News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Actually 
i've been itching to eat COLD KFC, like day after kinda picnic type yummy cold chicken.

doesn't have to be KFC brand, just some tasty cold fried chicken w/ some salt and pepper


ok lets move to food thread 
Special Code Term For KFC My Dad And I Use 
Kentucky Fucked Duck. 
You And Your Dad 
have issues 
Headthump 
have you seen the movie? 
RIP Rodney Dangerfield 
I get no respect! This girl called me. She said, "Come on over. Nobody's home." So I went over. Nobody was home. 
RIP Rodney Dangerfield 
My wife tells me she is having a baby. I ask her, do you think it will look like me? and she says, 'that'll be a Goddamned miracle.' 
Haven't Seen The Movie. 
I have seen the filmmaker in several interviews. From the clips, it appears to me, he stuffs his gord every time he goes through the drive through.

When I spent a month on a work contract in a city I didn't know, I was forced through circumstances to dine out at every meal. Without going to excess as he did, I easily gained over ten pounds in the first two weeks.

After that, I bought Ramen noodles and cereal and I used hotel rec room microwave instead of dining out every meal. If you don't watch out for yourself, no ammount of hand holding is going to prevent you from doing yourself in.

I don't know about the message in the movie, but the filmmaker clearly had a reformist agenda in his interviews. 
... 
someone should make a systemshock3 on the d3 engine. ^_^ 
RIP Rodney Dangerfield 
Its been a rough day. I got up this morning, put on a shirt and a button fell off. I picked up my briefcase and the handle came off. I'm afraid to go to the bathroom. 
Necros 
seconded 
SHAMBLER REAL LIFE INFO REVEALED!!!! 
[15:04] <scampwork> Saunabler, do you go nude in the Sauna?
[15:05] <Saunabler> sadly not 
Necros, 
would a Half-Life or Dark Places version be acceptable? 
Rodney 
I was walking along and saw this bar with a sign outside that said "Topless, Bottomless." I went inside and there was nobody there. 
Headthump, 
are you joking?

well... maybe the HL2 engine. basically, something spiffy with lots of detail things and that neat paralaxing texture effectxor and dynamic light(xors).
i don't want this theoretical SS3 anywhere near DP until it stops sucking. (aside from q3bsp support) 
Necros 
Why does DP suck in your opinion? 
Well, 
it's not so much as generic suckage, just that it is bloated with stuff and just doesn't feel the same anymore. i do like the q3bsp support and the bbox 'fix' allowing any sized bboxes. (as well as the flying monsters clipping into walls bugfix, i think?)

one could of course argue that since the intention was for an entirely different game (than quake) that 'feel' wouldn't matter anymore and you'd be right. i am just very biased. :P 
Necros 
Why does DP suck in your opinion?

I'm not sure that is opinion so much as established fact. 
DarkPlaces 
just that it is bloated with stuff and just doesn't feel the same anymore

I'd just like to say that I too am getting increasingly disillusioned with DarkPlaces. I really, really want to use it for my next map, which I want to make in the q3bsp format, but there are just too many little things that irritate me. What's the deal with the lightning effect and why does it seem to lag behind the player so much? Also, am I the only one who sees the Shambler lightning all screwed up? Can I restore the original lightning effect? Can I enable classic-style particle effects? 
Headthump 
your mother's obese.

granted, I haven't actually seen her, but you know, once I saw this fat mom, so I know exactly what's going on.

get it? first you see the movie, then you can comment on it. you sound like the republicans talking about Moore's 9/11-movie.

"Yeah, it's full of lies about our president, and it's obvious that that Moore guy has an agenda and it's just... sad, really -- the way he carries on."

"Oh, you've seen the movie?"

"Well, no, not really. I mean, I've seen the trailer. And well, we all know Moore has an agenda, and he lies and stuff. Dennis Miller said so."

Just because someone has an agenda, and everyone does by the way, doesn't invalidate any possible facts or statements. It just means you need to exercise some good, old fashioned critical thinking. 
... 
yes, the lightning is busted, both the player's and the shamblers. i don't know why it was changed either, because the original polygon version looks better. it's just one of the many things that make me stop and wonder "what the hell was he thinking?"

also, what's with the blood "splattering" effect? it's about the stupidest, ugliest and crappiest attempt i've ever seen. it appears to use the same type of thing as coloured lights except the player isn't affect by it, but if you restart the map, the blood doesn't get reset! aside from looking ass, it also introduces another bug. what's the point? 
Necros 
You can disable the blood by turning off "stainmaps" in the effects menu, but I'd also really like to see a fix for the lightning, and preferably an option to enable the oldstyle lightning. 
Darkplaces 
Are you people sure you are using the latest version (http://icculus.org/twilight/darkplaces/darkplacesengine20041001.zip) from 1st October and not the one released last December? 
Borken URL 
Arty Zoomy Thing 
You Know... 
All these things mentioned are optional?

See these cvar groups:
r_lightningbeam_*
cl_beams_*

And yes I know cl_beams_relative messed up the shambler lightning, that was fixed already in the Oct 1 release, the lagging on the player lightning is harder to fix.

I mostly get compliments about the new lightning effect, but that is why it is optional, cl_beams_polygons 0 goes back to model based.

r_lightningbeam_* control how the polygon lightning looks.

I have added the cl_beams_* cvars to the menu just now. (r_lightningbeam_* were already in the effects options menu)

No one seemed to be talking about the Oct 1 release either.

I have just posted a new (Oct 6) release. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.