 21:34:37
#5910 posted by Spirit on 2012/05/25 12:28:00
#5911 posted by Spirit on 2012/05/25 13:53:28
only some small good thoughts actually, overall it was shallow diablo hate by people who did not seem to like them :/
Well
#5912 posted by bal on 2012/05/25 14:19:52
I only listened to the start a bit, but none of them have played Diablo 3 at all (just one the beta, and that really doesn't count for much), and most of them haven't played much of the two other games either, so...
Heh....
#5913 posted by metlslime on 2012/05/25 20:12:47
could you summarize the few good parts for us? :)
Man, I Write Funny
#5914 posted by Spirit on 2012/05/25 20:58:59
The one big thing that was a new consideration for me was that Diablo (at least 2 and 3) have no real goal. Your goal is to +1 your stats. A normal person will not come to a real end/finish. Actually I guess even if you are level 99/60 you do not "win" the game, correct?
And also how death is irrelevant. Made me think how different games handle death/failure differently and how one reacts to it. Eg in a rogue-like it is happening every other hour, no big deal, you probably learned something new; your next play is fresh and unique. In a FPS you reload and you have to replay (renavigate/re-aim) the last X minutes.
In Diablo, if you die, it is usually because you did not +1 enough beforehand. So the solution is to grind/farm (oh god, I am talking like some annoying nerd). (Apart from finding out what immunities/resistances an enemy has in Diablo 1.) To a degree you can learn patterns for some enemies, but handling those is often still bound to your stats. Skill is pretty much irrelevant, it is persistence and time-investment that makes you a good Diablo player.
Earlier when playing I noticed how in Diablo 3, if you focused any monster and hold your left button, you can move the pointer anywhere and it will still be targetting the monster. Even if said monster teleports. Ugh!
#5915 posted by Killes on 2012/05/29 14:56:37
So diablo 3 prettymuch boils down to squishing that mouse button down and waiting for the game to happen/progress? And then for your button subduing you may get an extra reward of a few $ to be made in the auction house...
Diablo 3 seems a funny kind of thing to me, some more business model than game went into it I think...
#5916 posted by Killes on 2012/05/29 14:59:25
or how Diablo3 became the antithesis of what it orignally was/the PC game culture it represented.
No moddability, always online, no lan etc. Does none of that count to what made it the game it was ?
Killes
#5917 posted by jt_ on 2012/05/29 15:42:45
Not at all.
Diablo
#5918 posted by bal on 2012/05/29 16:50:34
Moddability was never a big thing for Diablo as far as I remember.
And yeah in normal you can pretty much run through really easily, but on the harder difficulties you actually need to play the game.
It's not an amazing game as far as gameplay goes, but it's still ok.
#5919 posted by Killes on 2012/05/30 10:18:02
Yes ok modability no but Blizzard was built on LAN. But this is the same old crap as with starcraft 2 nothing new then.
Good to know there is some gameplay to it then but still, tying in a real money auction house is bound to fuck around with balance and the game spirit, the stakes are changed.
Now heres possibly some good news on the Cyberpunk gaming front : http://www.rpgsite.net/news/1706-teaser-image-for-new-cd-projekt-red-game-revealed
Projekt Red doing a Cyberpunk RPG. This could be great :)
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