#5863 posted by
necros on 2009/07/22 09:01:46
it would have been ok if i had started making this with a hub in mind. :S
i like that idea though, you should give it a shot ;)

P.S.
#5865 posted by
Shambler on 2009/07/22 09:16:03
"natural fauna" LOL. No wonder your mapping is bonkers, negke!
#5866 posted by
Trinca on 2009/07/22 10:20:31
If i owned a game company necros and negke were the first people i hired :p
If i win Euromilions i buy ID Software rights of Quake and start a new mission pack.

Brushwork Prefabs
#5867 posted by
sock on 2009/07/25 19:44:55
I was stupid enough to think my mapping stuff is artwork and I recently posted it to an art portal, it got banned I was told to stop using prefabs and make my own stuff!
So here it is, my crappy artwork made from brushwork prefabs! :)
Inactive Generator -
http://www.simonoc.com/images/design/maps_q3/moteof1av1l.jpg
Dormant Power -
http://www.simonoc.com/images/design/maps_q3/moteof1av2l.jpg
Crackling coils -
http://www.simonoc.com/images/design/maps_q3/moteof1av3l.jpg
Switching current -
http://www.simonoc.com/images/design/maps_q3/moteof1av4l.jpg
#5868 posted by
negke on 2009/07/25 22:02:33
Those sure are some excellent prefabs...
#5869 posted by
JneeraZ on 2009/07/26 00:17:59
Awesome++, man. Really sweet looking!

I Clicked On The Links And I
#5870 posted by
meTch on 2009/07/26 04:04:20
JIZZED IN MY PANTS

I
#5871 posted by
Shambler on 2009/07/26 10:10:02
JIZZED IN SOCK'S PANTS. AND SOCK'S SOCKS.

My Eyes ...
#5872 posted by
sock on 2009/07/26 12:01:25
... are blending from all the CAPS!!! :P
I can assume by the shouting 'you like?' Anyway the images are of a 3 stage generator puzzle which opens up and needs to be switched on via various levers around the room etc. I don't want to tell too much because the few people that will actually download my map are actually reading this forum!

My Eyes Blend Sometimes Too.
#5873 posted by
pjw on 2009/07/26 14:06:28
That looks awesome.
Don't know if it's actually "art" though... ;)
*ducks*
#5874 posted by gb on 2009/07/26 21:04:54
wowzers.
#5876 posted by
nitin on 2009/08/03 12:28:46
phantasm11's really great looking q3 map using sock's textures and some of his own :
http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/temple_10.jpg
#5877 posted by
JneeraZ on 2009/08/03 14:14:37
That DOES look nice! Wow.

Yeah
#5878 posted by
ijed on 2009/08/03 15:34:37
Cartoon is too strong a word, more like 'well drawn'.
Need more coffee.
#5880 posted by
megaman on 2009/08/04 16:57:37
the few people that will actually download my map are actually reading this forum!
No, i'm not!

Q3 Temple Map
#5881 posted by
grahf on 2009/08/05 03:16:41
the architecture looks very nice and solid, but I'm not sold on the tree roots. I like the idea, and I've always wanted to do something similar myself, but I think they could be higher poly and more twisted to be more convincing.
Not to be anti or anything, just sayin'.

The Mortewood Plaza Mod
#5882 posted by
negke on 2009/08/06 11:07:35

Heh
#5884 posted by
Zwiffle on 2009/08/06 20:08:01
I love the knife with the grenade strapped onto it.

Re: Some UT3 Shot
#5885 posted by
necros on 2009/08/06 20:19:36
that looks awesome ^_^ i love maps where you're suspended or floating above stuff in that way.

Progress Shot
#5886 posted by
sock on 2009/08/11 09:34:15
Castle helmet :
http://www.simonoc.com/images/design/maps_q3/moteof1bn1l.jpg
Im happy with the outline, just need to finish off the lighting and texture density/alignment. Add '_1024' to end of filename for larger image.
#5887 posted by
Spirit on 2009/08/11 11:07:14
The lighting on the front looks a bit sketchy.
The roof and floor textures are too blurry scaled, I guess you mean that with "density" though.
The different heights of the rooftops look great. Gives it a mushroom/dwarf like fantasy feeling (in a good way, heh).