...
#5731 posted by necros on 2004/10/06 23:20:35
i tried the newest version...
it's better, but still...
dude, where in the docs did it talk about the cvars? i didn't know any of the stuff was optional. you've really got to get a better documentation because the one you've got right now is pretty ass -- it doesn't list any of the console variables.
is it possible to disable the detail/bump mapping? possible to disable the annoying jumping/movement code (the q2 style jumping where the player gets a step up on lips)?
if that was optional too, it would go a long way towards changing my mind about dp...
---------
also, is inside3d.com down?
Pushplay
#5732 posted by pjw on 2004/10/07 00:26:12
Whoa.
That's really, really cool.
Pushplay
#5733 posted by pjw on 2004/10/07 00:26:37
Whoa.
That's really, really cool.
Dammit
#5734 posted by pjw on 2004/10/07 00:27:29
My ISP blows donkeys.
No Wrath
#5735 posted by HeadThump on 2004/10/07 02:00:55
My mother is a lesbian who just got out of prison, and I hate her girlfriend (whom she met in the joint, btw) who likes to throw knives at me. Don't you keep up with things around here?
Anyway, I'm willing to do do opositional research by studying Rawls, Marx or Galbraith, but I am not going to suffer every jackass who has access to a cam corder. If that is how you keep yourself literate and informed, fine; I wont question it; I'll even recommend adding the Daily Show to the mix.
And, Btw,
#5736 posted by HeadThump on 2004/10/07 02:38:34
It just means you need to exercise some good, old fashioned critical thinking.
These are a list of sites I browse through EVERYDAY because I am so apathetic in my cultural and social concerns to think in any critical manner.
www.lewrockwell.com
Antiwar.com
www.mises.org
www.reason.com
www.dailyreckoning.com
Look around, you might find something you like, or something that infuriates you (I get both set of reactions myself). Cheers.
Bah
#5737 posted by Megazoid on 2004/10/07 04:37:16
I can't be bothered with all that anti-capitalist, conspiracy theory, peacenic jibber-jabber.
www.thehun.net , kick back and relax.
Necros
#5738 posted by Kinn on 2004/10/07 04:47:39
is it possible to disable the detail/bump mapping? possible to disable the annoying jumping/movement code (the q2 style jumping where the player gets a step up on lips)?
Yes. The detail texture thing is in the in-game menu - or you can just do r_detailtextures 0
Also the "jump step up" physics can be toggled - sv_jumpstep 0
Btw, thanks LordHavoc - I have to say I'm extremely relieved that the lightning beam is toggleable. Is there a comprehensive (or decent anyway) list of all the DarkPlaces cvars anywhere?
Kinn,
#5739 posted by HeadThump on 2004/10/07 09:42:27
there is a file in the QC code source called dpextensions that list all of the Cvars.
Megazoid, those are some of the most unapolegeticaly pro free market oriented sites you can find on the web.
Necros
#5740 posted by LordHavoc on 2004/10/07 10:11:00
Yes I know the documentation is extremely lacking on cvars/commands, that's what I've been working on yesterday, it takes a long time to add a description message to every cvar and command. I'll continue doing this today.
Many things are in the menus (as mentioned), but often under different names so it can be hard to identify what cvar corresponds to what menu.
I do recommend typing <tab> to get a full list of cvars and commands and usually you find what you're looking for, they are categorized (though the distinction between gl_ and r_ is pretty silly, some of these are gl_ for glquake config compatibility).
Pushplay
#5741 posted by R.P.G. on 2004/10/07 17:43:48
Cool indeed!
Magic Numbers
#5742 posted by Lunaran on 2004/10/07 19:04:16
Not to get off the current Q1 topic, but the Doom3 editing tips thread is long gone, so rather than bump it I'll just sneak this shit in here.
My first reaction to the automatic planar texture projection in Doom3 (ie not axial like it's always been in the Quakes) was the same reaction I usually have to stuff like this: whine a lot and complain out loud to myself that it ought to be "fixed."
But, then I just did thirty seconds of math to figure out what the multiplication factors would be to stretch a texture on a skewed brush back to an axial scale. I now post them here if anyone wants the help. Just take the number for the appropriate slope, type it into either the 'scale horizontal' or 'scale vertical' box in the surface inspector (I'll let you figure out which), and hit enter. All you should need after that would be a little shifting about to line it up and voila.
1:2 - 0.8944
2:3 - 0.83205
1:3 - 0.94868
1:4 - 0.97014
1:1 - 0.7071
I figured those are the most common ratios. If you want wierdo ones like 5:7 because your brushwork sucks, I direct you instead to c:/windows/calc.exe :)
So...
#5743 posted by - on 2004/10/07 19:09:16
Last few weeks, I've been interviewing with Raven Software to do level design on one of their non-q4 projects. Monday/Tuesday I spent in Madison and had an interview which went well. Today I spoke with them and they offered the job and a great salary, so I'll be calling them tomorrow to accept and will be starting late Oct / early Nov.
So looks like yet another elite Func_qmap mapper has been taken into the industry! You may all praise me now.
All Right
#5744 posted by Lunaran on 2004/10/07 19:14:04
I swear to God that D3Radiant didn't let me type values less than 1 into the "Fit" boxes until today. I fucking swear.
Also, congrats shrimp-boy!
Well Freakin Done
#5745 posted by VoreLord on 2004/10/07 19:18:32
Congrats, and good luck with it, hope it's all you expect.
Well
#5746 posted by . on 2004/10/07 19:18:57
if you're not lying, I had no idea you were hireable, no offense... but you know, industry standards and all. Congrats asshole. Now enjoy the god damn harsh Wisconsin weather.
Congratulations Man,
#5747 posted by HeadThump on 2004/10/07 19:36:34
All of those hours poured in to speedmapping have paid off.
Enjoy the non-East Coast weather.
So...
#5748 posted by Kell on 2004/10/07 19:40:00
Congrats Scampie. You realise of course I'll be blaming you from now on.
Hehehe,
#5749 posted by necros on 2004/10/07 19:51:43
go make us some cool game now. ;)
Scrumpie...
#5750 posted by distrans on 2004/10/07 20:17:22
...nice one! and, I'll save the praise till I see some product ;P
Scampie
#5751 posted by wrath on 2004/10/07 20:20:34
good luck man, don't let the (inevitable) shit grind you down. and enjoy it for what it is, a great gig in the sky.
><((((�>
Congratulations Scampie...
...and suck it up, Phait!
Scampie
#5753 posted by Zwiffle on 2004/10/07 22:34:28
Hold out for something bigger.
It's Odd
#5754 posted by . on 2004/10/07 23:09:36
I haven't seen Scampie release anything but speed maps, must have some good portfolio stuff tucked away?
Phait
#5755 posted by Zwiffle on 2004/10/07 23:32:22
Been to his site? Lots of different maps, mostly Q3. Some mod stuff in there too I think. Lotsa neat pics.
Plus he "influenced" Raven's decision by giving "blowjobs."
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