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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Down The Rabbit Hole 
More sleepless nights carving wooden pointy teeth. Ive included a brief one liner for each image, its something I do on another site and thought it might be more interesting.

A contracted wooden iris blocked by chains
http://www.simonoc.com/images/design/maps_q3/moteof1an1l.jpg

A sky light framed by a circle of chains
http://www.simonoc.com/images/design/maps_q3/moteof1an2l.jpg

A gaping hole lined with wood teeth
http://www.simonoc.com/images/design/maps_q3/moteof1an3l.jpg

A dark connection with plain wooden cross beams and warm left-hand light - http://www.simonoc.com/images/design/maps_q3/moteof1an4l.jpg

Plughole kaleidoscope - http://www.simonoc.com/images/design/maps_q3/moteof1an5l.jpg

Down past gaping steps and angled wood lies helping metal hands - http://www.simonoc.com/images/design/maps_q3/moteof1an6l.jpg 
 
I love the one-liners. It gives every shot a sense of place before you click.

Lovely work, sock. The level is looking better and better all the time! 
Err 
that looks fantastic, lovely lighting. 
Yeah 
That looks too good for games almost - excellent stuff.

Aenoch - the link seems broken. 
 
Dreamhost is having a switch/router issue at the moment so Quaketastic is temporarily offline. It's being looked at... 
 
that looks fantastic ^_^ 
Sock 
Looks excellent. The chains are a bit primitive though... Maybe use patches or, even better, a mapmodel, instead. 
Sock 
Nice gaping hole, dude o_O 
Progress 
3,800+ brushes and it's finally sealed. Now to start detailing and finalizing gameplay...

http://wantonhubris.com/blog/wp-content/uploads/2009/07/map_preview.jpg 
 
looks fucking great!!!

i want this :p

go map! 
 
Time to START detailing?? Looks pretty detailed to me! 
 
haha no kidding. it looks great already ^_^ 
I� I� 
Not a fan of the texture set, but it's a taskmaster map, so weather it's good or bad it will be well done.

Good or bad being relative to whichever gameplay angle you're exploring.

Is that id basic sky tex up top? I'd always vote for skybox, but there you go.

The only question that remains . . . when :) 
Willem 
wow very cool I like the brightness of the textures and vaulted ceiling, gives the area a regal/palace feel. What do you mean by start detailing? Is 3800 brushes alot? sorry for stupid questions, not a q1 mapper anymore. 
What Others Said 
Very promising shot :) 
 
Wow, thanks all! And, yeah, that area in the shot is pretty much done but there are others that need detailing (box rooms). :) 
Hmm 
I like the cathedral-esque up lighting on the ceiling, gives it a sense of grandeur.

Not sure about the square windows/light fittings tho, especially the stack of 3 on the left. They just seem too square/blocky. Possibly have one tall window instead, would flow with the lines of the room better and help emphasise the height
(altho all that may be based on the low angle of the screenshot)

And I'm all in favour of more detail, I reckon you can push a few more polygons out of the Q1 engine (altho it does look very nice already, I'm just a fan of adding modern engine-esque levels of small detail into Q1 ;) 
Good Stuff Willem. 
Looks very nice. 
So What Do We Have To Look Forward To Right Now? 
i know necros has some map that goes outside the 8192 cube, willem has the above-mentioned map, sock has that q3 doodle, gb and others are working on remake quake (or "re-quake").

Anything else? 
Metallschleim 
 
!!! 
 
nsoe4 much? 
Negke! 
Sweet! 
Neg 
i really like your mapping ^_^ 
We'll 
Be doing a demo sometime soon, just ironing out the last few issues and preparing stuff. 
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