|
Posted by XaeroX on 2015/07/21 00:20:28 |
Hi all!
Yes, now we're in beta status, which means lots of bugfixes and improvements were done. ^^
New version highlights:
* Archive Support: Jackhammer can load models and sprites from game archives (PAK, PK3). This is useful if you open other's map which uses models, and your game resources are not unpacked.
* Compiling in Editor: now it is much more convenient to compile maps in the editor, because the compile process doesn't block it. You can continue editing the map while the long compilation takes place. You can also terminate it at any time simply by closing the Process Window.
* Improved Decal Rendition: you can preview Half-Life decals (colors and transparency) in the 3D-View just the same as in the game.
* New Texture Application Modes: "NULL to Selected" (applying NULL or caulk texture to selection), "NULL to Unselected" (same as the previous mode, but texture is applied to the other brush faces; handy fast removal of backfaces), "Apply (texture + values + axes)" (copying texture axes information, simplifying texture application to complex objects and landscapes, especially when combined with "Align to View" mode).
* Automatic Selection in 3D: you can select multiple objects by pressing mouse button in 3D-View and then dragging a cursor. This mode is convenient for quick selection of lots of nearby objects (e.g. landscape brushes), when clicking can become annoying.
* Model View: you can specify an external model viewer (e.g. HLMV) and open any model simply by a context menu command. Also it is now possible to reload a model from disk without restarting the editor.
* Update Check: the editor can automatically check for new version available and notify you, so you can immediately download and install the update.
* Lots of improvements: the new version traditionally contains lots of bugfixes and improvements in comparison with the previous release. The editor became much more stable and functional, and now it is a beta. Please view a changelog for the details.
This version supports Quake, Quake II, Quake III, Half-Life, Gunman Chronicles and their modifications.
Supported operating systems: Windows, Linux.
Supported architectures: x86 (32-bit), amd64 (64-bit).
Web page
Feature list
Changelog of version 1.1.700
DOWNLOAD NOW!
Thanks for the feedback, some features were added because of your requests. Hope you enjoy Jackhammer, I've put much effort to it. |
|
|
Installer Only?
#34 posted by Rick on 2015/08/23 22:41:49
For Windows there is no un-zip and run version, only an installer?
Oh!
#35 posted by ptoing on 2015/08/23 23:02:53
I second that. I would love if there was a portable version.
Am I Missing A Setting?
is there a way to paste a copied brush to the location where I right click and paste on the 2d window?
#37 posted by JneeraZ on 2015/08/24 18:56:14
No, it pastes to the center of the viewport. It doesn't do pasting as well as more modern Hammer iterations.
No Install Version
#38 posted by Rick on 2015/08/24 19:46:31
It's not so much for portability, but to keep more unnecessary stuff from cluttering up the registry. Windows takes care of that well enough on its own.
I usually run a system restore afterwards if an installer has to be used but it would be nice to avoid that hassle, and even then a lot of software will continue to write trivial configuration data there instead of to a separate config file as it should.
Yeah, Totally.
#39 posted by ptoing on 2015/08/24 19:47:53
Most stuff you install, if not all, should really not need to write stuff to the registry.
#40 posted by adib on 2015/08/24 20:00:52
Third: in Worldcraft, when I pressed Z over the 3D window, it "captured" the mouse and entered in "mouselook" mode, no matter what window was active at the moment. Now I have to activate the main window and then press Z. It has less usability.
This sums up to: hovering the mouse over a viewport window activates it. That would improve productivity a ton. I'm using a two window setup, and the need to click to activate one is driving me crazy.
#41 posted by PuLSaR on 2015/08/24 20:12:40
This sums up to: hovering the mouse over a viewport window activates it. That would improve productivity a ton.
so true
#42 posted by XaeroX on 2015/08/24 20:21:58
>>hovering the mouse over a viewport window activates it.
It actually does, from the first versions of the editor. O_o
>> For Windows there is no un-zip and run version, only an installer?
No, the installer does a lot of configuration job so I recommend to use it.
>> The program crashes every time for me.
This bug exists only in 64-bit version and will be fixed in the next release.
#43 posted by PuLSaR on 2015/08/24 21:01:48
>>hovering the mouse over a viewport window activates it.
It actually does, from the first versions of the editor. O_o
It does if no other windows are open. If I open texture application an its window is currently active then I need to click on the window behind it to make Z work.
Not Really
#44 posted by adib on 2015/08/25 00:04:38
I have two viewport windows: one 3D view only; the other split between 2D top and front views. I have to click to activate the 3D windows to navigate thru it. When I want to edit something on 2D I have to click-activate it first. PITA.
Also, if a dialog is active I have to click on the viewport window behind to Z navigate it.
#45 posted by JneeraZ on 2015/08/25 00:56:20
"I have two viewport windows: one 3D view only; the other split between 2D top and front views."
You do? How? And does it save between sessions somehow?
#46 posted by Rick on 2015/08/25 00:56:22
Based on my tests Jackhammer could easily be supplied in an unzip and run configuration. The installation saves some uninstall information in the registry and offers to associate Jackhammer.exe with certain file extensions, it also attempts to set up various game configurations. None of that is really necessary.
Simply running Jackhammer.exe does not appear to create any program specific registry keys.
Windows itself will of course automatically make certain keys which refer to Jackhammer.exe, as far as I know this is unavoidable.
The Qt toolkit however, does create registry keys. So a true "portable" installation appears to be impossible in this case.
Warren
#47 posted by adib on 2015/08/25 06:48:41
Window / New window
You can have as many windows as you like for a single map. And no, it doesn't save between sessions, it's another request I did. The editor should save its state when it exits.
Not Real Thrilled About This...
#48 posted by Rick on 2015/08/25 07:15:47
Continuing to test Jackhammer, I noticed an unexpected executable, CrashSender.exe, in the Jackhammer folder.
This is apparently due to inclusion of something called CrashRpt (in the form of crashrpt.dll). According to the CrashRpt documentation, CrashSender.exe is capable of sending various data over the internet including desktop screen shots.
This is just my opinion, but it seems that use of CrashRpt and what it does should be disclosed during installation of the software and preferably be made optional. I couldn't actually make the software crash, so it's unknown to me if the user is prompted or not before any data is sent, what that data might be, or if data is even sent at all.
The current Jackhammer.exe will not run if the crashrpt.dll is missing. However, it will run without CrashSender.exe (though this will cause a message window to pop up when it starts). Rather than take any chances, I erased the CrashSender.exe, just because it's better to be safe than sorry these days.
This Is Ridiculous
#49 posted by XaeroX on 2015/08/25 11:42:30
If you do not accept our privacy policy, please do not use Jackhammer (this link is displayed in a crash report window).
Crash report is sent if and only if you press the "Send" button in crash report window. This is not an option and never will be one in Windows versions, unless JH becomes very, very stable. If you doubt the way we use crash report, why don't you doubt the JH at all? Nothing can stop me to collect your passwords, nuclear missile activation codes and stuff from the JH's code itself. So, be sure you erase both CrashSender.exe and jackhammer.exe to ensure your privacy. ^_^
Are There Plans For Prefab Support?
title.
Privacy Concerns Are Not Ridiculous.
#51 posted by Rick on 2015/08/25 20:21:28
All I said was that use of CrashRpt should be disclosed at the time of installation and I suggested that it be made optional. Before posting, I looked all through the Jackhammer web site for a privacy policy, checking all links, and could not find one. If it's there, it is very hard to find.
I find your reply to my comments pretty bizarre and reactionary actually.
Privacy Policy Link Is Located Directly At The Crash Report Window
#52 posted by XaeroX on 2015/08/25 20:40:40
IMO it is very hard to miss.
I personally respect privacy concerns in general and don't suppose them being ridiculous; I mean that CrashRpt library is quite clear and well designed, it asks for user permission before sending anything, contains a link to company's privacy policy, allows to examine the files about to be send, and so on.
I don't understand why the use of CrashRpt should be disclosured at any time except before sending the report, when it is *actully* used. If you don't press the "Send" button - nothing is sent, and what do you demand to disclose at the time of installation?
If there were any report sent without user's permission, I'd certainly make it clear and optional. But that's not the case.
And the last but not the least, CrashRpt is opensource and you can easily check it for any backdoors or whatever.
I'm sorry that you find my reply reactionary, but then I'd rather recommend not to use proprietary and closed source software, since you never can be sure of your privacy, unless you block program's network activity using a firewall. Just wait until JH becomes open source (it eventually will be).
The only thing I can do is to mention the use of CrashRpt in readme/installer as a part of "license agreement", without any options, however this is the first time during these 2 years when I get such a complaint...
Prefabs Are Planned
#53 posted by XaeroX on 2015/08/25 20:53:06
But I'm not sure of schedule.
#54 posted by JneeraZ on 2015/08/25 21:26:00
"Just wait until JH becomes open source (it eventually will be)."
=)
#55 posted by XaeroX on 2015/08/25 21:28:57
I've slightly modified privacy policy text to be more clear. Now it explicitly mentions both the engine and VDK (which is actually Jackhammer). In the "Information we collect" section the statement "(etc)" is replaced with "Crash Minidump", so now it can't be voluntarily interpreted.
I've also put a link to the policy to the JH's website, at the bottom of each page.
Something That Might Be Nice.
#56 posted by ptoing on 2015/08/25 21:47:25
An option in the primitives to set what gridsize you want them to snap to.
#57 posted by XaeroX on 2015/08/28 01:24:14
2 ptoing:
What do you mean? Snapping on dragging or on creation?
#58 posted by ptoing on 2015/08/28 02:08:46
I mean on creation. Everything is on grid, but it is the 1 unit grid. So if I want to make an arch or cylinder that is on say the 4 unit grid I have to do it by hand.
|
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|