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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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You Got That From Your Official Readme Audit? 
 
@nitin 
Yes ... you can follow the evolution here:

http://quakeone.com/forums/quake-mod-releases/works-progress/11588-hd-textures-sp-maps.html

feel free to joint the discussion 
Moddb Page Down? 
The moddb page no longer exists, did the mod developers have it removed? 
 
Yes the mod page is down, not sure if/when it will be coming back. You should still be able to download the mod from quaddicted and quaketastic though 
Sock == Trinca? 
 
Painfully Aware 
The moddb page no longer exists, did the mod developers have it removed?
The Quake community has been "borrowing" content from so many sources over the years I think we have all forgotten what we are doing. Quake has been under the radar of the general public for so long that no one has really cared or been interested.

Copy another mod / game / movie (If I want to play Quake, I'll play Quake - not HL: Quake) Consider the legal ramifications!

This MOD contains Hexen2, UT, Q3 and HL2 content!

ModDB has plenty of pages talking about this issue and why MODs at ModDB should be "legal" and not full of "other" content.

http://www.moddb.com/tutorials/getting-started-with-mods
http://www.moddb.com/features/the-legalities-of-modding

"So why has the ModDb page been removed" because it should not be there! As I have said to the AD team via email, the mod will still exist on Quaddicted if anyone wants to download it. Any site personally connected to me I have removed it from.

Personally it makes me sad because so much work was put into the MOD that I got blinkered and forgot what was happening. Moral of the story, don't take shortcuts, create it all yourself.

Sock == Trinca?
Whatever floats your boat! 
 
Trinca always seemed more like a double to me. 
So... 
Why was it removed again? I don't see the point, if it's so under the radar anyway. 
 
it sounds like mod db doesn't want to host that kind of content.

Which is fine, we have made quake mods for 20 years without people needing to host them on moddb. Quake1 people generally host them on their own homepage, or cdrom.com, or shub hub, or quaketastic, or quaddicted, whatever other quake-specific file hosts. 
No Fancy Document? 
Would this mean no fancy document for the readme/dev tools will be created?

I may have to start creating one myself in one form or another. ;)

Either way, it is unfortunate to hear about the limited hosting but at least the passionate folks can still let the mod breathe. 
 
But sock, you have your own hosting..? 
Ehhhhh What Major Release Doesn't Use Recycled Assets From... 
...20 year old games??

FFS. Original link edited. Go download if you haven't already. 
 
still need an updated URL for "official patch 2" in the thread topic 
 
and the patch 2 readme URL is broken 
 
and the screenshot links! 
PlanetQuake 
Hosted plenty mods, maps, etc. of the user created variety. Many Quake deathmatch levels had Q3 textures, many single player releases had Q2 textures or Hexen 2 textures.

Even mods like QMatrix which was a defacto trademark violating mod just by the name.

And if you want to get "strict" Quakespasm, FitzQuake, ezQuake, ProQuake are trademark violating engine names for an open source project -- which is why DarkPlaces, for instances, doesn't have the word "Quake" in the name. Which, of course the strict interpretation would be absurd.

However, Moddb being a general purpose site no doubt has plenty of 12 year olds that would use content from other games wholesale to make a "new game".

Unfortunately, with mature game platforms the participants tend to know where gray turns into black -- but immature modders tend to not know when the gray area hits black.

Moddb has to address that concern with lowest common denominator thinking.

Which is just how the binary corporate world works, where no gray area exists. 
 
IMO it doesn't matter that it's on moddb. As long as it's hosted and available to download. I highly doubt anyone is getting in trouble for reused assets from hexen etc. 
Sock 
I understand the moddb thing, but why would oyu take it off sites 'personally connected to you'? 
 
So he doesn't get sued, seems obvious to me! 
 
So it's more another case of sock overreacting than an actual problem found or caused by ModDB? The mod is on Quaddicted, so nothing is lost fortunately. What nitin said, though.
Does this mean the AD mapping doc isn't going to happen now? 
 
No idea, you'll have to ask him. I'd do it myself if I had time, but I'd rather spend time in the editor.

I think sock is trying to play it safe in all honesty. Not all modders care about litigious game companies but they probably should. I think if someone like Skiffy had come along at the beginning of the mod then Sock would have been able to create all new content without any concerns. Sadly we didn't have a dedicated modeller, we just made do with the best we could. 
Copyright - Hope - Fair Use - Derivative Work - Transformativeness 
 
Letter of the law is one thing ... Not wanting to even chance having to deal with it is another. I can totally understand the latter. 
 
Moddb would get a DMCA takedown notice, there is practically zero danger. Copyright infringement is a basic part of modding. 
Lawyers Are Too Busy And Dont Get Paid For This. 
You know when lawyers get involved? If there is real money to make. Otherwise they have better things to do like troll companies making millions a day. Us guys tinkering away in the dark is just not on their todo list. 
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