
Fuck All Of You. 
 
		#5861 posted by 
Drew on 2009/07/22 06:41:41
 
		taking your maps to new levels and shit. 
 
 anxious as hell to play them. I am jealous of your superior skills/ hopeful they exist because your social life is crappier than mine. 
	 
		
		
Necros 
 
		#5862 posted by 
negke on 2009/07/22 08:12:55
 
		You could kill the unneeded (remaining) monsters with hurt triggers in the spawn rooms and determine which monsters teleport in by staggering multiple teleporters for each one. It's not the most elegant way, but it should work.
 I once had an idea for a hub map that would have three or four interconnected canyon/caverns-like maps center around a central hub with a temple entrance. The player would have to collect runes in each of the canyons and return to the temple to open the gates. Then the actual map would start. There wouldn't have been many monsters in the canyons, just a few fiends and tarbabies and the like scattered about and moving along their paths - the natural fauna so to speak - so it's not a big deal if they were alive again upon returning to the level a second time. Then again, this idea doesn't really require a multiple-map hub structure unless each of the parts is fairly large. 
	 
		
		
		#5863 posted by 
necros on 2009/07/22 09:01:46
 
		it would have been ok if i had started making this with a hub in mind. :S
 
 i like that idea though, you should give it a shot ;) 
	 
		
		
P.S. 
 
		#5865 posted by 
Shambler on 2009/07/22 09:16:03
 
		"natural fauna" LOL. No wonder your mapping is bonkers, negke! 
	 
		
		
		#5866 posted by 
Trinca on 2009/07/22 10:20:31
 
		If i owned a game company necros and negke were the first people i hired :p
 
 If i win Euromilions i buy ID Software rights of Quake and start a new mission pack. 
	 
		
		
Brushwork Prefabs 
 
		#5867 posted by 
sock on 2009/07/25 19:44:55
 
		I was stupid enough to think my mapping stuff is artwork and I recently posted it to an art portal, it got banned I was told to stop using prefabs and make my own stuff!
 
 So here it is, my crappy artwork made from brushwork prefabs! :)
 
 Inactive Generator - 
http://www.simonoc.com/images/design/maps_q3/moteof1av1l.jpg
 Dormant Power - 
http://www.simonoc.com/images/design/maps_q3/moteof1av2l.jpg
 Crackling coils - 
http://www.simonoc.com/images/design/maps_q3/moteof1av3l.jpg
 Switching current - 
http://www.simonoc.com/images/design/maps_q3/moteof1av4l.jpg  
	 
		
		
		#5868 posted by 
negke on 2009/07/25 22:02:33
 
		Those sure are some excellent prefabs... 
	 
		
		
		#5869 posted by 
JneeraZ on 2009/07/26 00:17:59
 
		Awesome++, man.  Really sweet looking! 
	 
		
		
I Clicked On The Links And I 
 
		#5870 posted by 
meTch on 2009/07/26 04:04:20
 
		JIZZED IN MY PANTS 
	 
		
		
I 
 
		#5871 posted by 
Shambler on 2009/07/26 10:10:02
 
		JIZZED IN SOCK'S PANTS. AND SOCK'S SOCKS. 
	 
		
		
My Eyes ... 
 
		#5872 posted by 
sock on 2009/07/26 12:01:25
 
		... are blending from all the CAPS!!! :P
 
 I can assume by the shouting 'you like?' Anyway the images are of a 3 stage generator puzzle which opens up and needs to be switched on via various levers around the room etc. I don't want to tell too much because the few people that will actually download my map are actually reading this forum! 
	 
		
		
My Eyes Blend Sometimes Too. 
 
		#5873 posted by 
pjw on 2009/07/26 14:06:28
 
		That looks awesome.
 
 Don't know if it's actually "art" though... ;)
 
 *ducks* 
	 
		
		
		#5874 posted by gb on 2009/07/26 21:04:54
		wowzers. 
	 
		
		
		#5876 posted by 
nitin on 2009/08/03 12:28:46
 
		phantasm11's really great looking q3 map using sock's textures and some of his own :
 
 http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/temple_10.jpg  
	 
		
		
		#5877 posted by 
JneeraZ on 2009/08/03 14:14:37
 
		That DOES look nice!  Wow. 
	 
		
		
Yeah 
 
		#5878 posted by 
ijed on 2009/08/03 15:34:37
 
		Cartoon is too strong a word, more like 'well drawn'.  
 
 Need more coffee. 
	 
		
		
		#5880 posted by 
megaman on 2009/08/04 16:57:37
 
		the few people that will actually download my map are actually reading this forum!
 
 No, i'm not! 
	 
		
		
Q3 Temple Map 
 
		#5881 posted by 
grahf on 2009/08/05 03:16:41
 
		the architecture looks very nice and solid, but I'm not sold on the tree roots.  I like the idea, and I've always wanted to do something similar myself, but I think they could be higher poly and more twisted to be more convincing.
 
 Not to be anti or anything, just sayin'. 
	 
		
		
The Mortewood Plaza Mod 
 
		#5882 posted by 
negke on 2009/08/06 11:07:35
 
		
	 
		
		
Heh 
 
		#5884 posted by 
Zwiffle on 2009/08/06 20:08:01
 
		I love the knife with the grenade strapped onto it. 
	 
		
		
Re: Some UT3 Shot 
 
		#5885 posted by 
necros on 2009/08/06 20:19:36
 
		that looks awesome ^_^  i love maps where you're suspended or floating above stuff in that way.