HL2 Gold
#5832 posted by
ProdigyXL on 2004/10/18 15:18:20
I'd thought I'd post that about an hour ago now Valve and Vivendi annouced Half-Life 2 has offically gone gold. For those who have pre-ordered through the Steam network, the game will be available when retail boxes hit store shelves on November 16th.
I just hope this game lives up to all the hype for Gabe's sake. The game is only one year and two months late from the orginal launch date... Maybe developers should keep their mouths closed though until they are a little closer to their REAL release date. ;)
...
What happened to Quake3World.com?? They have been down for a while now.
Shadow
#5834 posted by
Vondur on 2004/10/18 16:04:26
everyone is busy leeching hl2 ;)
Gabe Newell
#5836 posted by
Lunaran on 2004/10/19 01:04:37
The Half Life 2 leader in-charge guy that Penny Arcade makes fun of for being fat, and in charge of Half Life 2.
And...
#5837 posted by
JPL on 2004/10/19 01:56:19
.. what about non-PC support for the game ?? I mean: will the game be developped for X-Box, PS2, or other game console ??
Fat But Rich, Probably
#5839 posted by
starbuck on 2004/10/19 05:57:12
it all evens out, i guess
Jago
#5840 posted by
Zwiffle on 2004/10/19 08:14:38
I'm not fat.
I mean... damn!
Quake3world.com
#5842 posted by Jaj on 2004/10/19 13:26:53
I bet that they are reorganizing the site.
Dude
#5844 posted by
R.P.G. on 2004/10/19 16:51:43
You know the Panthers are gonna win the world cup.
Hah
I would have said obsolete, not dead... but I was thinking it!
Hmm
#5848 posted by
nitin on 2004/10/20 01:21:52
I thought quake was dead.
Duke Nukem Forever...
#5849 posted by
Jago on 2004/10/20 03:36:27
A list of things which have happened since the development or in less time than the development of Duke Nukem Forever.
The first press release I can find concerning DNF is dated April 25, 1997.
Grand Theft Auto 1, 2, London, III, Vice City, likely San Andreas
Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and expansions, and three Baldur's Gate console spinoffs
Final Fantasies VII, VIII, IX, X, X-2 XI, Tactics, Tactics Advance, Crystal Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious Dungeon spinoffs
Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask, Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle of Seasons, Oracle of Ages
Unreal, Return to Napoleon or wherever the hell that was, Unreal Tournament, UT2k3, UT2k4 and at least 4 games off the top of my head that use its engine
Quakes 2 and 3, and God knows how many games used those two engines
Thief 1, 2, 3
The Sims and all seven expansions
Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground
Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and NHL '98 for both the SNES and Genesis
Might & Magic VI, VII, VIII and IX
With the exception of Meridian 59, every MMORPG apart from MUDs (I may be off here; at any rate UO was released five months after DNF was announced)
Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and 2 expansions), Dynasty Warriors: Empires, Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 & 2, Mystic Heroes
Every Dance Dance Revolution game
Every single Pok�mon game released in the US
Every Deer Hunter game
Chessmaster 5500, 6000, 7000, 8000, 9000, 10th Edition, with additional non-PC ports
Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not including direct ports
Thirty (to my knowledge) Star Wars titles, again not including direct ports
And something new! Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations out shortly. Working Designs CEO Victor Ireland has made approximately 3,710 Usenet posts since the announcement of Duke Nukem Forever.
Other Facts:
The Voyager 1 spacecraft has travelled approximately 2.5 billion miles since the announcement of Duke Nukem Forever.
The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.
The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink.
Going back to the Duke Nukem theme, not only had the real Manhattan Project been successfully completed in less time than it has taken Duke Nukem Forever to be completed, but the entirety of World War II, from Hitler's invasion of Poland on September 1, 1939 to the signing of the surrender papers on the USS Missouri on September 2, 1945, took place in less time than this game. World War I was even shorter.
One out of every seven people on Earth was not yet born when Duke Nukem Forever was announced. Approximately one out of every seventeeen has since died.
LOL.
#5850 posted by
Shambler on 2004/10/20 05:57:11
Blatant, but still funny.
The person you copied and pasted this off should have added about Daikatana being released - now that's humiliation!
My Take On Duke Nukem Forever.
#5851 posted by
Megazoid on 2004/10/20 06:24:29
I was a big (a guess huge) Duke3d fan. It was the first game I got into on my first computer, my first online multiplayer game too. I must have played thousands of user levels and made a few myself. Anywho, I was what I call "actively" waiting for DNF for about 3 or 4 years. Checking the 3drealms forums daily for little nuggets of information. Then I finally gave up and played other games.
Recently George Broussard admitted that they had wasted three years of development time. He's not even talking about the time they wasted by switching from the Quake2 to Unreal Engine. I was pretty damn gutted when I heard this. I was expecting a game in development as long as DNF to be awesome, now I think it will be knocked out early next year and be just "good". The gaming industry has totally changed since Duke3d a Quake1. I think it's going to be damn difficult to make an FPS that is going to "Rock the World".
Not Official Yet
#5852 posted by
nitin on 2004/10/20 06:49:14
but rumour has it that 3D Realms have hired Paul W S Anderson to write the next chapter in the DNF saga.
Jago
#5854 posted by
starbuck on 2004/10/20 11:21:36
thanks... flogging a dead horse, blood out of a stone of course, but very funny nonetheless...
the first PC Gamer magazine i bought had DNF as a cover story (And 'Flight Unlimited'), and that was sometime in 1997. At that time, I was in the 2nd year of Secondary School, now i'm in the first year of University, having taken a Gap Year.
Is there an official release date? When it's done?
Starbuck
#5855 posted by
Vigil on 2004/10/20 13:03:50
You're either really, really fucking slow, or secondary school last a really long time. No offense (I lie).
Oh, and I remember Flight Unlimited. Damn, I loved the demo.
New Quake Mod
#5856 posted by
LTH on 2004/10/20 17:25:28
New Quake DM mod "CyberQuake v4". It's only 100k, so you might as well download it: Fight like normal, but when you die, spend your frags to enhance your gun, and buy crazy shit like tesla coils and teleporters.
http://www.creativewritingsoc.org.uk/cyberv4.zip
Cheers
LTH