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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Externals 
don't help either: http://www.quaketastic.com/upload/files/screen_shots/marcherjagged.jpg

That looks remotely good because it's circular like the id1 lightglobes. The problem appears when the sprite is not a circle nor rectangular, like the quoth2 reed, or even better, http://www.quaketastic.com/upload/files/screen_shots/lightrunetest2.png

I am certain that I have enabled external textures in fitz 0.85... 
But Enough About Sprites... 
Necros, that map looks pretty, are you aiming for a primarily vertical map again? 
 
nice pic necros look�s like a map of tronyn in soe indian summer map pack :) 
Sod Sprites 
The pic link is down - I scanned it before but can't remember well enough to comment. 
 
nah, no more vertical. it was fun, but i don't want to do that again.
it'll be similar to cda, i think. 
Note: 
sprite and skin replacement is not supported by fitzquake (yet) 
Extra Glow 
Necro, why do the torch bases glow so much compared to the rest of the environment? 
Sock 
The torch bases are a model. He used quoth entities. 
Something In The Works 
Down The Rabbit Hole 
More sleepless nights carving wooden pointy teeth. Ive included a brief one liner for each image, its something I do on another site and thought it might be more interesting.

A contracted wooden iris blocked by chains
http://www.simonoc.com/images/design/maps_q3/moteof1an1l.jpg

A sky light framed by a circle of chains
http://www.simonoc.com/images/design/maps_q3/moteof1an2l.jpg

A gaping hole lined with wood teeth
http://www.simonoc.com/images/design/maps_q3/moteof1an3l.jpg

A dark connection with plain wooden cross beams and warm left-hand light - http://www.simonoc.com/images/design/maps_q3/moteof1an4l.jpg

Plughole kaleidoscope - http://www.simonoc.com/images/design/maps_q3/moteof1an5l.jpg

Down past gaping steps and angled wood lies helping metal hands - http://www.simonoc.com/images/design/maps_q3/moteof1an6l.jpg 
 
I love the one-liners. It gives every shot a sense of place before you click.

Lovely work, sock. The level is looking better and better all the time! 
Err 
that looks fantastic, lovely lighting. 
Yeah 
That looks too good for games almost - excellent stuff.

Aenoch - the link seems broken. 
 
Dreamhost is having a switch/router issue at the moment so Quaketastic is temporarily offline. It's being looked at... 
 
that looks fantastic ^_^ 
Sock 
Looks excellent. The chains are a bit primitive though... Maybe use patches or, even better, a mapmodel, instead. 
Sock 
Nice gaping hole, dude o_O 
Progress 
3,800+ brushes and it's finally sealed. Now to start detailing and finalizing gameplay...

http://wantonhubris.com/blog/wp-content/uploads/2009/07/map_preview.jpg 
 
looks fucking great!!!

i want this :p

go map! 
 
Time to START detailing?? Looks pretty detailed to me! 
 
haha no kidding. it looks great already ^_^ 
I� I� 
Not a fan of the texture set, but it's a taskmaster map, so weather it's good or bad it will be well done.

Good or bad being relative to whichever gameplay angle you're exploring.

Is that id basic sky tex up top? I'd always vote for skybox, but there you go.

The only question that remains . . . when :) 
Willem 
wow very cool I like the brightness of the textures and vaulted ceiling, gives the area a regal/palace feel. What do you mean by start detailing? Is 3800 brushes alot? sorry for stupid questions, not a q1 mapper anymore. 
What Others Said 
Very promising shot :) 
 
Wow, thanks all! And, yeah, that area in the shot is pretty much done but there are others that need detailing (box rooms). :) 
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