Hey Sock =)
#5761 posted by
DaZ on 2009/07/03 01:17:30
tf is still alive and kicking, quite a good laugh usually!
#5763 posted by
Trinca on 2009/07/03 13:10:10
#tf just have a problem sock
scampie...
#5766 posted by
necros on 2009/07/04 02:33:37
evocative brushwork. :)
2 and 3 are my favourites.
Marvelous
#5767 posted by
madfox on 2009/07/04 02:34:03
these shots make me feel an ansolute beginner!
#5768 posted by
madfox on 2009/07/04 02:35:59
antsolute maybe, I mean absolute.
Ow
#5771 posted by
ijed on 2009/07/04 06:07:30
Email me about RemakeQuake.
#5772 posted by
Trinca on 2009/07/04 08:22:35
sock just four words
YOU HAVE TALENT BITCH!
outstanding dude!
Just 4 Words
Can't view the screenshots. :(
Just 4 Words
#5774 posted by
JPL on 2009/07/04 09:37:30
The shots are very nice !!!
Go map !
Thanks
#5775 posted by
sock on 2009/07/04 12:15:32
Shot 1 is cool for me because the corridor leading into the room is angled and feels like its leaning over. It makes me want to tilt my head to the side.
Shot 2-3 is the lower area of the room with big blocks and solid supports, split levelled with a lower section curving round like a little gully.
Shot 4 is the birds nest with windows all around and a tree silhouette top window design. Building materials get lighter as they progress upwards to make it feel more structural.
JPL, The weather is too hot and I can't sleep at night at the moment, hence the doodle / mapping thing.
Mr.Fribbles, not sure why, I checked and my site and it is working ok.
Looks Cool, Yeah
#5776 posted by
negke on 2009/07/04 18:46:50
The wood/stone combo (and the corresponding architecture), or at least the way it's used here, adds a whole new thematic dimension to Q3. Well, I'm sure there've been similarily themed maps before, but I haven't seen them, so kudos to you for this approach.
Very Nice
Working for me now - and looking very sweet! :)
#5778 posted by
JneeraZ on 2009/07/04 20:05:15
#4 is awesome, man! Love the look of that area.
#5779 posted by
necros on 2009/07/04 21:33:10
Building materials get lighter as they progress upwards to make it feel more structural.
this is something i never really think about when mapping. thanks, i think i'll see about trying to incorporate this kind of attention to detail.
Haha!
#5783 posted by
DaZ on 2009/07/10 13:48:44
thats great. I have some photos of that machine, its epic! =)
Hmm
#5784 posted by
nonentity on 2009/07/10 18:43:13
Heh, I remember that thing...
Cogs Are Turning In My Head
#5785 posted by
sock on 2009/07/11 13:06:29