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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Nonentity 
yep, ceiling is not done yet... normally there will be a platform placed onto the pillars... it is not finished :) 
JPL 
This is code from starkmon for the dead player models:

{
"classname" "func_illusionary"
"frame" "82"
"model" "progs/player.mdl"
"origin" "848 2456 -1344"
}

You can change the player.mdl to one of the knights, and find the correct frame-number for a normal stance, like a statue...

There has to be a monster in the level already though, of the same type as your statue, and it has to appear higher up in the map file entities. 
JPL 
If you are using Quoth (*recommended*), you should be able to include the knight MDLs from Rogue's Dissolution of Eternity Quake mission pack and use the mapobject_custom entity.

That is, of course, if you do not want them to spring into life at some point. :) 
RickyT23 / Generic 
RickyT12: It works fine indeed, I just have to find the correct frame number that correspond to the effect I want... cool !

generic: Thanks I have to experiment this stuff, I completely missed this one, and I was not aware it was possible to use it for statue generation :) 
Generic 
Fine, this mapobject_custom works like RickyT23 hack, except it does not generate a warning during compilation :)
Thanks a lot for the information ;) 
Cool! 
Cheers to Preach for making it so easy to include.

Were you able to select the "statue skin" for either the knight or the hell knight? Just wondering. 
Generic 
I tried with hknight.mdl, but I have to experiment more with different models, just by curiosity :)

Anyway, thanks a lot for the info: you rock ! 
Generic 
Oh, I see: hknight.mdl has skin0 and skin1 (i.e Hell Knight and Death Knight)..; and I'm wondering know how to select in between the two skins... how can I do that ? 
 
"skin" "1" 
Hmmm... 
If you use the Rogue Hell Knight and/or Knight model, "skin" "1" gives you a nice statue skin. There are even some added frames for these MDLs that aren't in vanilla Quake or Quoth. 
Lardarse / Generic 
Thanks for this: I'll try it ASAP !!! 
New Quake 4 Level 
OOoooooohhh 
Looks Very Doom3-ish: good !! 
 
First shot looks good, but I see the cliche "floor panels ripped off the floor" and the walls are really flat - some angles in those walls could really make things pop.

The second shot also looks good, the orange lighting I like especially. Again though, things seem really flat.

Third and fourth shots aren't spectacular. It seems there is a lot of small detail (floor panels being different and so on) but nothing that really catches the eye - I think it lacks the big sweeping details.

Another way of saying it is, if you know art theory, is that there's no place for the eye to rest. It's all tiny panels and stuff, and no central ... thing. Does that make sense?

Otherwise it looks technically good. Is it SP or DM? 
Hmm 
Axial 
Cool! Q4! 
Looks pretty solid, but also, what others have said...it's pretty flat and square-ish and sorta samey...

You could probably stand to subdivide those arch curves a bit more--they're maybe a bit blocky.

The first shot is the most interesting to me, so some set dressing and models might help, but...yeah, axial. 
Yeah. 
What PJW said. 
 
I want to map but i dont have time and inspiracion :( 
 
thanks for the feedback, i've made the walls slope as well no so everythings not at a right angle and added a bit more detail. hope to have some new screenshots soon 
Wasting Time With Worthless Things 
Converting the md5 monsters of http://monster-clip.com/maps/castle/castle.htm with http://icculus.org/~riot/doom2dpm.zip for Darkplaces for fun.

Scale of 0.7 might be right. Save the resulting models as .mdl and put them into progs/.
Darkplaces will tell you where to put the textures (I used the _d ones, only leave the name and .tga, eg qvore.tga). Rename the normal and luma(?) maps as usual for DP.
They will float in midair and of course the animations are wrong. But hey, it works.

http://s1.image.gd/o/f8/f8cb6f27c2c0cccedc9e145746c18b4c0b4008bf.jpg
http://s1.image.gd/o/b9/b93f2b3a0bd133a5bbc394d78596ce494e6ddd61.jpg
http://s1.image.gd/o/17/17f82e0dae47d88193351de0a4efa53fdb8e9741.jpg 
Forgot Normal Maps 
That Shambler Looks Like A Skaarj 
 
Agreed. 
Needs more hair and less shoes.

And the Vore needs diertier teeth and less Disney crab pincers.

And the Scrag needs less symetry.

But I never really liked the Doom3 Quake thing much anyway to be honest. Too shiny. 
Yeah Vore Needs Needle Teeth 
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Shambler Looks Dumb 
the vore looks pretty good though, and the scrag looks great, I think. 
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