#566 posted by Spirit on 2015/06/15 10:01:43
Well great, most of the actual gameplay scenes in that are using your hands to climb onto a crate or take things and using your foot to stomp on enemies. Just like what Doom was all about. Environments look like bad Quake maps were you have flat open rooms next to each other.
Also
#567 posted by Spirit on 2015/06/15 10:03:41
Exciting.
Really.
Kinn Nailed It.
Nothing more to add.
Yes. One Thing.
Monster design of D3 was light years ahead.
Some Really Mind Boggling Complaints Here And There.
Having seen both demos this seems just fine.
Not 3D enough - sure, but neither were Doom 1 and 2. I'm pretty sure they will let people to use custom prefabs in Slapmap, so not being able to build in 3D may or may not be eventually circumvented by some modding genius. But even if not, it seems like a fair compromise to keep the user made maps flowing.
Speed - watch the Snapmap video and notice how fast paced the deathmatch segment is.
Hitscan only - what? Mancubi and agitating skellingtons are shooting projectiles in demo 2.
Hell - hope to see more green marble, but other than that it was fine. The map showcased reminded me of Valiant E4, somehow.
Also
Most of the D3 mistaked listen within the first 50 posts of this thread have not been repeated this time around.
I'm pleasantly surprised because I expected total shit. Sure, I can see enough things to point out. Things like the death animations becoming repetitive already, primarily still claustrophobic environments, loot drops and so on. But on the other hand I see a ton of things they are doing right. Will it be a great game? I don't know. But for the first time in over a decade it feels like Id listened to the fans and are really trying to give them what they want. You say an editor and MP is expected but they failed to really deliver on those since 1999. So to me it feels like the game has a lot of heart and that is something I will always applaud, flawed or not.
Doom E3 Shot Porn
#575 posted by JPL on 2015/06/15 14:51:57
I'll concede that the Cyberdemon is awful.
#577 posted by Joel B on 2015/06/15 15:14:50
Looks like potential for fun stuff. Only thing in the trailer that really gave me a frowny face is the color scheme; it's still very Doom 3 and this would have been a cool chance to do something more "out there" visually (and maybe call back to Doom 1/2 color-wise). Otherwise, it's hard to tell much so far, but it at least looks like maybe they've taken the good bits of Rage and gone in a better direction.
#575
#578 posted by Kinn on 2015/06/15 15:40:48
Hmmmm.
Ok, I like what they've done with the mancubus, where the cyber bits actually look organic and sort of like hard boney growths. That looks cool.
But then, they don't seem to have applied that across the rest of the monsters, who all seem to have that clean Doom 3 UAC look to their cyber bits...
Mancubus Was Way More Terrifying In D3...
...with the meaty tusks, no mouth, man boobs (aren't them the scariest thing?).
This latest steamed lobster with leds does nothing for me.
And, oh, it seems the art director on this is really big on seafood, look at them Cacos.
This
#580 posted by Shambler on 2015/06/15 17:51:30
Looks like potential for fun stuff. Only thing in the trailer that really gave me a frowny face is the color scheme; it's still very Doom 3 and this would have been a cool chance to do something more "out there" visually (and maybe call back to Doom 1/2 color-wise). Otherwise, it's hard to tell much so far, but it at least looks like maybe they've taken the good bits of Rage and gone in a better direction.
Trailer was annoying because 90% of it was just gibs or weapons loading, well hey at least we know that gibs that you'll never see in slo-mo and weapon loading you'll never see at all both work well, woot woot. BUT from the tiny bits that were comprehensible, it looked pretty cool to me, as do the screenshots.
#581 posted by Spirit on 2015/06/15 18:15:01
btw they showed about 8 minutes of actual gameplay footage (well, scripted in-game fov30 train riding rather), I am not sure what to link because I don't want to provide some re-hosting prick with views.
Sound design seems as bad as Doom 3 and Rage, at least I was reminded of all the bad sound bits from those games again. Gameplay seems just like any other recent FPS?
CUE DRAMATIC ACTION MUSIC LOOP
#582 posted by Spirit on 2015/06/15 18:18:20
#583 posted by Spirit on 2015/06/15 18:18:50
Oh, there is another 5 minutes of footage. Why the fuck are those not at Bethesda's account?
Okay Much More Usefully, How About Someone Actually Links It...
#584 posted by Shambler on 2015/06/15 18:25:39
https://youtu.be/2KApp699WdE?t=30m21s
<Shambler> HAHAH
<Shambler> i love the bit with the hand scanner
<Shambler> tbh it looks a lot like Doom3 but MOAR BETTERER which i'm happy with
<Shambler> although the door prising open and the kill anims are too modern fps for meh
#585 posted by Kinn on 2015/06/15 18:40:05
Oh, there is another 5 minutes of footage
You mean the hell level? Yeah I only found that after I posted my "meh" impressions above.
So...yeah these 5 minutes of gameplay look marginally more promising. At least the environment looks a bit more 3d.
https://www.youtube.com/watch?v=l_XbtE6g3GM
#586 posted by - on 2015/06/15 18:50:15
I don't think the speed is a problem. It seemed fast enough... speed has to be balanced with environment scale and so many other factors, and it seemed fine here. If you speed things up a ton in 3D environments that aren't scaled well for it, it turns into the ROTT reboot which had way too fast of movement and felt fucking awful to move around in. It's faster than most games today, without being excessive, that's all that could be asked for.
#587 posted by - on 2015/06/15 18:52:57
The 3D of the levels and gameplay are a problem though.... even the hell level which had some vertical elements, was still 95% horizontal gameplay. Might as well be a topdown shooter at that point.
Strange
How did you guys feel about the health management in the gameplay footage? It felt very diablo 3 to me. Let's kill a mob and pick up a bunch of health from it...
I actually liked doom 3, the story elements I thought actually added to the game experience. Here we just have a gore-fest though. I kind of feel like those execution moves will take away from the experience in a fast paced game, what's that imp doing over there while you're snapping his friend's neck.
Of course it's only E3 footage, so it's been designed to show that off. Dunno, I'm sure it'll be fun.
#589 posted by necros on 2015/06/15 21:31:51
assuming that all those kill cams are just for the video, it looks cool.
those monsters are wild!
#590 posted by Kinn on 2015/06/15 21:40:07
How did you guys feel about the health management in the gameplay footage?
All depends on how generous they are with the drops. I also see traditional pick-ups in the levels, can't recall if they were health pickups though.
If you can just pretty much recover your health after each enemy kill through these "loot drops" though, then I'd say that seems a bit crap and dumbed down.
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