#34 posted by JneeraZ on 2015/05/02 00:42:21
How fast you kill them and how much damage you take determines the skill level.
That Is Pretty Brilliant
Start Maps
#36 posted by nitin on 2015/05/02 02:29:55
are cool because mappers can use them to scene set for players. Atmospheric start maps that give you a precursor to the theme in the upcoming episode/map do enhance the experience IMHO.
But demanding it in the context of maps made in 2-3 days is definitely a bit overkill.
Start Maps As A Theme
#37 posted by ijed on 2015/05/02 04:46:53
Is a terrible idea, completely misses the point of what makes start maps cool.
Also
#38 posted by ijed on 2015/05/02 04:53:57
Fast/damage taken to select skill is tricky. First off you have to be sure thats how skill is measured for most players in Quake because for all those that its not, you've just alienated.
It might sound obvious, but what if accuracy, secrets found or infights caused were thrown into the mix. Forcing players to play how you want needs to come from the basic mechanics of the game, something that can't be done in Q1 without modifying the core mechanics.
For example, having the player health tick down to 0 but they recover health for each kill made.
Final thing about start maps - they're awesome and of course you can have one made in three days, as long as one of the main mappers doesn't have to do it. Just takes some victim volunteer to agree to make and it bit more organisation.
#39 posted by Spirit on 2015/05/02 11:23:25
Loved Fifth's although it was a bit hordy. Nice "15 years ago" vibe.
Quit skacky's after ~5 minutes because I got tired of the constant onslaught. Will retry on 0 instead of 1, hoping it is toned down there.
Spirit
#40 posted by Shambler on 2015/05/02 12:53:56
What sort of drugs are you injecting into your testicles? Skacky's was as fair and balanced as any modern map on Skill 2....
Testosterone
#41 posted by Spirit on 2015/05/02 14:09:24
If you love jumping to conclusions from tidbits of information you should check out that tumblr internet web site.
Didn't say it was hard or unbalanced, I said it was a constant onslaught. I found that boring and annoying.
I'm Surprised Really
Ithought skacky had the better map by far (although the last fight could have been harder).
Oestrogen.
#43 posted by Shambler on 2015/05/02 15:02:14
I love people who make an ounce of sense.
If Skacky's was too much of a constant onslaught, then surely at least 50% of Quake maps in the last decade must have been unplayable for you??
#44 posted by Spirit on 2015/05/02 15:13:54
Last decade? That was when you actually said things that were worth listening to, wasn't it?
Again, your reading comprehension seems fairly bad. My original post was "5th grade level" according to some online tool. Sorry if I should have used more simple sentences.
Online Tool.
#45 posted by Shambler on 2015/05/02 15:25:09
Very appropriate.
Just for you, because you're such a sensible and well-balanced individual, I went back and checked Skacky's map.
Room 1: Snipe the ogre, check the corners and kill 2 knights.
Room 2: See ogre straight away, retreat obviously, grenade ogre and usually catch a zombie in the blast. Kill other zombie.
Room 3 upper: Okay this is almost slightly tricky. Death knight in face etc etc. Retreat off lift (and take 5 falling damage, the only damage you need to take in the first 5 rooms). Death knight may or may not follow, snipe him either way. Up lift and back off again to shoot lower zombies. Up again to shoot upper zombies. Advance carefully and check for knights again.
Room 4: Snipe Ogres from Room 3 and dodge grenades.
Room 5: Shoot closer zombie straight away. Snipe Ogre easily. Move up and grenade 3 zombies. Death Knights around the corner OMG, retreat and kill them. Snipe 2nd Ogre exactly the same.
Room 6: NOW, it does actually turn into an onslaught, only because the spike trap is a pain. Collect armour, trigger enemy, and retreat through it anyway, go back to collect some of the 165 health you didn't need to use in the previous 5 rooms.
Problem?
TBH if someone was a complete Quake noob and had never played anything other than Id maps, I could see this would be a bit harder than the Id average, but after 19 years and 1000s of custom quake maps, most of which have been harder than Id, sometimes a lot harder, this map really is quite steady.
OTOH if you've posted "constant onslaught" on the majority of other map releases and I've missed it, then I do deeply apologise *
* from the bottom of my arse.
Great News!
#46 posted by Q1RetroJam3 community manager on 2015/05/02 15:52:41
We are extremely happy to announce a new revolutionary streamlined version of Q1RetroJam especially designed for our broader casual audience!
Here is a fresh exclusive promo screenshot of Q1RetroJam Casual
http://i58.tinypic.com/2z3xdfr.jpg
Coming soon to Nintendo4ds, Samsung Watch and LG Smart Refrigerator platforms!
Don't forget to hug us on twitter, inside3d, quakeone and reddit/r/quake.
Play Quake and don't do drugs!
Okay That Is Cruel
#47 posted by Shambler on 2015/05/02 15:57:55
But "LG Smart Refrigerator" I am in tears here....
You Know.
#48 posted by Shambler on 2015/05/02 16:04:44
If Q1RetroJam3 community manager had spent less time fucking around with troll screenshots and buggering up UBB code, and more time finishing his damn RJ3 map, the world would be a happier place...
Public Announcement
#49 posted by Q1RetroJam3 community manager on 2015/05/02 17:01:23
Due to recent ESRB certification and health safety concerns Q1RetroJam team needs to warn you that mentally unstable entitled forum hypocrites with zero contribution to the community are not eligible for any further Q1RetroJam updates and DLCs without a written consent from their parents and a supervising psychiatrist.
For everyone else Q1RetroJam3 is happy to announce that closed betatest of Q1RetroJam3 DLC begins this Sunday!
Stay healthy and remember that we are not Valve.
#50 posted by JneeraZ on 2015/05/02 17:01:45
Seriously, GO MAP.
#50
#51 posted by Shambler on 2015/05/02 18:22:46
Thread closed, GG.
#52 posted by kaffikopp on 2015/05/02 22:19:54
Great work, enjoyed both maps. Nice quadrun in Fifth's. Spend a lot of time in the demo of Skacky's map wandering around looking for secrets or trying to perform various jumps. Impressive what you guys manage to achieve in just a few short days. The only criticism I have is that I got a little lost in Skacky's map a couple of times due to everything looking quite similar on the silver/gold key-floors, but that's nitpicking.
Skill 3 demos
Fifth's: 73/73 kills, 3/3 secrets, 11 minutes
Skacky's: 112/112 kills, 6/7 secrets, 30 minutes
Kaffi
You have such an alien playstyle. You got the grenade launcher secret in a completely unintended way for example. And getting from the lift to the window ledge was funny. Cool demo. :)
#54 posted by Spirit on 2015/05/03 10:30:10
Played through Skacky's now. Guess I got into a bad streak yesterday where I never got a rest from attacks (constant onslaught...) and the sounds of the ogres really got on my nerves. Nice map as well! I also played through it on Nightmare just to make sure I did not suddenly lose my manliness, no problems there.
You Fud.
#55 posted by Shambler on 2015/05/03 11:06:48
I told you it was okay, glad it was good this time.
And no it's not about manliness, it's about consistency.
Flogging The Dead Horse Which Is A Horse
#56 posted by Spirit on 2015/05/03 12:11:45
And I told you it was not about the skill.
(_x_)
#57 posted by Shambler on 2015/05/03 18:39:47
HTH.
Start Map, Moaning Bitches.
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