That Looks Great
#5745 posted by
pjw on 2009/06/26 03:26:06
I also like the windows, and I like the view in shot 3 as well--that sort of background eye-candy is neglected too often (and when it is, and you stop killing long enough to look out the window it's all bleh and boring).
My only suggestion would be to add some sort of divider in between the stone block texture and the black-ish bumpy stuff--it looks odd to me to have the one on the bottom going directly into the other on top. I'd like to see an actual plate/shelf/something in between.
Those Shots Make Me Smile
#5746 posted by
ijed on 2009/06/26 14:15:42
Why not map for q1sp? All the 'cool' kids are doing it.
Q1 Mapping
#5747 posted by
sock on 2009/06/26 15:53:09
I did Q1 mapping years ago but my PC went up in smoke and I lost all my data. After getting a new PC I never really went back to any of my old stuff, I just moved on to other games. I understand this forum is mostly Q1 centric but I know there are Q3 people that lurk here as well.
PJW, yeah I originally had a gothic trim below the black texture but it started to bother me because of alignment issues so I started creating new trims but stopped, because I wanted to shape doodle more than create assets. In game it is not too bad because the brick pattern above has a defining lower edge but I know what you mean.
Sock
#5748 posted by
nitin on 2009/06/26 15:59:51
looks great, have you made more than that room?
Anyone Interested In Beta Testing?
#5749 posted by
necros on 2009/06/27 01:23:11
that green brick map i started a while ago is almost done now.
just need a couple of opinions. it's for quoth2, and you need an engine that supports -quoth (fitz 0.80) because it's a pak file that goes in it's own directory.
i think you can get around it by renaming the pak file and dropping it in your quoth folder, but it overrides a stock quake sound, so that's not optimal.
just leave a message here if you're interested. :)
Sure
#5750 posted by
ionous on 2009/06/27 01:49:28
Send it on over.
voice DOT of DOT the DOT nephilim AT gmail DOT com
Totally Interested.
#5752 posted by
Drew on 2009/06/27 06:38:40
never tested before, but definitely down to give it a go!
#5753 posted by
necros on 2009/06/27 09:02:30
ok, thanks. that should do for now. :)
Necros
#5754 posted by
negke on 2009/06/27 09:58:51
The vertical map? Cool!
Btw. the "work" link on your website crashes my FF.
#5755 posted by
necros on 2009/06/27 19:29:09
i use firefox myself, so maybe it an addon you have? i don't know enough to be able to try to fix it though. :S
i've been thinking of building a simple html alternative though.
#5756 posted by
negke on 2009/06/27 20:15:57
No idea. The only plugin I have is Adblock Plus. Latest version of Flash player. It's weird since all the other links work. Html alternative sounds like a good idea.
#5758 posted by
Trinca on 2009/06/28 22:07:53
zomggg a new release from necros :)
can�t wait for it!!!
Sockage!
#5759 posted by
cardo on 2009/06/30 09:30:16
Looking excellent there Sock :) Where've you been hiding lately? Come back to #tf!
Gently Poking Cardo
#5760 posted by
sock on 2009/07/02 21:01:19
OMG its cardo!!! :D umm I am not sure I want to find #tf again, does anyone talk there? I always got the impression of IRC that it is just a bunch of nerdy channel lurkers! ;)
Hey Sock =)
#5761 posted by
DaZ on 2009/07/03 01:17:30
tf is still alive and kicking, quite a good laugh usually!
#5763 posted by
Trinca on 2009/07/03 13:10:10
#tf just have a problem sock
scampie...
#5766 posted by
necros on 2009/07/04 02:33:37
evocative brushwork. :)
2 and 3 are my favourites.
Marvelous
#5767 posted by
madfox on 2009/07/04 02:34:03
these shots make me feel an ansolute beginner!
#5768 posted by
madfox on 2009/07/04 02:35:59
antsolute maybe, I mean absolute.