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Explore Jam 1 Released
Two experimental Q1 SP maps made in two days by Sock and PuLSaR.

No monsters. 1024 cube.

Run. Jump. Explore.

Download

Screenshot

Don't forget to record a demo.
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My Demos 
I played the maps today. They were quite interesting to explore.

The demos demonstrate that my Quake jumping skills are somewhat lacking, but I suppose the map authors might endure them to see how I find my way around. I eventually complete both maps. I did not find the secret in Sock's map.

I recorded the demos with the default protocol in Quakespasm.

http://www.quaketastic.com/files/demos/explorejam1_primal_demos.zip 
 
I played Pulsar's map first and was a bit apprehensive about jumping around as I thought falling into the void would mean instant death. Also it took me a few moments to make the slopejump connection, which was a pleasant surprise - movement tricks being actively encouraged, even necessary to proceed. I don't need an excuse to trickjump! Was a bit stumped a couple of times when looking for buttons, so took me a little under ten minutes.

Sock's map was a bit more interesting visually, although a lot easier gameplay-wise. In the end I had discovered all but one of the "secret" buttons.

Interesting change of pace in this theme I guess, although exploring for the sake of it kinda takes away the fun part of exploring, in my opinion. That is, discovering hidden areas or items and being rewarded in one way or the other, either in gameplay or exposition of storyline elements (not really relevant for Quake). Still, good effort.

Demos: pulsar sock 
#52 Was Me 
apparently I forgot to log in 
Going To Be Playing Through These Tonight... 
Along with Fourfeather, and Runic Fear. Over at:
http://www.twitch.tv/ionous 
 
Really fun maps. Sock's map felt almost like a Mario 64 level. Pulsar's was tightly packed with cleverness.

I couldn't find the secret in Sock's map, but I found an extra button that didn't seem to do anything. Got the megahealth, but it wasn't the secret.

Both maps worked in my engine. 
@mankrip 
The secret is finding and pressing all the extra buttons you don't need to unlock the exit. It's mentioned a few times in the previous posts, but in case you didn't read them, here you go.

I take it that since it was a quick jam, Sock didn't have the time to make it a fancier secret. I did enjoy replaying the map and finding all the buttons. 
 
health pick-up items in all other maps changed to flacons after intstalling this, wont go back even after deleting all the files, how do I fix it pls? 
 
had to move the BSPs to another directory, ok 
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