#5740 posted by Zwiffle on 2009/06/25 19:20:36
I agree with necros. Convert that to Q1 and you have yourself a deal.
#5741 posted by gb on 2009/06/25 21:32:30
First shot looks like a Strogg freighter with medieval textures. With the spotlights and the windows, and the central platform running down the room.
Granted, the look out of the window changes that impression.
Spotlights in an otherwise "medievalish" environment gave me the creeps for a long time, but you probably gotta go with what works. I was too dogmatic there. Torches are super limited, and games don't have to be realistic.
Pentagrams are most often really cheesy IMO.
Looks cool.
#5742 posted by - on 2009/06/25 22:38:56
I want to have sex with your windows Simon. :o
Inspiration Sources
#5743 posted by sock on 2009/06/25 22:42:19
I suppose the tech feeling comes from the use of base lights but it was never my intention of just creating tech structures and painting them stone. I did not want to be side tracked with creating textures so I used generic Q3 stuff instead so I could concentrate on the architectural shape instead.
I recently went on holiday to Barcelona and took alot of pictures of Gaudi stuff. I wanted to create something 'off angle' and branching upwards like a tree. (The black 3 prong structure in shot 1 for example) The interiors of his famous church has good examples of this. http://www.simonoc.com/pages/photo/barcelona_church/image_05.htm
The park he also created has awesome examples of sloped angled stuff which I was trying to create an architectural theme from. http://www.simonoc.com/pages/photo/barcelona_park/image_13.htm
Nice Shots Sock....
#5744 posted by metlslime on 2009/06/25 22:59:21
and, unlike everyone else, i approve of the mix of tech elements like the spotlights, doors, and especially the window frames, with a medieval setting. This is quake3, the mashup of themes is core to the game.
That Looks Great
#5745 posted by pjw on 2009/06/26 03:26:06
I also like the windows, and I like the view in shot 3 as well--that sort of background eye-candy is neglected too often (and when it is, and you stop killing long enough to look out the window it's all bleh and boring).
My only suggestion would be to add some sort of divider in between the stone block texture and the black-ish bumpy stuff--it looks odd to me to have the one on the bottom going directly into the other on top. I'd like to see an actual plate/shelf/something in between.
Those Shots Make Me Smile
#5746 posted by ijed on 2009/06/26 14:15:42
Why not map for q1sp? All the 'cool' kids are doing it.
Q1 Mapping
#5747 posted by sock on 2009/06/26 15:53:09
I did Q1 mapping years ago but my PC went up in smoke and I lost all my data. After getting a new PC I never really went back to any of my old stuff, I just moved on to other games. I understand this forum is mostly Q1 centric but I know there are Q3 people that lurk here as well.
PJW, yeah I originally had a gothic trim below the black texture but it started to bother me because of alignment issues so I started creating new trims but stopped, because I wanted to shape doodle more than create assets. In game it is not too bad because the brick pattern above has a defining lower edge but I know what you mean.
Sock
#5748 posted by nitin on 2009/06/26 15:59:51
looks great, have you made more than that room?
Anyone Interested In Beta Testing?
#5749 posted by necros on 2009/06/27 01:23:11
that green brick map i started a while ago is almost done now.
just need a couple of opinions. it's for quoth2, and you need an engine that supports -quoth (fitz 0.80) because it's a pak file that goes in it's own directory.
i think you can get around it by renaming the pak file and dropping it in your quoth folder, but it overrides a stock quake sound, so that's not optimal.
just leave a message here if you're interested. :)
Sure
#5750 posted by ionous on 2009/06/27 01:49:28
Send it on over.
voice DOT of DOT the DOT nephilim AT gmail DOT com
Thanks,
#5751 posted by necros on 2009/06/27 04:34:15
info sent. :)
Totally Interested.
#5752 posted by Drew on 2009/06/27 06:38:40
never tested before, but definitely down to give it a go!
#5753 posted by necros on 2009/06/27 09:02:30
ok, thanks. that should do for now. :)
Necros
#5754 posted by negke on 2009/06/27 09:58:51
The vertical map? Cool!
Btw. the "work" link on your website crashes my FF.
#5755 posted by necros on 2009/06/27 19:29:09
i use firefox myself, so maybe it an addon you have? i don't know enough to be able to try to fix it though. :S
i've been thinking of building a simple html alternative though.
#5756 posted by negke on 2009/06/27 20:15:57
No idea. The only plugin I have is Adblock Plus. Latest version of Flash player. It's weird since all the other links work. Html alternative sounds like a good idea.
'work' Works
#5757 posted by Drew on 2009/06/28 06:15:06
for me.
#5758 posted by Trinca on 2009/06/28 22:07:53
zomggg a new release from necros :)
can�t wait for it!!!
Sockage!
#5759 posted by cardo on 2009/06/30 09:30:16
Looking excellent there Sock :) Where've you been hiding lately? Come back to #tf!
Gently Poking Cardo
#5760 posted by sock on 2009/07/02 21:01:19
OMG its cardo!!! :D umm I am not sure I want to find #tf again, does anyone talk there? I always got the impression of IRC that it is just a bunch of nerdy channel lurkers! ;)
Hey Sock =)
#5761 posted by DaZ on 2009/07/03 01:17:30
tf is still alive and kicking, quite a good laugh usually!
Cardo ?
#5762 posted by JPL on 2009/07/03 07:55:41
Here ? OMG !
#5763 posted by Trinca on 2009/07/03 13:10:10
#tf just have a problem sock
scampie...
Late Night Doodles
#5764 posted by sock on 2009/07/04 01:19:33
|