GLQuake's linear filtering makes sprites look very :( 
	 
		
		
.tga Format 
 
		#5812 posted by 
ijed on 2009/07/16 13:52:17
 
		Downside is that everyone with external tex turned off will be looking at crap.
 
 A hybrid of the sparks and Quoth's marshlight with a simple 3d model could work. 
	 
		
		
I'll Take A Crack At It 
 
		#5813 posted by 
ijed on 2009/07/16 16:04:02
 
		When I get back to e3m4 - not happy with the textured lights in there. 
	 
		
		
That Is 
 
		#5814 posted by 
ijed on 2009/07/16 16:08:56
 
		If you can give me a hand with the sprite. 
	 
		
		
Externals 
 
		
		don't help either: 
http://www.quaketastic.com/upload/files/screen_shots/marcherjagged.jpg
 
 That looks remotely good because it's circular like the id1 lightglobes. The problem appears when the sprite is not a circle nor rectangular, like the quoth2 reed, or even better, 
http://www.quaketastic.com/upload/files/screen_shots/lightrunetest2.png
 
 I am certain that I have enabled external textures in fitz 0.85... 
 
	 
		
		
But Enough About Sprites... 
 
		
		Necros, that map looks pretty, are you aiming for a primarily vertical map again? 
	 
		
		
		#5817 posted by 
Trinca on 2009/07/16 17:40:12
 
		nice pic necros look�s like a map of tronyn in soe indian summer map pack :) 
	 
		
		
Sod Sprites 
 
		#5818 posted by 
ijed on 2009/07/16 18:43:32
 
		The pic link is down - I scanned it before but can't remember well enough to comment. 
	 
		
		
		#5819 posted by 
necros on 2009/07/16 19:46:54
 
		nah, no more vertical.  it was fun, but i don't want to do that again.
 it'll be similar to cda, i think. 
	 
		
		
Note: 
 
		#5820 posted by 
metlslime on 2009/07/16 22:25:47
 
		sprite and skin replacement is not supported by fitzquake (yet) 
	 
		
		
Extra Glow 
 
		#5821 posted by 
sock on 2009/07/17 09:29:10
 
		Necro, why do the torch bases glow so much compared to the rest of the environment? 
	 
		
		
Sock 
 
		#5822 posted by 
AEnoch on 2009/07/17 16:35:05
 
		The torch bases are a model. He used quoth entities. 
	 
		
		
Down The Rabbit Hole 
 
		#5824 posted by 
sock on 2009/07/18 13:01:27
 
		More sleepless nights carving wooden pointy teeth. Ive included a brief one liner for each image, its something I do on another site and thought it might be more interesting.
 
 A contracted wooden iris blocked by chains
 
http://www.simonoc.com/images/design/maps_q3/moteof1an1l.jpg
 
 A sky light framed by a circle of chains
 
http://www.simonoc.com/images/design/maps_q3/moteof1an2l.jpg
 
 A gaping hole lined with wood teeth
 
http://www.simonoc.com/images/design/maps_q3/moteof1an3l.jpg
 
 A dark connection with plain wooden cross beams and warm left-hand light - 
http://www.simonoc.com/images/design/maps_q3/moteof1an4l.jpg
 
 Plughole kaleidoscope - 
http://www.simonoc.com/images/design/maps_q3/moteof1an5l.jpg
 
 Down past gaping steps and angled wood lies helping metal hands - 
http://www.simonoc.com/images/design/maps_q3/moteof1an6l.jpg  
	 
		
		
		#5825 posted by 
JneeraZ on 2009/07/18 13:34:32
 
		I love the one-liners.  It gives every shot a sense of place before you click.
 
 Lovely work, sock.  The level is looking better and better all the time! 
	 
		
		
Err 
 
		#5826 posted by 
nitin on 2009/07/18 13:48:08
 
		that looks fantastic, lovely lighting. 
	 
		
		
Yeah 
 
		#5827 posted by 
ijed on 2009/07/18 13:48:24
 
		That looks too good for games almost - excellent stuff.
 
 Aenoch - the link seems broken. 
	 
		
		
		#5828 posted by 
JneeraZ on 2009/07/18 13:58:19
 
		Dreamhost is having a switch/router issue at the moment so Quaketastic is temporarily offline.  It's being looked at... 
	 
		
		
Sock 
 
		#5830 posted by 
metlslime on 2009/07/19 09:35:54
 
		Looks excellent.  The chains are a bit primitive though... Maybe use patches or, even better, a mapmodel, instead. 
	 
		
		
Sock 
 
		#5831 posted by 
Shambler on 2009/07/19 16:46:46
 
		Nice gaping hole, dude o_O 
	 
		
		
Progress 
 
		#5832 posted by 
JneeraZ on 2009/07/20 00:58:49
 
		3,800+ brushes and it's finally sealed.  Now to start detailing and finalizing gameplay...
 
 http://wantonhubris.com/blog/wp-content/uploads/2009/07/map_preview.jpg  
	 
		
		
		#5833 posted by 
Trinca on 2009/07/20 01:33:27
 
		looks fucking great!!!
 
 i want this :p
 
 go map! 
	 
		
		
		#5834 posted by 
Zwiffle on 2009/07/20 01:45:09
 
		Time to START detailing?? Looks pretty detailed to me!