Mario Bros. 2 + Mario Stuff
#5809 posted by
than on 2004/10/12 18:40:34
Wasn't the Japanese Mario 2 just "Super Mario Bros. The Lost Levels," which was included in the SNES All-Stars pack? Or was it something else? I still have my All-Stars cart at home, but I don't have the NES rom for Mario Bros 2 Japanese version. The western release of Mario Bros 2 was wank, though some people like it.
Speaking of Mario, I have Mario Sunshine for the GameCube, and have got something like 60 shines. Unfortunately, I have discovered that to finish the game I must complete seven levels from each area. This pisses me off, because almost every single one of the levels I am stuck on is a "secret of BLAH" level. These levels are fucking shit. Maybe thanks to the controls being a little twitchy at times, the camera, or my cack-handedness. Anyone else have the same prob with this game?
Super Mario World may not have had fancy 3d graphics and shit, but at least I managed to finish 93 or so of the 96 or so levels (and defeat Bowser in the process.) It was one of the Star Road ones I couldn't do for some reason. It was a forest trail with lots of caterpillars and fire things in it. Dunno how I managed to do the one before it though... that was ROCK :)
Congrats Nitin!
#5810 posted by Jaj on 2004/10/12 19:44:51
I'm glad that you are now a moderator :).
SMW = Complete And Total Reminiscence
#5811 posted by
R.P.G. on 2004/10/12 20:03:56
They just don't make games like they used to.
From The Local Nintendo Fanboy
#5812 posted by
pushplay on 2004/10/12 21:28:46
Lost Levels is indeed the Japanese SMB2. It was a quick hack of a sequel with no two player, floating bloopers, and god damn posionous mushrooms wish piss me off. It was also stupid hard. SMB2 USA was a quick sprite hack of Doki Doki Panic, which actually had pow blocks and starman already for some reason.
The Mario Bros are interesting mascots because they're almost entirely defined by circumstance. Hats because hair is hard, mustaces to see the nose, overalls to see the arms, named and ethnicised for a landlord, and Mario is shorter than Luigi because of Doki Doki Panic.
Aye
#5813 posted by
Zwiffle on 2004/10/12 22:48:50
pushpoker is right. They did the Doki Doki hack because the Japanese thought SMB2 was too hard for westerners, and no one cared about the DOki Doki characters at all, but the demand for a sequel was too high. ergo, we got screwed.
My guess is you saw the same Icons, push?
Can
#5814 posted by
nitin on 2004/10/12 23:09:14
anyone else access quake3world?
I Defeated Lost Levels...
#5817 posted by
pope on 2004/10/13 06:11:37
i really did, Devi can atest to my victory! then it rewards you with MORE lost levels... on which the SNES cart i was playing it on... decide it would lose all the saved games.. :(
yes it's stupid hard, I found the best way to beat all the levels was to go at a dead run and hop/jump everytime you land... they were meant for japanese speed running freaks
Scampie
#5818 posted by Bal on 2004/10/13 13:09:24
Yes you are laging badly, but I still luv you!
Than
#5819 posted by
cyBeAr on 2004/10/13 14:18:49
you didn't even find/finish all 96 exits!? I'm dissapointed
?
#5820 posted by
than on 2004/10/13 15:43:46
I got a hell of a lot further with lost levels than smb2... maybe because I didn't enjoy smb2 though
The Super Mario Brothers Super Post
#5821 posted by
pushplay on 2004/10/13 20:26:05
Swing you arms from side to side...
My guess is you saw the same Icons, push?
If you're referring to the pow blocks and starman, well I know because I had Doki Doki Panic for the famicom disc system back in the day. I had a whole bunch of discs including a fun gundam strategy game whose rules we had to entirely infer.
I don't think we got screwed at all though. Jap SMB2 sucked and DDP was creative, wicked fun, with great music.
You Also
#5822 posted by
pope on 2004/10/13 21:07:57
got to play as Toad, talk about badass
Acheive High Blood Pressure In Three Easy Steps
#5823 posted by
BlackDog on 2004/10/15 15:03:01
1: Play really enjoyable demo. Look forward to buying the game.
2: Buy the game.
3: Bad media.
FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK
Some More Links And Stuff
#5826 posted by
VoreLord on 2004/10/15 21:15:52
D3radiant Keys
#5828 posted by
nb on 2004/10/15 23:59:54
http://www.iddevnet.com/editor_keys.php
Including some I didn't know even existed. Useful.
Search Engine
#5829 posted by
aguirRe on 2004/10/18 10:19:44
Has anybody checked out
http://www.kartoo.com ?
It requires Flash and is a bit slow, but it presents search results in a graphically interesting manner.
My Search For "bong Sex" Was Slow And Yielded Uninteresting Results
#5830 posted by
R.P.G. on 2004/10/18 10:33:27
.
Doom 3 SP "Pure Evil"
#5831 posted by
Zwiffle on 2004/10/18 10:04:45
Lavaman released a "beta" of his map called Pure Evil. This is some good Doom3 SP shit right here.
http://www.fileplanet.com/dl.aspx?/planetdoom/files/maps/pure_evil_single_player.zip
---moderator's word---
rejecting due to lack of screens, kthx
HL2 Gold
#5832 posted by
ProdigyXL on 2004/10/18 15:18:20
I'd thought I'd post that about an hour ago now Valve and Vivendi annouced Half-Life 2 has offically gone gold. For those who have pre-ordered through the Steam network, the game will be available when retail boxes hit store shelves on November 16th.
I just hope this game lives up to all the hype for Gabe's sake. The game is only one year and two months late from the orginal launch date... Maybe developers should keep their mouths closed though until they are a little closer to their REAL release date. ;)