P.S.
#5865 posted by
Shambler on 2009/07/22 09:16:03
"natural fauna" LOL. No wonder your mapping is bonkers, negke!
#5866 posted by
Trinca on 2009/07/22 10:20:31
If i owned a game company necros and negke were the first people i hired :p
If i win Euromilions i buy ID Software rights of Quake and start a new mission pack.
Brushwork Prefabs
#5867 posted by
sock on 2009/07/25 19:44:55
I was stupid enough to think my mapping stuff is artwork and I recently posted it to an art portal, it got banned I was told to stop using prefabs and make my own stuff!
So here it is, my crappy artwork made from brushwork prefabs! :)
Inactive Generator -
http://www.simonoc.com/images/design/maps_q3/moteof1av1l.jpg
Dormant Power -
http://www.simonoc.com/images/design/maps_q3/moteof1av2l.jpg
Crackling coils -
http://www.simonoc.com/images/design/maps_q3/moteof1av3l.jpg
Switching current -
http://www.simonoc.com/images/design/maps_q3/moteof1av4l.jpg
#5868 posted by
negke on 2009/07/25 22:02:33
Those sure are some excellent prefabs...
#5869 posted by
JneeraZ on 2009/07/26 00:17:59
Awesome++, man. Really sweet looking!
I Clicked On The Links And I
#5870 posted by
meTch on 2009/07/26 04:04:20
JIZZED IN MY PANTS
I
#5871 posted by
Shambler on 2009/07/26 10:10:02
JIZZED IN SOCK'S PANTS. AND SOCK'S SOCKS.
My Eyes ...
#5872 posted by
sock on 2009/07/26 12:01:25
... are blending from all the CAPS!!! :P
I can assume by the shouting 'you like?' Anyway the images are of a 3 stage generator puzzle which opens up and needs to be switched on via various levers around the room etc. I don't want to tell too much because the few people that will actually download my map are actually reading this forum!
My Eyes Blend Sometimes Too.
#5873 posted by
pjw on 2009/07/26 14:06:28
That looks awesome.
Don't know if it's actually "art" though... ;)
*ducks*
#5874 posted by gb on 2009/07/26 21:04:54
wowzers.
#5876 posted by
nitin on 2009/08/03 12:28:46
phantasm11's really great looking q3 map using sock's textures and some of his own :
http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/temple_10.jpg
#5877 posted by
JneeraZ on 2009/08/03 14:14:37
That DOES look nice! Wow.
Yeah
#5878 posted by
ijed on 2009/08/03 15:34:37
Cartoon is too strong a word, more like 'well drawn'.
Need more coffee.
#5880 posted by
megaman on 2009/08/04 16:57:37
the few people that will actually download my map are actually reading this forum!
No, i'm not!
Q3 Temple Map
#5881 posted by
grahf on 2009/08/05 03:16:41
the architecture looks very nice and solid, but I'm not sold on the tree roots. I like the idea, and I've always wanted to do something similar myself, but I think they could be higher poly and more twisted to be more convincing.
Not to be anti or anything, just sayin'.
The Mortewood Plaza Mod
#5882 posted by
negke on 2009/08/06 11:07:35
Heh
#5884 posted by
Zwiffle on 2009/08/06 20:08:01
I love the knife with the grenade strapped onto it.
Re: Some UT3 Shot
#5885 posted by
necros on 2009/08/06 20:19:36
that looks awesome ^_^ i love maps where you're suspended or floating above stuff in that way.
Progress Shot
#5886 posted by
sock on 2009/08/11 09:34:15
Castle helmet :
http://www.simonoc.com/images/design/maps_q3/moteof1bn1l.jpg
Im happy with the outline, just need to finish off the lighting and texture density/alignment. Add '_1024' to end of filename for larger image.
#5887 posted by
Spirit on 2009/08/11 11:07:14
The lighting on the front looks a bit sketchy.
The roof and floor textures are too blurry scaled, I guess you mean that with "density" though.
The different heights of the rooftops look great. Gives it a mushroom/dwarf like fantasy feeling (in a good way, heh).
Hmm
#5888 posted by
nitin on 2009/08/11 11:39:33
not too enamoured with that sock, looks too cartoony to me.
I Like
#5889 posted by
Text_Fish on 2009/08/11 13:14:37
the architecture. Personally I think the roof and outside floor are the only problems. I'd choose a wooden shingles texture for the roof and maybe add some more detail to the floor by removing the odd floorboard here and there, or making them slightly crooked, or perhaps just add some darker wooden trim between the wall/floor joint to add a hint of structural realism to it.