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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Well 
It's better than poking a stick in crowded locations, which just tends to annoy people. 
And How Is That Better? 
Hey you! You at the other table. Pass me your salt. 
 
Fuck you. Get your own salt. 
Ha Wrath! 
Where the hell have you been?

Are you going to eat those? 
 
I'm like Det. Lt. Somerset, I'm around...

Just finished playing through hl2and hl:ep1. Valve knows how to make games. Jesus christ, do they ever...

In fact, they might as well come to your house, piss on your floor, and punch you in the crotch. "We're Valve - and you are all snivelling shits next to us."

And no, I'm done, though I've slightly touched one of them with the tip of my penis, and you don't know which one. Bon Apetit! 
As Long As They Dont 
piss on my rug, it's all good. 
Futuristic Skyscrapers 
Factory Jackpot 
Flashes 
Flashes can be good if used right...it's not as simple as just saying OMG ALL TEH FLASH0RZ SUX!

Even the simple ones that come with most affordable cameras (that pretty much do suck) can be usable. You can always add something to reflect the light upwards for indoor use or put some plastic over to make it less harsh. 
Carcassonne 
Hey 
http://www.pbase.com/dimasebaur/image/46233040

This looks strikingly similar to the day of defeat : source map anzio.

http://www.nothing-2-fear.de/inc/images/maps/halflife2/dod/dod_anzio.jpg (best pic I could find of that particular street..sorry)

Cool place. 
Hey 
That looks strikingly similar to *MY* Anzio level for MOHAA:Breakthrough.

http://www.celephais.net/cv/image.php?anzio2.jpg 
Infiltration.org 
http://www.infiltration.org/index.html

<quote>Infiltration offers a mix of the practice and theory of urban exploration in areas not designed for public usage. This site is the online companion of the paper zine about going places you're not supposed to go. The latest issue of the zine, focusing on military leftovers, came out in June 2005. It's black and white, but you might like it anyhow.</quote> 
 
<quoth>nevermore</quoth> 
Hey, Look At That 
maps based on european towns for ww2 shooters look like european towns. 
 
Went to France once. I could totally spot the CG. 
Also 
I went into a cafe in Paris and the waitress kept on asking the same question to everyone. It's really scripted, just like in the games! I was blown away by the outright realism of CoD.

I even found the location where the glider landed in CoD and it was THE SAME. 
 
That Boat Thing Is Wonderful 
Thanks, Lunarian. 
Try These Out For Size 
http://www.cgtextures.com

For all your texture creation needs. Seriously packed with VERY high quality source material.

http://morguefile.com/

Haven't actually bothered to peruse it yet, but apparently it's full of good reference. I have a feeling it won't all be environment stuff though - there could be a lot of useless shit there too. 
Morguefile Is Not All That Useful For Texture Reference 
But cgtextures is pure awesome. Also check out http://www.imageafter.com/ if you find that sort of thing useful. 
Ooh, Nice. 
Both of those will come in handy for HL2 textures... 
Boat Thing 
where is that from? Apparently it's so high it was easier to build a railcar than a water lift. 
Bambuz 
the label on those boat pics says "Yenisey ship company", Yenisey (or Enisey, don't know how it sounds in english) is a river in Russia. 
Has Anyone Posted Beksinski Yet? 
I don't fucking care go look again anyway

http://www.beksinski.pl/

This man's work is seriously unsettling and the music at the website doesn't help. If he and Lovecraft had been able to sit down and weave something together ... the terror that would ensue would be delicious. 
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