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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Yeah... 
better just to break it into isolated levels and if you need to add connectors and re-work the player route in each level, do it so they can be self-contained. 
Fuck All Of You. 
taking your maps to new levels and shit.

anxious as hell to play them. I am jealous of your superior skills/ hopeful they exist because your social life is crappier than mine. 
Necros 
You could kill the unneeded (remaining) monsters with hurt triggers in the spawn rooms and determine which monsters teleport in by staggering multiple teleporters for each one. It's not the most elegant way, but it should work.
I once had an idea for a hub map that would have three or four interconnected canyon/caverns-like maps center around a central hub with a temple entrance. The player would have to collect runes in each of the canyons and return to the temple to open the gates. Then the actual map would start. There wouldn't have been many monsters in the canyons, just a few fiends and tarbabies and the like scattered about and moving along their paths - the natural fauna so to speak - so it's not a big deal if they were alive again upon returning to the level a second time. Then again, this idea doesn't really require a multiple-map hub structure unless each of the parts is fairly large. 
 
it would have been ok if i had started making this with a hub in mind. :S

i like that idea though, you should give it a shot ;) 
Bravo Necros 
;) 
P.S. 
"natural fauna" LOL. No wonder your mapping is bonkers, negke! 
 
If i owned a game company necros and negke were the first people i hired :p

If i win Euromilions i buy ID Software rights of Quake and start a new mission pack. 
Brushwork Prefabs 
I was stupid enough to think my mapping stuff is artwork and I recently posted it to an art portal, it got banned I was told to stop using prefabs and make my own stuff!

So here it is, my crappy artwork made from brushwork prefabs! :)

Inactive Generator - http://www.simonoc.com/images/design/maps_q3/moteof1av1l.jpg
Dormant Power - http://www.simonoc.com/images/design/maps_q3/moteof1av2l.jpg
Crackling coils - http://www.simonoc.com/images/design/maps_q3/moteof1av3l.jpg
Switching current - http://www.simonoc.com/images/design/maps_q3/moteof1av4l.jpg 
 
Those sure are some excellent prefabs... 
 
Awesome++, man. Really sweet looking! 
I Clicked On The Links And I 
JIZZED IN MY PANTS 
JIZZED IN SOCK'S PANTS. AND SOCK'S SOCKS. 
My Eyes ... 
... are blending from all the CAPS!!! :P

I can assume by the shouting 'you like?' Anyway the images are of a 3 stage generator puzzle which opens up and needs to be switched on via various levers around the room etc. I don't want to tell too much because the few people that will actually download my map are actually reading this forum! 
My Eyes Blend Sometimes Too. 
That looks awesome.

Don't know if it's actually "art" though... ;)

*ducks* 
 
wowzers. 
I Love Sock 
[nt] 
 
phantasm11's really great looking q3 map using sock's textures and some of his own :

http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/temple_10.jpg 
 
That DOES look nice! Wow. 
Yeah 
Cartoon is too strong a word, more like 'well drawn'.

Need more coffee. 
Wow... 
that looks really nice. 
 
the few people that will actually download my map are actually reading this forum!

No, i'm not! 
Q3 Temple Map 
the architecture looks very nice and solid, but I'm not sold on the tree roots. I like the idea, and I've always wanted to do something similar myself, but I think they could be higher poly and more twisted to be more convincing.

Not to be anti or anything, just sayin'. 
The Mortewood Plaza Mod 
http://media.moddb.com/images/mods/1/12/11671/RenderTestMortewoodNew1.jpg

Now, that's a shitload of weapons to kill zombies with. 
Some UT3 Shot 
Heh 
I love the knife with the grenade strapped onto it. 
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